Both Dale and Colette are really excited for Disney Epic Mickey, and rightfully so. The game's paint-versus-thinner mechanic seems really cool; I love the way you can use it to add to or detract from the environment. Above, you can check out some off-screen footage from the E3 show floor. Doesn't it make you want to have the game in your hands, like, right now?
Disney Epic Mickey is due out later this year, exclusively for the Wii. And now I'm thinking of buying a Wii so I can play it and all the other awesome-looking games that Nintendo announced today.
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Looks awesome to me. It's the hub world, so I'm not expecting that much 'epic' from this clip, but the paint-and-thinner mechanics look promising and, most importantly, it looks like the controls will be solid. While the art style isn't quite as awesome as the art, they've got some really nice lighting going on.
The visuals look much better than they did in those early screens. I'm pretty pumped for this. I also really loved the little animatic scene. Nice touch.
@Dv8thwonder
This video only represented one of the three "zones" of the game and a non-combat one at that. I would imagine that a lot of the epic-ness probably takes place in combat areas.
This looks really interesting. I'm really curious about the way they're integrating platforming mechanics with multiple solution WRPG-type dilemmas. It seems like Spector's using a lot of the same philosophies that guided the original Deus Ex in how he's set up the levels and what you do in them. Also, the graphics are a lot better than I thought they would be, and a lot closer to the concept art than I was expecting. It's going to be a damn good holiday season if this is the quality of stuff we've got to look forward to!
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@Dv8thwonder
This video only represented one of the three "zones" of the game and a non-combat one at that. I would imagine that a lot of the epic-ness probably takes place in combat areas.