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E3 10: Hands-on Nail'd

7:00 PM on 06.20.2010   |   Jim Sterling

E3 10: Hands-on Nail'd photo

I typically don't get along with "realistic" racing games, but I'll love any good racer that does something a little over-the-top. This is why I am somewhat drawn to Nail'd, a new bike racing game from Southpeak Interactive. It trades in realistic physics for sheer speed, and surprisingly it works out quite well.

Read on for some hands-on impressions of Nail'd.

Nail'd is essentially about quad bikes zooming through filth and getting into all sorts of high speed silliness. Realism has been thrown out in favor of unbelievably high jumps, riding on the roofs of trains, and going faster than anybody should. Its controls are standard, you don't have to worry about things like drifting, and altogether Nail'd comes across as a racing title for people who generally don't like racing games. It's pretty cool, actually. 

I don't drive, and I hate worrying about realistic driving physics in my racing games. If I wanted a realistic driving experience, I'd get into a real car. Nail'd most definitely appeals to somebody like myself, a person who enjoys the speedy thrills of a racing title, but doesn't really want anything else. 

Aside from the racing, the only other thing to be concerned about is a boost meter and the tricks required to fill it. Filling the boost is fairly simple -- you pull off certain easy tricks, such as jumping through hoops of flame, landing well after a big jump, or even landing on an opponent's head. The boost fills up pretty quickly, meaning you'll always have a reserve of extra speed nearby. It's pretty essential too, as Nail'd can wind up pretty difficult if you're not paying attention. 

Steering is important, especially in the air, where you have to try and land without hitting anything dangerous. Crashing is a regular part of Nail'd, but the excess boost always gives you a fighting chance. With so much to avoid and watch out for, it's pleasant to note that the steering is really responsive and forgiving, again driving home the theme of not having to worry about anything other than the pure racing aspect. 

My time with Nail'd was brief but encouraging. It's not the most refined racer out there, but it's very fast and it's pretty damn fun, which is what really matters at the end of the day. There's not really much else that needs to be said.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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7 comments | showing # 1 to 7
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Murumasa123's Avatar - Comment posted on 06/20/2010 19:06
Murumasa123
So were you Jimpressed? JimSaddened? Or Jimnonplus-ed?
LaMorteSicca's Avatar - Comment posted on 06/20/2010 19:49
LaMorteSicca
is there a kickass speed metal soundtrack to go with it?
Jim Sterling's Avatar - Comment posted on 06/20/2010 19:54
Jim Sterling
LaMorte:

Southpeak did promise a metal soundtrack.
Bluejuan85's Avatar - Comment posted on 06/20/2010 20:07
Bluejuan85
Any trailer of this I'm sucker for quad bikes and this interests me greatly.
Jackson Starburst's Avatar - Comment posted on 06/20/2010 20:18
Jackson Starburst
@ Jim- Is there anything that differentiates this from Pure?
I love Pure so I won't mind if it's the exact same.
Malfunktion v2's Avatar - Comment posted on 06/21/2010 00:45
Malfunktion v2
I had a lot of fun playing this last week. I ride ATVs regularly and while its not realistic by any means, it certainly gives a crazy feeling. In real life, a ten foot jump feels like a hundred feet, and to get the same feeling in a game, that jump needs to be 200 ft. I was a little confused though that there are no tricks to perform while mid-air. You spend a lot of time up there and there's really nothing to do while your waiting to fall. I kept pressing all sorts of buttons in the air to see if I could do something.
Richie the Sign Painter's Avatar - Comment posted on 06/26/2010 13:01
Richie the Sign Painter
Sounds so much like pure but there don't seem to be any plans for a sequel there so I hope this will turn into a much bigger game than that was.
From what I've played of Split/Second I'm glad they made that and not a Pure follow up.
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