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E3 10: First look at XCOM

7:50 PM on 06.16.2010   |   Jim Sterling

E3 10: First look at XCOM photo

When XCOM was first announced, it's safe to say that some people were left unhappy. After all, waiting years for a new XCOM game only to be greeted with a first-person-shooter instead of a unique strategy game is sure to sting. 

I got an opportunity to watch a demo of XCOM at E3, and have come away with a good idea of how the game will turn out. Read on for Destructoid's first look at XCOM.

The first thing that immediately jumps out when viewing this game is how striking the fifties aesthetic is. It's also impossible to separate this game visually from 2K Marin's last title, BioShock 2. While the two games are not completely identical, the art direction and character designs share definite similarities. That is by no means a bad thing, but it's safe to say that accurate realism and dark grittiness are not the order of the day. 

In fact, that's one way in which XCOM and BioShock 2 differ. XCOM is vibrant, colorful and bright as opposed to the grim oppression of Rapture, with peaceful middle American settings littered with cute fifties architecture. If anything, the unrealistic vision of golden post-war America makes the eerily deserted towns and scenes of alien devastation all the more bizarre and unnerving. 

The star of the game is FBI agent William Carter, a man who heads up his own secret organization founded to secretly combat potential extraterrestrial threats. Here is where 2K Marin has promised to evoke the strategic elements of the original UFO Defense title. From XCOM headquarters, Carter can pick and choose his missions, responding to the situations that players deem most important. Picking one mission may cause other missions to disappear from the map, so it's up to the player to ensure they're doing what needs to be done. 

XCOM HQ is also home to a weapons research division. Weapons are created thanks to research samples collected in the field. One such weapons is the "Blobatov Cocktail", a vial of liquid taken from alien Blobs that explodes into a lake of fire when thrown. Another example is a devastating cannon that fires electricity across a wide arc. 

Researching works in a very similar manner to the research of BioShock, in that Carter takes photographs of strange phenomena while on missions. These photos are then researched for a variety of benefits, as Carter learns how enemies fight and what they are weak against. 

Although a token nod has been made toward the franchise's tactical past, the game is most assuredly an FPS before anything else. The mission shown in the demo is a typical American suburb, excepting the fact that the place seems abandoned and objects are strewn along the floor. It's not long before a scream is heard, and the player gets the choice between investigating it or continuing to the main mission point of the map. The map, incidentally, is brought up in real-time very much like the map from FarCry 2. Same goes for a clipboard containing mission objectives. 

Following the scream, it's not long before the aforementioned Blob is discovered. Blobs are squirming, writhing black creatures that leave slimy trails everywhere they go and infect victims with their own filth, causing them to die in vomiting agony and smoking flesh. In order to defeat a Blob, players must shoot away the black portion to expose a pulsing blue core. Destroying the core eliminates the Blob. Simple, but surprisingly involved for the game's first enemies and a foreboding promise of even tougher enemies later on. 

It's not long before Carter, backed up by two bodyguards who can die at any point in the mission, gets involved in an indoor firefight with an army of Blobs. One cool aspect of the combat is how chaotic it feels, especially given the collateral damage involved. By the time the fighting is done, the kitchen is a mess, glass is everywhere, black slime puddles splatter the walls and the main room's ceiling light is swinging to and fro. Alien firefights absolutely trash the place. However, the house's occupant is saved by Carter, so all is well. 

However, this is before the "thing" appears. First coming from the sky as a large rectangle, the floating alien craft transforms into a pair of spinning rings and things get terrifying. The bizarre UFO shines bright white light onto the ground that obliterates all in its path. The effects here are rather stunning, with people, cars and environments decomposing and exploding in an intense shower of light. All the player can do is run and gun, and that's where the demo sadly ends. 

XCOM looks very promising indeed, and while I predict purists will remain disappointed, those without a deep attachment to the series or a love of FPS titles in general will come away pleased. It may not be the XCOM you know and love, but it does look like a thoroughly solid shooter from a proven developer, with a terrific aesthetic and deep gameplay with all sorts of cool multiple choices. If that's not good enough for you, you might as well go make your own XCOM.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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38 comments | showing # 1 to 38
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Klarden's Avatar - Comment posted on 06/16/2010 19:58
Klarden
"XCOM is vibrant, colorful and bright"
I can only see several shades of "brown" instead of "colorful".
50s in Mafia II look colorful
Hope, that trailer didn't do the justice to the game and it will indeed be an interesting take on the XCOM concept
NickCull's Avatar - Comment posted on 06/16/2010 19:58
NickCull
Bioshock 2 was good from a technical sense, but it wasn't a very impressive sequel. Hopefully a different property will be good for 2K Marin to get something really good from both a technical and artistic standpoint.
Onyx's Avatar - Comment posted on 06/16/2010 20:01
Onyx
Looks more like Destroy All Humans than a legitimate X-Com game. 50's UFO paranoia is old hat and betrays the foreboding atmosphere of the old games in place of silliness.
Stevil's Avatar - Comment posted on 06/16/2010 20:14
Stevil
It doesn't sound anywhere near as involving as the original (streamlined research, no base management, lack of a commanding a team, a choice of missions over random creation of situations, etc.), but I actually don't mind! SHOCK HORROR! I need a thinking man's shooter and this might be it.

