Quantcast


E3 09: Hands-on with The Legend of Zelda: Spirit Tracks photo

I am going to stand up on my chair right now and shout it to the world: I think The Legend of Zelda: Phantom Hourglass is the best Zelda game since undisputed classic Ocarina of Time. Do I adore Wind Waker? Oh my goodness, yes. Do I love Twilight Princess? You bet! There was just something about the revolutionary touch screen controls in Phantom Hourglass that made everything old in the Zelda series feel brand new again.

With that being said, it may seem obvious that I was excited when Nintendo recently announced a brand new Zelda game for the Nintendo DS, a direct sequel to Phantom Hourglass called The Legend of Zelda: Spirit Tracks.

So, how does this DS follow-up play? It looks just like Phantom Hourglass (hell yeah, Toon Link!), but does it play equally as great? And is seeing Link conducting a train weird? Hit the jump for my hands-on impressions of The Legend of Zelda: Spirit Tracks.

How does The Legend of Zelda: Spirit Tracks play? It is absolutely incredible!

It looks just like Phantom Hourglass, but does it play equally as great? YES!

And is seeing Link conducting a train weird? If by "weird" you mean awesome!

Okay, you probably want a little bit more than that. Check out the below impressions of the three sections of the demo (as you can tell, I liked what I played):

Demo Section #1 - Dungeon

The first part of the demo lets you play through a short dungeon -- whether this one is in the final game or not is still unknown.

Like Phantom Hourglass, all of the controls are splendidly mapped to the touch screen. You can hold your stylus down to have Link run towards it or you can tap specific things on the screen to interact with something specifically, be it an enemy to attack or a chest to open.

Right when the dungeon starts you are introduced to a brand new feature in Spirit Tracks that, I am guessing from the trailers I have seen, will play a big part in the entire experience: A giant armored knight stands right next to Link at the entrance to the dungeon and follows Link around.

This knight is an incredible new addition because he can be completely controlled by Link and adds a nice new layer of depth to many of the dungeon's puzzles! As Link walks around the knight automatically follows him. If Link ever wants to take control of him, all the player has to do is tap this little colored icon in the middle of the knight (you can see it in some of the images in this post). Once the icon is tapped, the player can draw a line on the screen and the knight will follow the exact same path. By continuing the line to touch "hot spot items" such as a switch or an enemy, Link can order the knight to interact with something.

For example: The first puzzle in the dungeon requires two people to stand on two different switches to get a door to open. The solution is simple: Order the knight to walk onto the switch, while Link stands on the other one. In a nice addition, Link can fully move around and use items while the knight performs his duties. I was thinking how annoying it would be if Link was frozen in place while all of this stuff was happening -- luckily, that is not the case at all.

But, obviously, the puzzles get much trickier from there. In my time in the dungeon, I did some really creative things with the knight. At one point Link directed him to walk along a separate parallel path to walk in front of huge spouting fire traps (since the knight is armored, he can withstand things Link can't). As he walked along the path, I had to control Link to walk past the fire traps at the exact time the knight blocked the fire. It was an interesting combination of strategy and action.

In fact, this brilliant dance of manipulating the knight while doing things with Link continued through the rest of the dungeon. In one extended, amazing sequence, I had to draw a path for the knight to walk over a huge pool of lava. Since Link can't touch the lava, I had to hop from platform to platform, sometimes even jumping on top of the knight to carry me over the molten obstacle. It was a challenging bit of gameplay, but not hard enough to ever be frustrating.

Basically, this Link and knight continued until the end of the dungeon demo. I have to say, I was very impressed by how creative the design was in this one small piece of the dungeon. I can only imagine how expansive and clever things will get in the final version of the game.

Demo Section #2 - Boss

Like all good Zelda games, the boss fights are a definite highlight. The one boss I got to battle in the Spirit Tracks demo was no exception.

