Most videogames are built to let us do things we could never do in real life -- that is, they’re designed to make us feel like badasses. Just Cause 2 is that kind of videogame. The sequel to Swedish developer Avalanche Studios’ 2006 open-world action title, Just Cause 2 finds our hero, CIA black ops agent Rico Rodriguez, on the fictional tropical island of Panau in southeast Asia. He’s trying to overthrow Baby Panay, an evil dictator, but he’s got no official support from the CIA.
Just Cause 2 (PlayStation 3, Xbox 360, PC)
In Just Cause 2, you cause chaos in order to progress through the game. This is accomplished by doing just about anything -- missions, tasks, objectives -- and the developer called it the “currency of gameplay,” since creating chaos raises your influence, which opens up new strongholds that can be taken over. So let’s get into the chaos-causing situation I witnessed, shall we?
Pretty crazy, eh? Trust me: it’s much better to see it yourself. At one point, the demo man paused and showed the map of Panau. It was one of those “here’s where we’ve been playing, and [zooms out] here’s the entire game world.” Panau is massive; Just Cause 2 will feature over 260 settlements and 100 different vehicles covering land, sea, and air. I was also wowed by the visuals -- the game is running on version 2.0 of the Avalanche Engine, and the lush island vegetation is some of the most three-dimensional foliage I’ve ever seen. Definitely keep an eye on Just Cause 2.