Still, they really should have given it a 50's B-Movie title and called it 'a spiritual successor' though.
Derek Gillies's Avatar - Comment posted on 06/16/2010 20:14
Derek Gillies
"If that's not good enough for you, you might as well go make your own XCOM."

Done and done.
D-Nez's Avatar - Comment posted on 06/16/2010 20:36
D-Nez
Luckily I have no nostalgic attachments or expectations for this. As long as it's a good game, and I hope it is, then it's a win for me - or a loss for my wallet.
zadruga's Avatar - Comment posted on 06/16/2010 20:44
zadruga
I cant make my own xcom. I dont own the rights.
StepTangent's Avatar - Comment posted on 06/16/2010 20:47
StepTangent
I think they can do whatever they want with the franchise. That said, they best be having Blaster Bombs.
T-rav's Avatar - Comment posted on 06/16/2010 20:50
T-rav
@Onyx: From what I've seen and heard, it is far from 50's UFO paranoia like Destroy All Humans, and doesn't portray its content as silly. It's worth giving a chance until we know more.
Argmyleg's Avatar - Comment posted on 06/16/2010 20:56
Argmyleg
they might as well call it gears of war, its got about that much in common with xcom
Exinjeru's Avatar - Comment posted on 06/16/2010 20:56
Exinjeru
I'm not a purist for X-com, but I wish they would at least put the same amount of effort into a new X-com game as they did for Fallout 3. Even if you're making a FPS you're compressing a huge and expansive setting into a smaller package. So far I'm seeing a game that looks like bioshock(technically, not just stylistically). Not that Bioshock was bad, but everything I've seen about this just makes it look like the same sort of step down in content as System Shock 2 to Bioshock. I don't demand being totally faithful to the original X-coms, I just demand you put quality into your game. This is looking pretty watered down so far, most of the expansiveness of the game is still just claims being made by the PR department with no proof.
Daxelman's Avatar - Comment posted on 06/16/2010 21:01
Daxelman
What Derek said.
LackofPants's Avatar - Comment posted on 06/16/2010 21:13
LackofPants
I just don't understand why it matters that it's named XCOM.

In any capacity, the name doesn't matter. It's not like the universe of XCOM is something special.
Tubatic's Avatar - Comment posted on 06/16/2010 21:13
Tubatic
An X-Com Purist Appears!

Actually, there's plenty to like about what you've told us here. Having an HQ with missions that may or may not be there after taking one feels like old X-Com. You couldn't necessarily follow up on every threat.

Also, having expendable dudes hanging out with you is a step in the right direction. I would wonder, though, if those guys progress with you, or if its just Agent Forgettable and his 800 clones. hanging out like Halo Soldier saying quipy quips.

Also research, which could be a cool thing.

I'm still interested, but my original disappointment isn't satiated: I'd love to see a big budget, modern company get down and dirty with the original strategy set up.

How *is* Isochron coming along, anyway......
Sharpless's Avatar - Comment posted on 06/16/2010 21:16
Sharpless
I don't even know what the original XCOM is. So, this looks like it has potential.
Tubatic's Avatar - Comment posted on 06/16/2010 21:22
Tubatic
@Lack of Pants

At least for me, its a matter of the IP and what they're doing with it. The feel of it is suggestive of X-Com enough, and that's cool and all. But, having heard that 2K acquired the X-Com IP, the hope was that it would be something stretching the original IP and its setup.

If you're going to go through the bother of creating this very interesting setting, which could very well stand on its own, why attach such a long standing name/idea set to this new thing, which is arguably not "X-Com"?

I'm not nearly as bothered by all this as my wordy comments imply, btw. Game's got a chance to be decent and all. I've just got opinions about the X-Coms. :D
amtalx's Avatar - Comment posted on 06/16/2010 21:25
amtalx
SACRILEGE!
Total Casual's Avatar - Comment posted on 06/16/2010 21:30
Total Casual
I'm a big fan of original X-COM-replayed a campaign of it via Steam last year, and that trailer looked pretty awesome. Some fun-looking frantic/panicked combat there for sure. What's shown is probably only an early mission, but looking at the bizarre blobs and the alien war machine that emerges from a portal, it seems like this new game might be connected to XCOM Apocalypse's enemies instead of original XCOM. Agreeing w/ Tubatic, hopefully you get to level up your AI allies instead of having disposable ones.
Skribble's Avatar - Comment posted on 06/16/2010 21:49
Skribble
I love the way XCOM "fans" (see: douchebags) are just immediately pissing all over this game because it's not what they think is right for the series.

Theres only ever been one good XCOM game anyway, and that was the first one. It's like they would rather have the IP rot in the bottom of a sock drawer, or have another fucking version of Interceptor.

