Last year Atlus showed off an impressive array of major titles like Trauma Center, and Demon Souls -- which, no doubt, continues to print cash. They also had a host of hot Asian nurses willing to pose in exchange for covering us in annoying band-aid stickers, but I don't think anyone complained.
While their showing this year may have lacked the fanfare or booth babes, Atlus has managed to give us some interesting new titles to look forward to. One such title was the sequel to FrozenByte's Trine.
Find out all about it after the break.
I was fortunate enough to sit down with Atlus USA PR rep Aram Jabbari to discuss some of the new features we can expect to see from this upcoming sequel. In terms of graphics, Trine 2 received a number of subtle enhancements that improve on the previous entry into the series, allowing the game to maintain its signature storybook feel while providing slightly crisper and more colorful visuals.
Aside from the beautiful backdrops, Trine 2 will also feature new gameplay mechanics and physics based puzzles. For example, each of the three characters will receive new powers to help them along way.
The rogue will be able to stop time, while the knight can parry and counter with his shield. Possibly the most impressive power belongs to the wizard, who can now manipulate both objects and enemies like a Jedi -- now he's actually useful, right?
In addition, any object he moves that was already in motion will maintain its momentum after it has been manipulated -- as you can imagine, this comes in to play when dealing with one of the many physics based puzzles you may encounter.
Finally, and this is what everyone was probably waiting for, Trine 2 will feature online co-op, saving you the pesky trouble of inviting a friend over to play. Just make sure that whoever you play with actually knows how to use the wizard, as it's very easy to suck. Trine 2 is currently scheduled for release next spring for Xbox Live!, PSN, and PC.
Tip: You can swipe photos or use your arrow keys