I was fortunate enough to sit down with Atlus USA PR rep Aram Jabbari to discuss some of the new features we can expect to see from this upcoming sequel. In terms of graphics, Trine 2 received a number of subtle enhancements that improve on the previous entry into the series, allowing the game to maintain its signature storybook feel while providing slightly crisper and more colorful visuals.
Aside from the beautiful backdrops, Trine 2 will also feature new gameplay mechanics and physics based puzzles. For example, each of the three characters will receive new powers to help them along way.
The rogue will be able to stop time, while the knight can parry and counter with his shield. Possibly the most impressive power belongs to the wizard, who can now manipulate both objects and enemies like a Jedi -- now he's actually useful, right?
In addition, any object he moves that was already in motion will maintain its momentum after it has been manipulated -- as you can imagine, this comes in to play when dealing with one of the many physics based puzzles you may encounter.
Finally, and this is what everyone was probably waiting for, Trine 2 will feature online co-op, saving you the pesky trouble of inviting a friend over to play. Just make sure that whoever you play with actually knows how to use the wizard, as it's very easy to suck. Trine 2 is currently scheduled for release next spring for Xbox Live!, PSN, and PC.
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Tim is a contributor for Destructoid and the Editor-in-Chief of Japanator. Also, he makes rad game music. more | staff directory
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