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E3 10: Hands-on Platinum Games' frantic shooter, Vanquish photo

Admittedly, when Vanquish was first announced, I didn't let it make much of a blip on my gamer radar. Sure, Shinji Mikami is a legendary game designer, noted for his work on the Resident Evil series, and arguably popularizing survival horror.

But the concept -- a Japanese take on the traditional Western third-person shooter? I know how this ends: a game that feels like a corny, try-hard copy-cat of better works by designers who already "get it." But then I had a chance to get my hands on a controller and actually play it. I'm ready to eat crow -- the demo I've played was awesome.

Hit the jump for hands on impression of Platinum Games frantic, fast-paced sci-fi third-person shooter.

The set up: Earth's resources have been depleted, and its two major super powers -- Russia and the United States -- fight to find a new source and control its distribution. They take to space, the US creating a station where it plans to harness the power of the Sun. Russia has a similar goal and its own power source; it blasts San Francisco with a beam from outer space, leaving it in ruins.

In Vanquish, players step into the role of Sam Gideon, part of an elite military scientific group. The group has developed a unique battle suit, one that increases reflexes, or allows the one wearing it to warp time. The game uses these abilities to make it stand apart from other third-person shooters, increasing the intensity and putting the player in situations other games simply wouldn't be able to touch.

On its surface, Vanquish gives quite a few nods to Epic's Gears of War. It's all about third-person shooting, with big, over-the-top battles you fight alongside a computer-controlled squad. Where it sets itself apart is in its speed and its flashy style, which players have now come to expect from Platinum Games titles.

The cover system you're already familiar with is in place here; Gideon can hide behind a number of objects in the environment, as you'd expect. It's how he does it that sets it apart. Using the game's dash (a limited), I was able to quickly speed into and out of cover. Coming out of the maneuver, sometimes Gideon would perform a flip, an automatic (and seemingly random) animation that does nothing but look super freaking' cool.

Saying that Vanquish's combat is frenzied is an understatement -- it's absolutely batshit. From the moment by demo started, bullets were flying, mechs were coming at me, and I found myself quick dashing to and diving behind cover. What was so great about the experience, however, is that no matter how hectic the action got, I never overwhelmed; control felt both familiar and intuitive Despite the fact that it looked like I was performing complicated actions (Gideon was sliding, flipping, and hopping all over the place), those actions were at the tips of my fingers and a few button presses.

The game's unique style extends to Gideon's use of weapons, which are directly tied into his suit. Instead of carrying each weapon on his back or on a holster, the weapons morph in on the fly. A shotgun quickly modifies itself to become a rifle, the rifle swaps out to a heavy machine gun on the fly.

The style and over-the-top action gameplay is also said to play into the game's rank up system, which will let you upgrade weapons and more. Rank ups are based not only how many enemies you take out, but how you do it. These are called "overkills" flashy, high context sensitive assault moves the player can perform during battle.

It's too early to tell if Platinum Games will be able to keep this kind of pacing up to support an entire game. But if this early demo is any indication, third-person shooter fans are in for a visual treat as well as some solid action when Vanquish ships this winter for Xbox 360 and PlayStation 3.

LAUNCH GALLERY (10 IMAGES)
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17 comments | showing # 1 to 17
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MidnightOwl's Avatar - Comment posted on 06/15/2010 16:42
MidnightOwl
which platform did you play it on?
Electrium's Avatar - Comment posted on 06/15/2010 16:57
Electrium
Sounds like everything I want it to be. Vanquish was one of my most wanted releases coming into E3, but I almost forgot about it after Nintendo's clusterfuck of awesomeness.
TheCleaningGuy's Avatar - Comment posted on 06/15/2010 16:58
TheCleaningGuy
Sounds awesome to me! Really looking forward to this one.
Occams electric toothbrush's Avatar - Comment posted on 06/15/2010 17:07
Occams electric toothbrush
Yeah, this is positively dripping with potential.
Prince Ghidorah's Avatar - Comment posted on 06/15/2010 17:07
Prince Ghidorah
Everything I've seen about this looks awesome. And that's coming from someone who doesn't care about any shooters other than shmups.
Corduroy Turtle's Avatar - Comment posted on 06/15/2010 17:13
Corduroy Turtle
This interests me a lot more than Bayonetta. I'm looking toward to seeing more!
kidplus's Avatar - Comment posted on 06/15/2010 17:51
kidplus
This'll make a nice Christmas present to myself.
Los255's Avatar - Comment posted on 06/15/2010 18:03
Los255
This game is #1 on my "Watch out for" list in the show. SOUNDS AWESOME!1!1!!111!!!!
Grandmas Boy's Avatar - Comment posted on 06/15/2010 18:29
Grandmas Boy
I think this is the #1 game on my list of awesome.
Mr Andy Dixon's Avatar - Comment posted on 06/15/2010 18:50
Mr Andy Dixon
This and Bulletstorm both look fucking awesome.
pl0x kthanxbai's Avatar - Comment posted on 06/15/2010 20:07
pl0x kthanxbai
will it have online?
Gee-Man's Avatar - Comment posted on 06/15/2010 22:08
Gee-Man
This game and Bulletstorm give me hope that not all shooters have become overly grim dark stories about angst and politics and other bullshit I don't care about when I'm shooting things. Also, I added "Roundhouse kick a giant robot" to the list of things I need to do before I die.
DustyBlue's Avatar - Comment posted on 06/15/2010 22:21
DustyBlue
I knew it was going to be awesome right from the first teaser.
Trucker Sean's Avatar - Comment posted on 06/16/2010 00:38
Trucker Sean
Well, it's shiny, I'll give them that much.
neon6's Avatar - Comment posted on 06/16/2010 22:59
neon6
For the love of Christ, we don't need flashy QTE shit in order to like your game, just work on increasing it's length first.
Bhran's Avatar - Comment posted on 06/17/2010 17:08
Bhran
Looks like Lost Planet 2 meets War of Cybertron and they have a party playing Ikagura on crack
Son of Makuta's Avatar - Comment posted on 07/14/2010 14:52
Son of Makuta
No PC release?
:(
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