3:43 PM on 06.03.2009 |
|
|
A few minutes ago I got the opportunity to see a live demo (hands off, unfortunately) of BioWare and LucasArts’ MMO, Star Wars: The Old Republic.
The focus of the first part of the two-part demo was on the Bounty Hunter class. It opened with a bit of story (unique to the class) that then morphed into a routine “kill them all”-type mission where the player was tasked with blasting groups of gun-toting brigands. The presenter stressed that the game -- including the beginning -- would always allow you to feel like the hero. In other words, you won’t grind against single enemies; always groups and always hectic.
Anyone familiar with a modern MMO will feel at home with SW: TOR’s combat system. Special power bubbles with numerals line the bottom of the screen and action is fairly relaxed, or at least, actions have a certain cool down time.
The second part of the demo dealt with the dialogue system. In this vertical slice, I saw one of BioWare’s dialogue-driven moral choices being made and was told (of course) that it would affect the rest of the game. The consequence of the action seemed only immediate; I can’t imagine BioWare would allow you to stay unhappy with a choice forever. Still, it was interesting to see, especially after witnessing the multiplayer dialogue system. (Other players you’re partied with will be in on the conversations for missions; It’s a way to make the narrative work for all parties.)
I also saw a bit of the recently announced Smuggler class. Like Han Solo, the smuggler class isn’t much of a defensive or aggressive type of character. Because of that, BioWare had to create something beautiful: a cover system specifically for the smuggler. (Little green indicators show you where you can duck; some special powers can only be activated from this position.)
By the way, the smuggler can kick enemies in the nuts. Awesome.
BioWare has rolled out "Game Update 2.1: Customization" for Star Wars: The Old Republic. As previously demonstrated, this update introduces the Cathar as a playable race up for purchase at the Cartel Market as well as an Appe...
Continuing its chat with various representatives of BioWare about Mass Effect, OXM has shifted the conversation to that of spin-offs. With Shepard's trilogy over with, who might the developers want to step up as the driving f...
As part of a Mass Effect retrospective feature in Official Xbox Magazine issue 99, the publication spoke with members of BioWare about concepts that didn't make it into the finished games. While great in theory, non-humanoid ...
During an investor call today, EA Labels president Frank Gibeau briefly discussed the company's plans for E3 2013. As expected, June is going to be a big month for the new home consoles.
"Regarding next generation consoles, w...
As a follow-up to news of Electronic Arts signing a multi-year deal with Disney to exclusively develop and publish games based on Star Wars, EA Labels president Frank Gibeau has shared a detail that's nice to hear confirmed. ...
Project TriForce is at it again, making detailed replicas of some of our favorite game items. Joining the M-3 Predator are three more full-scale replica weapons from the Mass Effect series, including the M-77 Paladin, the Get...
What happened to BioWare? That's a question some fans have been wondering for years now. Speaking to GamesIndustry International, studio co-founder Greg Zeschuk reflected on Electronic Arts' acquisition and how that...
With a name like Update 2.1: Dance of the Hutts, you know you're in for a change of pace. Headlining this April Fool's Day joke for Star Wars: The Old Republic are dance-based PvP combat and "an affectionate, but reluctant ne...
Games like Mass Effect, Dragon Age, and others in the BioWare pantheon have always had some romantic subplots, but more recent games' naughty bits have frustrated some players. BioWare writer David Gaider has gone o...
During the single-player reveal this week, some of us were more interested in seeing the engine Battlefield 4 runs on than the actual game itself. I couldn't help but daydream about how Frostbite 3 could be leveraged for deve...