Right before battling the massive creature, Link discovered a chest with a brand new item to the Zelda universe inside it: the Whirlwind. The Whirlwind looks like the Gale Boomerang (from Twilight Princess) in use, but instead of coming back to you, the Whirlwind sends a huge tornado in the direction Link shoots it. Basically you point the stylus in the direction you want to shoot, blow into the mic, and the tornado races forward. And before you freak out about having to blow at all in the game (stop the dirty thoughts!), using the Whirlwind is not a pain at all. The mic is super sensitive and, if I am not mistaken, I think I even figured out a way to shoot the tornado without needing to blow into the mic (although I am not sure how I did it).

Being a Zelda boss, I knew immediately I was going to have to use this item to fight it.

The boss itself was a huge beetle creature that filled both screens with its massive, armored body. Like most Zelda bosses, it had an obvious weak point on its backside. By directing the Whirlwind towards the beetle's back, the tornado blows away a protective shield of poison, exposing the boss to Link's attacks.

After knocking him down a few times, the beetle boss flies high on the second screen and tosses explosive enemies down at Link. At this point, Link has to shoot the Whirlwind into the enemies to blow them into the air and knock the beetle out of the sky. Once I did this a few times the boss was defeated.

The beetle boss felt a little simple compared to most bosses, but it still perfectly showed off the great uses of the Whirlwind and the flawless, classic Zelda design that will continue with Spirit Tracks.

Demo Section #3 - Train

The one part of Spirit Tracks that I knew nothing about was how the train was going to work. I had seen it in trailers, but didn't know how it was going to function when compared to other classic forms of Link transportation (horse, boat, etc.).

My initial thought was that players were going to be able to use the stylus to draw their own path for the train to follow (similar to the boat in Phantom Hourglass). Sadly, this was not the case in the demo. That doesn't mean that won't happen in the final version -- and, honestly, I have a gut feeling that will be implemented -- but in the demo Link followed a set path of pre-existing train tracks.

The train section of the demo basically entailed Link traveling from one side of a huge, open, beautiful field to reach a cave.

The train moves forward automatically, with players able to pull a lever on the side of the bottom screen (using the stylus of course) to adjust the speed. The four settings on the lever are fast, normal, stop, and reverse -- pretty much everything you could ask for with train controls.

Also on the bottom screen is a chain that you can pull to blow the train whistle (it needs to be mentioned how nice the animation is when you pull the chain -- it dangles with impressive realism). I thought this ridiculously cute-sounding whistle was just for fun, but then the surprising depth of the train controls kicked in.

Like the boat in Phantom Hourglass, Link can shoot a cannon from the train in Spirit Tracks by clicking anywhere on the bottom screen -- this weapon is great for defeating pesky enemies. However, in addition to the evil creatures that populate the field, there are cute, friendly creatures -- in the demo they were cows -- that shouldn't be attacked. If you do attack them (accidentally or otherwise), the cows will attack you just like the chickens in previous Zelda games.

The whistle is used to get these friendly cows out of the way when they happen to be grazing on the train tracks! It is brilliant! Instead of shooting them with the cannon or running into them (both which result in hot cow revenge!), the whistle will alert the cow and move him out of the way. Again, it adds so much depth to an already really fun sequence.

In addition to shooting cannons and blowing whistles, Link can also trigger switch tracks (using the stylus) to change directions and move onto other tracks. This became very important when Link entered a crazy grid section of train tracks and had to avoid a bunch of indestructible bomb trains that were journeying along the same sets of tracks and would instantly kill Link if touched.

After making it to the end of the train section, Link fought a miniboss, of sorts. As he traveled through the cave, the camera flipped in front of Link's train as the massive creature ran behind him. At this point, Link just had to aim his cannon to hit the beast in its giant eye a few times to defeat him.

After playing through the surprisingly tense (and tough!) train sequence I can confidently say that it makes for a cool, unique addition to the Zelda universe. I can't wait to play more.

