Those questions include: Who would win a fight between a Kraken and a stegosaurus? Who would win in a fight between a Kraken, God, and Albert Einstein?
The answer, according to 5th Cell's Scribblenauts, is always the Kraken.
Scribblenautswas announced last year and we're finally, six months later, starting to see that it lives up to its promises. The game follows young Maxwell, who wears a rooster helmet (!), as he tries to collect little things called "Starites" by solving puzzles. The puzzles are divided into two categories, "casual" and "core." While I hate those arbitrary distinctions, 5th Cell's heart is in the right place: some puzzles involve day-to-day activities ("climb this tree to reach this piece of Starite") and some of them are more gamey ("avoid this pool of flaming magma and kill some mummies to reach this piece"). That's interesting, but here's the catch: the core mechanic involves using an in-game typepad to summon anything you can think of. Check out the E3 trailer for a little demonstration.
More importantly, 5th Cell's E3 booth featured an open-world level of Scribblenauts where testers could play around and try to find the limits of the game's dictionary. The guys over at Nintendorks got the chance to fiddle with it, and while the word Obama was a no go, God, Kraken, jackalope, and stegosaurus all make an appearance. And then they duke it out in a Battle Royale of cosmic proportion.The video is after the jump.
My girlfriend Andrea is my go-to source for all things cute, and this is what she had to say: "YOU GET TO RIDE A WHALE. YOU GET TO RIDE A WHALE. HE IS RIDING A WHALE." What else do you need to know? Scribblenauts should hit retailers sometime this year.
I'm sure the developers of Scribblenauts have already though about what naughty or evil things gamers would try to type down in the game and nixed them out.
Reminds me of MUGEN, though without searching for the damn characters and all that mess. I would be very surprised if Chuck Norris didn't make an appearance in there.
That is completely incredible. I can't even fathom the amount of time it has taken them to go through every concrete noun (and several famous people) in the dictionary, and draw artwork, and assign behaviors and attributes to each and every one.
This looks ridiculously amazing, if only from a technical standpoint.
the technology behind it is that they mostly had a database of properties, and those properties dictates how everything interacts and its behaviour. It's still a massive feat but made easier by just having to assign the right properties to each object, make the 2D art and simple vectory animations, and then the game works out how it should all act. It's clever.
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