It has various aliens and UFOs, base management and upgrades, squads, exploration, open ended missions and progression, researching, and alien technology. It's taken the basic elements of XCOM and presented them in a new way. And it looks FUN!

As someone who enjoyed the original, I'm looking forward to this game.
Exinjeru's Avatar - Comment posted on 06/16/2010 22:15
Exinjeru
I'm a X-com fan but I don't mind them remaking it. My main concern is that I don't exactly have much faith in 2K Marin, even though I liked Bioshock and Bioshock 2. I really just get the feeling half the designers claims will go unfufilled. I don't think the effort put into bioshock 2 will created a good X-com game.
AdamantiumHip's Avatar - Comment posted on 06/16/2010 22:51
AdamantiumHip
Let me say I have no idea about the xcoms of old. I dont care about it, nor it's fans feeling butt hurt. But what I will say, of what I have read in oxm and other places, about this is: if you are a fan of videogames, you should be VERY enthusiastic about this one.

I am certain this is going to turn out to be another bioshock: a slow burner on people's radars, they might not know about it now but come release, it will blow people away if it lives up to the potential of it's ideas and the developer's pedigree.
AdamantiumHip's Avatar - Comment posted on 06/16/2010 22:59
AdamantiumHip
I will also bet my life that people bitching about this game will never be more wrong about a game in their lives. I am sure of it. Get your humble pies ready for when this hits stores, guys!
Onyx's Avatar - Comment posted on 06/16/2010 23:39
Onyx
To be perfectly honest even if it is good it will just be another FPS in a see of FPS's, only this one dubbed X-COM. In fact I am almost certain it will turn into another Bioshock because it might as well be a spinoff.

We have very few games like X-COM, dubbing this one X-COM is not necessary.
Gee-Man's Avatar - Comment posted on 06/17/2010 00:13
Gee-Man
As a fan of the dying Strategy genre, this is very depressing. I mean we already have a dozen FPSs and this one doesn't seem to give me much more hope than most of the others.

*Sigh* I guess it's back to replaying Fire Emblem on the DS for the third time.
TomcatTheLion's Avatar - Comment posted on 06/17/2010 00:21
TomcatTheLion
Definitely keeping my eye on this one after seeing the E3 trailer.
Bakewell's Avatar - Comment posted on 06/17/2010 01:11
Bakewell
Baaaaaaaw thread.
readbigwordsisgood's Avatar - Comment posted on 06/17/2010 01:59
readbigwordsisgood
Looks surprisingly interesting. I was not aware of this in the pipeline.
Marar Patrunjica's Avatar - Comment posted on 06/17/2010 04:08
Marar Patrunjica
I still don't get the excitement that some people manifest over this game, the art style looks bad (it's orange and brown everywhere, help!), the enemies look like graphical glitches, the shooting of bullets mechanic seems similar to Bioshock, the research from what Jim tells us is also similar to Bioshock.

So what is there to get excited about? Bioshock was pretty much the most overrated shooter of the last decade and this game looks worse then that, and the only thing good about Bioshock was the setting, the gameplay and story were a joke, this XCOM seems to be lacking in those elements so what is left? Bioshock shooting with companion AI, poorly designed enemies (i mean for god's sake, the 2001 monolith? why?) and non linear mission branching?
Tubatic's Avatar - Comment posted on 06/17/2010 08:46
Tubatic
@Gee-Man

What you said.

I think I'll start calling my self a strategy fan, so people don't think I'm just being a curmudgeon about an old game that they have no identification with. :)
PvPPY's Avatar - Comment posted on 06/17/2010 08:58
PvPPY
If that's not good enough for you, you might as well go make your own XCOM

For truth.
superjay779's Avatar - Comment posted on 06/17/2010 09:46
superjay779
The story better be good
AdamantiumHip's Avatar - Comment posted on 06/17/2010 11:45
AdamantiumHip
Marar - could you cry any more?

want some cheese with that whine?
Marar Patrunjica's Avatar - Comment posted on 06/17/2010 12:12
Marar Patrunjica
I just don't get the hype around it that's all, is it whining for calling a game that looks like crap 'crap'?
silvain's Avatar - Comment posted on 06/17/2010 12:13
silvain
wow. It's like reading the lupis of game PR. Everyone's so sure the haters are coming that they have to be more hyperbolic first. The XCOM fans seem like they're the reasonable ones here.

I understand where the strategy people are coming from. They're stuck liking a basically dead genre, and one of their flagship series is being made into something that looks pretty generic and unrelated.

I wouldn't want that either.

*Played XCOM long ago, was bad at it, will probably never play it again, thought the emergent stories were hilarious.
Davedude's Avatar - Comment posted on 06/17/2010 13:41
Davedude
Well, it sounds promising, but I've only seen the blobs. The mission style is very X-Com like without all of the strategic base building or whatnot. I am genuinely interested.
tofixvomi10's Avatar - Comment posted on 06/14/2011 17:38
tofixvomi10
We moved onI was not at all conscious whitherbut at some turn we buy astelin
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