I know it seems obvious now, but I loved my time with The Legend of Zelda: Spirit Tracks. If you loved Phantom Hourglass you will absolutely adore this direct sequel. The controls are perfect, the graphics are gorgeous, and the tried and true Zelda gameplay feels fresh as ever due to some very welcome additions.

From what I played, I can't recommend this game enough!

Based on my hands-on time with the game, I am giving my impressions of The Legend of Zelda: Spirit Tracks a 9.5.*

*This is a ridiculous scoring system and has nothing to do with the final game. I just thought it would be fun to score all the games I play this week based on my hands-on time with them all.

LAUNCH GALLERY (15 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

40 comments | showing # 1 to 40
prev next

Electro Lemon's Avatar - Comment posted on 06/05/2009 16:24
Electro Lemon
As long as I don't have to play through one dungeon twenty thousand times, I'm sold.
Jesus H Christ's Avatar - Comment posted on 06/05/2009 16:28
Jesus H Christ
I'm excited!
Chad Concelmo's Avatar - Comment posted on 06/05/2009 16:28
Chad Concelmo
@Electro Lemon,
Haha. Good call. :)
Although I think I am the only human being on the planet that wasn't annoyed with that in Phantom Hourglass.

I'm weird. :)
ProperlyParanoid's Avatar - Comment posted on 06/05/2009 16:36
ProperlyParanoid
Sounds awesome. Nice preview Chad!
Justice's Avatar - Comment posted on 06/05/2009 16:38
Justice
@Chad, yeah you really must be, I remember enjoying the game, then suddenly I'm told to go back even deeper into that stupid temple! I thought twice was enough, but nope they weren't finished toying with me!

The game seems alright, like Electro Lemon said, if backtracking is kept to a minimum it'll be worth it for sure.
SephirothX's Avatar - Comment posted on 06/05/2009 16:38
SephirothX
Toon Link needs to die in a fire. Seriously. Nintendo has enough cute fluffy characters, I wish/hope Link and Samus wont become them.
Discarded Couch Sandwich's Avatar - Comment posted on 06/05/2009 16:38
Discarded Couch Sandwich
This christmas is going to be a very nice on indeed!
dfielder's Avatar - Comment posted on 06/05/2009 16:48
dfielder
I don't know , I feel Majoras Mask is the best one (If you haven't experienced that do it now! You won't regret it!) My friend owns The Phantom Hour Glass for his DS though and he said its one of the hardest Zelda games in the franchise and one of the best. I don't own a DS yet but I think eventually I will purchase one and obviously the two Zelda DS titles are going to be my first purchases. Great article by the way.
KoKoO Psy's Avatar - Comment posted on 06/05/2009 16:51
KoKoO Psy
1. Chad, you're amazing!
2.Sephi, Toon Link is badass, hands off.
Monodi's Avatar - Comment posted on 06/05/2009 16:52
Monodi
Hat eto ask this, but is this Zelda a bit more puzzling dungeon wise? I found Phantom Hourglass to be enjoyable, although, way too easy for me.

Maybe I am just too dkilled for Zelda games, who knows.
Azure's Avatar - Comment posted on 06/05/2009 17:00
Azure
I'm not much of a Nintendo gamer anymore, looking back on it. But your enthusiasm, Chad, is just awesome. :)

I may have to give this one a go.
Daxelman's Avatar - Comment posted on 06/05/2009 17:17
Daxelman
God, I hope there are none of those "WTF IS THIS SHIT?" puzzles?

Who would have though...closing the DS....

Anyways, Toon Link + DS = Instant Buy. All hail the Wind Waker Wii Make, and maybe it'll come true!
bluexy's Avatar - Comment posted on 06/05/2009 17:18
bluexy
It will be fun, great even, much like Phantom Hourglass was. There's simply no way it can compare to Ocarina or Wind Waker though, let alone Link to the Past. I really am excited though. :) Link just can't do me wrong.
DF's Avatar - Comment posted on 06/05/2009 17:30
DF
Having to avoid instant game over bomb trains seems...uh...bad. It would be different if the central vehicle was actually bound to set tracks, as Epona and the King of Red Lions and that one guy's ship were all free-roam devices. Being restricted could be interesting, and it allows for on-rails (pardon the pun) boss sequences like you said.

