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E3 10: Hands-on with Castlevania: Harmony of Despair photo

So, you've seen Lords of Shadow but you're not convinced? Miserable that Konami has attempted another "fail" 3D Castlevania? Desperately seeking a 2D sidescroller instead? Well, my friends, you're in luck. I got to play Castlevania: Harmony of Despair at E3 today and I can confirm that this XBLA game is the old school adventure to salve your purist heart. 

It sidescrolls! It punishes! It Alucards! Read on for my hands-on impressions of Castlevania: Harmony of Despair.

Castlevania: Harmony of Despair is basically Konami making sure that retro fans shut and keep happy while it promotes Lords of Shadow. Those retro fans ought to be thoroughly satiated with this rather excellent throwback to the good old days of Castlevania, specifically the Symphony of the Night era. In fact, Harmony of Despair is very reminiscent of that classic PlayStation title, and not just because Alucard (along with a whole host of classic Castlevania characters) is playable. Many of the sprites look lifted straight from that game, and put to great use. 

The similarities to Symphony are quite striking, with the game feeling incredibly similar in terms of gameplay, sound and graphics. The music, too, sounds very faithful to the Symphony style, at least as much as I could hear over the din of the E3 showfloor. As someone who was close to getting a perfect game on SotN before his adorable stepson deleted the save file, this kinship with the PSOne classic is a complete and utter treat. 

As I played the game, many familiar enemies made their appearance. Old Armors, Fleamen, Skeletons, Ghosts, Zombies, Bone Pillars and (my favorite) Almaric Snipers were all seen in the demo I played, and all of them were deadly as ever. 

The game appears to put up a classic Castlevania challenge, but now you'll get help with six-player online co-op. Players will be able to choose any character they want, and multiple characters can choose an alternate color palette. With six color schemes to choose from, this basically means you can have six different colored Alucards, all kicking ass online. There will also be extra areas to reach in co-op mode. Or, you can compete against each other for points. 

Easily the greatest feature of Harmony of Despair is its "map" and I use quotations because it's not really a map. Instead, you zoom out of the ENTIRE game and see the whole castle in real-time. You can even keep playing while zoomed completely out, able to watch the entire map while you play inside it. You're able to zoom in and out at any time to check the surrounding areas, and it truly is a stupendous new addition. Who knew in-game maps could actually be fun?

Unfortunately there was no opportunity to check out the multiplayer, but the single player was fun enough. If you want your Castlevania exclusively 2D flavored, then this game may well be worth your time. Some players may feel it's a bit too "recycled" for their tastes, but I had a blast with it and was really pleased with the way the game played. The old school style, not to mention the inventive new map gimmick, really appeals to this Castlevania fan, and it should do for the rest of you as well. If it doesn't, well then you're probably just really hard to please.

Also, I only just got the idea that Castlevania: Harmony of Despair is abbreviated to Castlevania: HD. Clever girl...

LAUNCH GALLERY (5 IMAGES)
Photo Photo Photo Photo Photo









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33 comments | showing # 1 to 33
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Trucker Sean's Avatar - Comment posted on 06/16/2010 01:08
Trucker Sean
I came.

I may actually buy all of the Summer of Arcade titles this year.
Dv8thwonder's Avatar - Comment posted on 06/16/2010 01:09
Dv8thwonder
The only flavor Castlevania should ever come in is 2-D.
TheCleaningGuy's Avatar - Comment posted on 06/16/2010 01:09
TheCleaningGuy
Dang, that sounds kinda sexy! Any word on a PSN release?
uhOkay's Avatar - Comment posted on 06/16/2010 01:09
uhOkay
Really excited to hear more about this. On my way through (slowly) Symphony Of the Night, and just finished playing through Chi no Rondo. This will nicely round out the other two, I'm hoping.
drzero3's Avatar - Comment posted on 06/16/2010 01:12
drzero3
Hold on to your butts!
TJF588's Avatar - Comment posted on 06/16/2010 01:18
TJF588
Ah, so that's why the subtitle is unfortunately similar to the second GBA CV (not that HoD's a miserable little pile, but it sounds repetitious). But, you didn't disclose who's all playable. I know Soma, and Shanoa, and the Portrait duo's there, but by what all do you mean "classic". (Dare I to wonder if some of the 3D CV heroes get the sprite treatment?)
Jim Sterling's Avatar - Comment posted on 06/16/2010 01:22
Jim Sterling
TJF588:

Unfortunately it was a really quick demo and I didn't have time to scroll and note the roster. All I know are the same ones as you. Sorry.
RichardBlaine's Avatar - Comment posted on 06/16/2010 01:23
RichardBlaine
Also, I only just got the idea that Castlevania: Harmony of Despair is abbreviated to Castlevania: HD. Clever girl...

