While adding multiplayer to the pre-existing Assassin's Creed formula may have seemed like a no-brainer, it didn't happen over night. In fact, the team at Ubisoft Montreal has been prototyping the game's multiplayer elements since not long after the release of the original Assassin's Creed; yes, since 2007.
Assassins killing assassins? Madness! As it was explained to us (in a somewhat confusing and roundabout way), it's all a teaching simulation. Using the massive room of Animus devices seen in the opening sequence of Assassin's Creed 2, Abstergo is training Templar soldiers to become assassin's by "uploading" memories into its subjects.
As Destructoid's Music Editor, it's hard to explain why I'm so in love with the soundtracks for both Demon's Souls and Dark Souls. The games features no music outside of boss battles, each of which get their own musical accom...more
Hotline Miami 2: Wrong Number picks up after the events of the original game and focuses on two different groups of people you'll be playing as. While both groups are very different from one another, they both happen to be d...more
Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions. We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.more