Hmm. I really need to beat PH first.
Caspis Sinclair's Avatar - Comment posted on 06/05/2009 17:32
Caspis Sinclair
There's going to be a water temple, isn't there?

I know there is. There HAS to be.

Grrrrr...
Monodi's Avatar - Comment posted on 06/05/2009 17:44
Monodi
You know I didn't notice until now, there really are two Marios and two Zeldas coming simultaneously jsut in diffnt release dates.
Kyousuke Nanbu's Avatar - Comment posted on 06/05/2009 17:51
Kyousuke Nanbu
"Like Phantom Hourglass, all of the controls are splendidly mapped to the touch screen."

Do not want, I hated Phantom Hourglass for this very reason, fuck Stylus only controls, they only work when the game is built for it like the Trauma Centers or EBA or that Rhythm touch crap.

They are ALWAYS shitty and unresponsive.
Poopface Morty's Avatar - Comment posted on 06/05/2009 18:12
Poopface Morty
Phantom Hourglass bored me to piss and tears, so I'll pass if it plays similar. Claiming it is better than Link to the Past, Ocarina, Windwaker, or Majora is goddamn blasphemy.
dprime's Avatar - Comment posted on 06/05/2009 18:20
dprime
I make Ninja Gaiden melt like a widowed rabbit under my soft, sexy hands but Zelda puzzles never seem to click for me. Thus I loved Phantom Hourglass.
VGFreak1225's Avatar - Comment posted on 06/05/2009 18:47
VGFreak1225
@ Chad: I didn't hate the Temple of the Ocean King too much either. I actually ended up playing through it afterwards several times after I finished the game (though that might have been to better my time and grind for ship parts).
KyleGamgee's Avatar - Comment posted on 06/05/2009 19:06
KyleGamgee
Donna and I will grab this one for sure.
Mr Kite's Avatar - Comment posted on 06/05/2009 19:36
Mr Kite
Phantom hourglass was awesome, it was the first game in a long time where I got up, and played till I fell asleep again. I didn't have any problem with the dungeon I had to beat a million times, and Chad is my hero.
Darren Nakamura's Avatar - Comment posted on 06/05/2009 21:37
Darren Nakamura
This sounds good, but I take particular issue with the boss thing. You call it perfect Zelda design, but I am so sick of Zelda bosses. I don't see what is so brilliant about how you knew exactly how to beat the boss before you even met him. It requires no thought any more, and after the hundredth boss that plays exactly the same, I would rather have something unique.

I also called how the train would be more limiting than the boat. We will see if Link can lay down tracks in the final release.
tttt30's Avatar - Comment posted on 06/05/2009 21:56
tttt30
I cannot get into this if it has Stylus only controls.
Artemus's Avatar - Comment posted on 06/05/2009 22:38
Artemus
I never had the chance to play this. =(
Every time I went to wait in line I was drawn back to Charles Martinet and New Super Mario Bros. Wii.
I must have played New Super Mario Bros. Wii for at least a combined hour each day!
Oh, Nintendo. You made me very happy this year. =)
Atlas's Avatar - Comment posted on 06/05/2009 23:35
Atlas
This new Zelda has some beautiful music. But, as a note, WIND WAKER IS A BILLION TIMES BETTER THAN PHANTOM HOURGLASS, so says Atlas on the fifth of June, in year nine of the first century of the third millenium.
Zeno's Avatar - Comment posted on 06/05/2009 23:36
Zeno
I bet it takes me just as little time to beat as PH did.