Funny stuff.
Bobbe Mytacallsmebonny Crossen's Avatar - Comment posted on 06/16/2010 01:23
Bobbe Mytacallsmebonny Crossen
The castle looks so small zoomed out like that, but I'm assuming it's as big as SotN's?
grafkhun's Avatar - Comment posted on 06/16/2010 01:25
grafkhun
Is there a story or anything new at all? I'm not interested in the multiplayer, I like my CV solo, but this really sounds like SOTN remixed and playable with characters from other games. Granted that sounds pretty awesome on paper, but in practice I am skeptical.

Like; does each character have all their abilities and whatnot? Shanoa without the glyph sleeve and either Jon or Charlotte without one another would be... pretty poor gameplay. Also, is there just one map? Multiplayer seems even more forgettable, unless the map is enormous. Lastly, can you switch characters whenever you want/mid-game/at-save points?

I love me my Castlevania, and I want to shake this bad feeling I have about this one, but I just can't.
ydarkage's Avatar - Comment posted on 06/16/2010 01:40
ydarkage
AS Marcus Fenix would say: "Nice!"
KingSigy's Avatar - Comment posted on 06/16/2010 01:42
KingSigy
The map thing sounds awesome. You never would have guessed it, but the DS versions having the map up at all times really helped exploration, so I think this real-time feature will be great.
nice clothes's Avatar - Comment posted on 06/16/2010 01:49
nice clothes
it's an unpopular sentiment, but I feel SotN ruined the series. I love the game and have played it through many, many times, but that was the game where all the enemies were an unbalanced joke, either too strong or (once you got one of the better weapons) way too easy. The platforming is inelegant and cumbersome. Compare the clocktower in Castlevania 4 to the one in SotN for a good example of the platforming downgrade.

Despite this, I bought three or four of those GBA/DS games, and other than the under-appreciated Circle of the Moon, they're all SotN rehashes, complete with the same bland platforming and banal enemies. Skeletons, for example, were DEADLY in the old games, but are a complete joke now. As much as I liked Igarashi's collect-a-thons, I can't do it anymore. Why I'd want to bounce around a bunch of sparse levels with a character who isn't particularly fun to control is beyond me.

And Jim, if you think those snipers or any of the other enemies are "deadly" I have a very hard time believing you were anywhere close to getting a perfect game in SotN.
flea friend's Avatar - Comment posted on 06/16/2010 03:04
flea friend
I had a chance to try the demo myself at E3.

@TJF588

The E3 demo had Jonathan and Charlotte from PoR, Shanoa from OoE, and Alucard. Soma can be seen in the art and in some other shots from the game. Leon got the sprite treatment in PoR, so it wouldn't surprise me to see him there since they're already using art assets from that game.

@Bobbe Myta

The map up there was the E3 demo that is apparently a "chapter", according to the menu that comes before the actual game. They give you 10 minutes to get through it, and it's just barely enough time to go almost directly to the boss, slay it, and collect the loot that appears.

@grafkhun

All the characters that three special attacks based of B and a direction (like Alucard's magic spells), and a special ability (i.e., Shanoa has that magnetic... grappling glyph). It seems like you can use xp to boost the effectiveness of the special attacks as you go along.

I really don't know how this is going to look stretched into a full game. It was an interesting experience, especially with the boss shooting his giant laser breath at you as you made your way through the level, but I just don't know about seeing a bunch of bite-sized levels like this. Exploration is a huge factor in the 2D series, and I don't see how they can have that in a game where you can reveal the entire map at will.

@nice clothes

If you don't like SotN, that's one thing. Nothing wrong with having personal preference. Saying that you have more control over your character in Super Castlevania IV, though, is just not true. Simon could whip in 8 directions, but he still handles with the same stiffness and sluggishness as all the old school Castlevanias. The ones where a light brush from the tips of a crow's wings could launch you off a platform and into a pit.

