Unfortunately it was a really quick demo and I didn't have time to scroll and note the roster. All I know are the same ones as you. Sorry.
Funny stuff.
Like; does each character have all their abilities and whatnot? Shanoa without the glyph sleeve and either Jon or Charlotte without one another would be... pretty poor gameplay. Also, is there just one map? Multiplayer seems even more forgettable, unless the map is enormous. Lastly, can you switch characters whenever you want/mid-game/at-save points?
I love me my Castlevania, and I want to shake this bad feeling I have about this one, but I just can't.
Despite this, I bought three or four of those GBA/DS games, and other than the under-appreciated Circle of the Moon, they're all SotN rehashes, complete with the same bland platforming and banal enemies. Skeletons, for example, were DEADLY in the old games, but are a complete joke now. As much as I liked Igarashi's collect-a-thons, I can't do it anymore. Why I'd want to bounce around a bunch of sparse levels with a character who isn't particularly fun to control is beyond me.
And Jim, if you think those snipers or any of the other enemies are "deadly" I have a very hard time believing you were anywhere close to getting a perfect game in SotN.
@TJF588
The E3 demo had Jonathan and Charlotte from PoR, Shanoa from OoE, and Alucard. Soma can be seen in the art and in some other shots from the game. Leon got the sprite treatment in PoR, so it wouldn't surprise me to see him there since they're already using art assets from that game.
@Bobbe Myta
The map up there was the E3 demo that is apparently a "chapter", according to the menu that comes before the actual game. They give you 10 minutes to get through it, and it's just barely enough time to go almost directly to the boss, slay it, and collect the loot that appears.
@grafkhun
All the characters that three special attacks based of B and a direction (like Alucard's magic spells), and a special ability (i.e., Shanoa has that magnetic... grappling glyph). It seems like you can use xp to boost the effectiveness of the special attacks as you go along.
I really don't know how this is going to look stretched into a full game. It was an interesting experience, especially with the boss shooting his giant laser breath at you as you made your way through the level, but I just don't know about seeing a bunch of bite-sized levels like this. Exploration is a huge factor in the 2D series, and I don't see how they can have that in a game where you can reveal the entire map at will.
@nice clothes
If you don't like SotN, that's one thing. Nothing wrong with having personal preference. Saying that you have more control over your character in Super Castlevania IV, though, is just not true. Simon could whip in 8 directions, but he still handles with the same stiffness and sluggishness as all the old school Castlevanias. The ones where a light brush from the tips of a crow's wings could launch you off a platform and into a pit.
I love the series as a whole, but come on, man.
Please PSN or Nintendo or something this Konami. I will ever buy your terrible 3D Castlevania if your port it, gamer's promise.
Isn't there already a HoD, though, in Harmony of Dissonance?
I'm not impressed, and screw you Jim, don't imply that I'm hard to please just because this looks off to me. Castlevania has always had sprite recycling, for better or worse, but more than mere enemy recycling, I find myself irked by the player character model recycling. How could Jonathan Morris, Shanoa, Alucard, and possibly a Belmont be in the same castle at the same time? Further, how could Dracula have ever become powerful enough to take on 6 people who've put him back to rest before?
I guess I should shoot myself now, before I start complaining about the story in Tetris or something.

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