I felt so cheated at being able to finish a game that quickly, especially given how much of that time was spent either in the crappy Temple of the Ocean King, or out on the very uneventful ocean.
Chad Concelmo's Avatar - Comment posted on 06/06/2009 01:10
Chad Concelmo
@Poopface Morty,
I didn't say Phantom Hourglass was better than Link to the Past -- I said it was the best one since Ocarina of Time (LttP came out before OoT). Link to the Past is actually my favorite Zelda game of all time. :)

I know there are a lot of people that dislikePhantom Hourglass, but I love it ... like, a lot. I think it is the fact that using all the items with the touch screen (boomerang, hook shot, etc.) is so darn satisfying. :)
Theos's Avatar - Comment posted on 06/06/2009 02:10
Theos
Yeah, if they have a Temple of the Ocean King in this game i'll curl up into the fetal position and cry. To this day I've not completed Phantom Hourglass because of that.
Wintersocks's Avatar - Comment posted on 06/06/2009 03:41
Wintersocks
@Caspis Sinclair

How can you hate the water temples? HOW?
flamindeku-stick's Avatar - Comment posted on 06/06/2009 05:45
flamindeku-stick
SephirotX I really hope you don't consider the TP-version better than Toon Link. I mean just try comparing them a little. Toon Link just oozes character and the current Link in Twilight Princess has no character at all. He's just another generic effeminate protagonist saving the world...

I was hoping Nintendo would try something new again but according to the concept art they just showed I guess they won't...

Sorry for going a little off-topic.
Brando's Avatar - Comment posted on 06/06/2009 09:57
Brando
Anybody who really liked Phantom Hourglass is not a real Zelda fan. That is all.
Chad Concelmo's Avatar - Comment posted on 06/06/2009 11:18
Chad Concelmo
@Brando,
Crazy talk! :)
Gatsby's Avatar - Comment posted on 06/06/2009 12:30
Gatsby
Nope, Brando's 100% right.
MayorBee74's Avatar - Comment posted on 06/06/2009 12:56
MayorBee74
Guess I'm not a real Zelda fan, despite owning every game and loving them all (minus the CD-I abominations). Oh, how will I live with myself now?

Phantom Hourglass was great, anyone who disagrees is wrong.
Seta Soujiro's Avatar - Comment posted on 06/06/2009 15:10
Seta Soujiro
i hated phantom hourglass...going back to that stupid dungeon was one of the most annoying things in gaming and the game was ridiculously easy, was it meant for 6-8 year old kids??? i couldn't get myself to play it for more than 5-6 hours and then dropped it.

not really interested (much less excited) with this new zelda...call me when new info about the wii zelda surfaces, THAT GAME has me interested and intrigued! screw all this "baby" zelda games! wind waker was great, minish cap passable, but i think i've had enough of that!
wh1terav3n's Avatar - Comment posted on 06/06/2009 18:04
wh1terav3n
"Also on the bottom screen is a chain that you can pull to blow the train whistle (it needs to be mentioned how nice the animation is when you pull the chain -- it dangles with impressive realism)."

You definitely just lost a lot of journalistic respect from me. You should have put *WARNING EXTREME ZELDA FANBOY* as the author name. I don't freakin care if the chain dangles with impressive realism. I really don't. Tell me if the boring, repetitive gameplay of phantom hourglass is improved. You didn't mention the graphics other than "gorgeous", no mention of art style or anything. The sound. There are a million better things you could have told me rather than that the chain to sound a ridiculous horn dangles with "impressive realism"
Edco's Avatar - Comment posted on 06/07/2009 13:33
Edco
I thought Phantom Hourglass was the best Zelda since Link to the Past, tho I've loved them all. Definitely can't wait for Spirit Tracks. Chad, your enthusiasm is contagious!
Lufetz Cayda's Avatar - Comment posted on 09/08/2010 10:47
Lufetz Cayda
Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I'll be subscribing to your feed and I hope you post again soon. asbestos attorneys | asbestos lawsuit | asbestos lawyers | asbestos settlement | asbestos settlements
kevenpeterson's Avatar - Comment posted on 10/14/2011 03:55
kevenpeterson
I also enjoy the wii version of legend of zelda. it is really fantastic.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!