I love the series as a whole, but come on, man.
Gilthalas's Avatar - Comment posted on 06/16/2010 05:08
Gilthalas
Woop, Castlevania. Will more than likely pick this up.
HEL105's Avatar - Comment posted on 06/16/2010 06:55
HEL105
This has the potential to be so much fun. I can't really think of any game coming to XBLA that I want more.
The Silent Protagonist's Avatar - Comment posted on 06/16/2010 07:42
The Silent Protagonist
These Castlevania impressions going around need more Johnathan Holmes in them.
killias2's Avatar - Comment posted on 06/16/2010 08:13
killias2
Please come to PSN...
Face's Avatar - Comment posted on 06/16/2010 08:43
Face
Any story or substantial single player stuff? Castlevania isn't the first thing I think of when someone says "multiplayer". Having characters from different games doesn't fill me with hope, they will most likely be soulless skins for multiplayer like an FPS, rather than actually interact with each other.
True Axiom's Avatar - Comment posted on 06/16/2010 09:21
True Axiom
If it has local multiplayer, instant buy. If it doesn't, then I'll wait until a PS3 version, if it's only a short term exclusive. Otherwise, the 2D Castlevania fanboy in me will rise.
foolishwolf's Avatar - Comment posted on 06/16/2010 09:32
foolishwolf
PSN, PSN, PSN, PSN, Please?
Rabite's Avatar - Comment posted on 06/16/2010 09:33
Rabite
I still prefer Castlevania 1 and 3 to any of the ones that came out after them. CV3 in particular was amazing. Still love SotN and all it's illegitimate spawn though. But I really would like to see a return to the old school on DS or PSP.
fromagex's Avatar - Comment posted on 06/16/2010 09:33
fromagex
I hope that map isn't all there is. It's kinda tiny.
NukaCola's Avatar - Comment posted on 06/16/2010 09:44
NukaCola
Ugh, why is this only on 360? Uber lame.
T3KK9's Avatar - Comment posted on 06/16/2010 11:22
T3KK9
Well this was unexpected. But it's still 2D castlevania goodness, so into my collection it'll go.
jawshoeuh's Avatar - Comment posted on 06/16/2010 12:20
jawshoeuh
I'll take two.
able to think's Avatar - Comment posted on 06/16/2010 14:47
able to think
But it's not HD those are the same sprites as in the DS versions!
ProperlyParanoid's Avatar - Comment posted on 06/16/2010 21:10
ProperlyParanoid
Too bad it's only for the 360, because this sounds completely amazing, specially the "zoom out" feature.
aminoaccident's Avatar - Comment posted on 06/16/2010 23:07
aminoaccident
XBLA *cries*

Please PSN or Nintendo or something this Konami. I will ever buy your terrible 3D Castlevania if your port it, gamer's promise.
b1zarr0's Avatar - Comment posted on 06/19/2010 05:29
b1zarr0
The most Ive heard about this game are that the old sprites are ugly as sin and as a result they will not be getting this game. I like to refer to those people as graphics whores or more specifically twats!. This is looking to be a day one download.
Press X to Smack My B* Up's Avatar - Comment posted on 06/20/2010 15:47
Press X to Smack My B* Up
I think the common way of abbreviating it would be Castlevania: HoD. (See SotN, AoS, DoS, etc.)

Isn't there already a HoD, though, in Harmony of Dissonance?

I'm not impressed, and screw you Jim, don't imply that I'm hard to please just because this looks off to me. Castlevania has always had sprite recycling, for better or worse, but more than mere enemy recycling, I find myself irked by the player character model recycling. How could Jonathan Morris, Shanoa, Alucard, and possibly a Belmont be in the same castle at the same time? Further, how could Dracula have ever become powerful enough to take on 6 people who've put him back to rest before?

I guess I should shoot myself now, before I start complaining about the story in Tetris or something.
SnatchTease's Avatar - Comment posted on 07/06/2010 19:47
SnatchTease
Where the fuck is the leveling system? They keep trying to make changes to "improve" the genre, but they fail, fail, and fail. Just make a multilayer remake of SotN. That's all we want.
fetusmilk's Avatar - Comment posted on 07/07/2010 09:31
fetusmilk
sooooooo are there items, weapons, armor etc? or is it just different attacks and spells? and no inventory?
if its just a hack and slash with no filler, could get boring. but still looks kinda fun . i cant decide.
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