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E3 09: Heroes of Telara shows some early promise serverside photo

There’s a big trend for computer games to have cloud processing. The action of having everything done server side is really interesting for people who own crappy rigs. Unfortunately, what makes waves are services that have an all-or-nothing approach, like OnLive. Trion World Network, Inc. has a different approach to this upcoming technology, especially with their game Heroes of Telara. Instead of having everything done serverside, all the content and updates are done on the servers, whereas graphics and audio are done clientside.

So what makes this a big deal? Well, since the content is done on the servers, that means story and gameplay updates can be done any time Trion decides. Say that Trion wants to have a dragon randomly attack a town and destroy a building, they can do it without releasing a big update to the game. If that dragon goes on to rampage throughout and destroys the town, tough poopie. That town is gone. SUX2BU.

Other than that rather interesting feature, the game looks really nice. Sure, you are going to need a PC that can run it at the highest settings, but once you got that, this game looks good, with really nice draw distances and a rotating night/day cycle that goes through a complete cycle in 7 hours.

Really, it’s too early to make any sort of judgment about Heroes of Telara. I mean, it looks nice, and there are some ambitious plans for the game. We’ll just have to follow up when it’s closer to release in 2010.








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9 comments | showing # 1 to 9
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Necro BABS's Avatar - Comment posted on 06/05/2009 02:23
Necro BABS
im sure that G-string offers her a lot of protection
Chocobo Knight's Avatar - Comment posted on 06/05/2009 04:10
Chocobo Knight
Why can't there be tasteful yet attractive female body armor? This is just fugly.
absolutzero's Avatar - Comment posted on 06/05/2009 07:56
absolutzero
That's one of the laws of gaming--female characters will always be more agile but less powerful and more vulnerable than their male counterparts... at the cost of real armor.
Demtor's Avatar - Comment posted on 06/05/2009 08:29
Demtor
Is that a female elven fertility Goddess of some sort?
Chronic Logic's Avatar - Comment posted on 06/05/2009 09:12
Chronic Logic
Tasteful, maybe not. Attractive? Hell yes.

As for the game. This is some pretty interesting technology. Does this mean we can expect more dynamic unexpected gameplay? Also the permanent destruction thing reminds me a little of what Mortal Online does.
Qraze's Avatar - Comment posted on 06/05/2009 09:13
Qraze
Demtor, i know its the goddess of whatever i'll be jackin my dick to.
Volomon's Avatar - Comment posted on 06/05/2009 10:25
Volomon
I'm confused, and I've been playing MMO's since UO. As far as I know this is possible with ANY MMO. UO for instance could be updated server side for GM ran events. World of Warcraft can also do this. COH's.

Pretty much everything that's on client side is Graphics and Audio, because if you put more than that on the client side then they can start hacking files.

So theres something wrong with this post. Somewhere something wasn't translated right or understood correctly.
I DRINK OTHER PEOPLES VOMIT's Avatar - Comment posted on 06/05/2009 12:29
I DRINK OTHER PEOPLES VOMIT
most patches revolve around art assets I thought? So they would still need updates if they want to expand the games character classes and terrain. Whats the benefit they are giving us?
SP420's Avatar - Comment posted on 06/06/2009 15:38
SP420
"If that dragon goes on to rampage throughout and destroys the town, tough poopie. That town is gone. SUX2BU."

The day this is implemented 100% into gaming (MMOs especially) and the developers put aside/ignore/kill off all the whiners and critics of this move, will be a real day of significant progress in gaming.
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