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E3 09: Hands-on with Sin & Punishment 2 photo

As busy as I am here at E3, I am not complaining one bit. In fact, as I play one amazing game after another I can only feel grateful that I am even able to do something this cool to begin with.

Never was this more apparent then during my playthrough of Treasure's upcoming Wii sequel Sin & Punishment 2. I don't know what it was, but there was something about playing this game that just put a huge smile on my face and made me realize that I love playing freakin' videogames.

Find out what got me all emotional after the jump.

To start things off, Sin & Punishment 2 for the Wii is completely made by Treasure. While some sequels are going the way of new publishers, you can find comfort in knowing that Sin & Punishment 2 is sticking with the company that made the original so gosh darn amazing.

And, man, does this game feel like what Treasure does best! Every second of the massive level I was able to play is full of nonstop action and ridiculous situations. And the bosses? Oh God, the bosses are incredible! Even the minibosses are out of control!

But I am getting ahead of myself. Let’s start with the basics.

Sin & Punishment 2 is controlled with the Wii remote and nunchuck combination. Like the original Nintendo 64 classic, the two characters you can choose from (a boy and a girl) automatically move through the level on-rails. By moving the analog stick, you can move your character around the screen, while the Wii remote handles all the out of control shooting action.

In the first Sin & Punishment, most of the game was spent running on the ground. In the sequel, however, both characters are constantly in the air, riding on hoverboards taken straight out of Back to the Future – Part 2. While flying around, the analog stick can move your character anywhere on the screen. In the sections where your character is running on the ground, however, the analog stick only moves you left and right. This can be remedied by double tapping the jump button (C) and pulling out the hoverboard to fly at any time. Obviously, though, this involves much more skill since the screen is constantly being filled with, what seems like, thousands of bullets at once (classic Treasure!).

The attacking in the game can be handled in three ways: By tapping the B trigger, your character can perform an awesome melee attack (perfect for deflecting the aforementioned projectiles); by holding down the B trigger, your character sends out a stream of normal bullets (thank you for allowing the button to be held down, Treasure); and, finally, the A button can be pressed to charge up your special attack. This special attack is different between each of the two characters (the only thing, outside of visuals, that distinguishes the two). The boy’s attack is a huge area-filling bomb and the girl’s is a barrage of missiles that can be locked onto multiple targets. As the Nintendo associate said to me while I was playing: “His attack is perfect for bosses; hers is perfect for screen-filling enemies.” I couldn’t agree more, helpful Nintendo guy!

On-screen at all times is a target that can be aimed perfectly using the pointing capability of the Wii remote. And this is where the game shines. Gone are the super confusing and awkward controls of the original game. In Sin & Punishment 2, the controls are responsive and fluid, making aiming and shooting a million times easier than before. Seriously, running and flying around the game’s levels feels so perfect and makes the game so much fun to play. To me, it felt like a combination of Panzer Dragoon and pretty much every awesome action game Treasure has released: Gunstar Heroes, Mischief Makers, Dynamite Headdy. The list goes on and on!

During the main level I got to play, my character flew through a massive, beautiful city (that’s another thing: the game looks gorgeous – it kind of reminded me of the look of Vagrant Story in a weird way), fought an onslaught of enemies, and battled a few huge bosses. Each sequence was endlessly entertaining and, luckily, challenging as all get out. Even though the game controls much easier now, it doesn’t make the game too easy (whew!). Health packs may be plentiful on the difficulty level I was playing on, but I needed them … a lot. Like I mentioned earlier, the game doesn’t let up with how much it throws at you. I don’t want to ruin too much, but just wait until you fight some of these bosses. Not only do they look amazing, but they do a really good job of using every trick in the book to take you down.

A perfect example: At one point, when I was fighting a massive killer bird-like creature, I was running on the ground. Every time I used my double-tap C button maneuver to pull out my hoverboard and fly over the rolling objects it was attacking me with, the boss would shoot out a huge fireball, knocking me down and depleting a huge chunk of my health. Just when you think of an easy way to avoid the chaos on-screen, the game surprises you with a brand new way of making you feel terribly inadequate! So awesome.

All in all, I was very impressed by Sin & Punishment 2 and can’t wait to play more. It looks and feels exactly like the original, but is improved in virtually every way. If the final product maintains the nonstop action and creative design of gthe E3 demo, Sin & Punishment 2 is guaranteed to be one of the best, and most unique games on the Wii.

Based on my hands-on time with the game, I am giving my impressions of Sin & Punishment 2 a 9.0.*

*This is a ridiculous scoring system and has nothing to do with the final game. I just thought it would be fun to score all the games I play this week based on my hands-on time with them all.

LAUNCH GALLERY (8 IMAGES)
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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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17 comments | showing # 1 to 17
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eternalplayer2345's Avatar - Comment posted on 06/03/2009 18:14
eternalplayer2345
I can't wait! I loved S&P1 even with the crapper controls and since the controls are fixed this time around this is probably going to be one of my favorite games this year!
Monodi's Avatar - Comment posted on 06/03/2009 18:15
Monodi
Waaaaaaahhh I want to play now asshole!
ProperlyParanoid's Avatar - Comment posted on 06/03/2009 18:32
ProperlyParanoid
Awesome! Looks like it is a very fun game. Seriously, there are so many amazing games coming out for the Wii that I feel like an kid in a candy store.
Chad Concelmo's Avatar - Comment posted on 06/03/2009 18:34
Chad Concelmo
@Mirax,
You have no idea. I am losing my mind. :D
DF's Avatar - Comment posted on 06/03/2009 18:47
DF
So it seems I need to buy the first S&P. *coughs, boots up Wii*

Also, I seem to recognize the font used for the player/commander health, the numbers anyway. Wasn't that used for the score in Ikaruga?
Discarded Couch Sandwich's Avatar - Comment posted on 06/03/2009 18:59
Discarded Couch Sandwich
But did any of it beat the awesomeness of the flying aircraft carrier level in the original? Its still one of my favourite levels ever in anything, you cant beat seeing the beautiful blue seas and skies drifting all around you!
Tristero's Avatar - Comment posted on 06/03/2009 19:06
Tristero
I replayed the N64 Sin & Punishment this year and it's officially my favorite game I've played in 2009, new or old. Nothing else gave me as much second-to-second enjoyment as it did. I'm dying to get my hands on this new one and I truly feel lucky that this game is getting a sequel AND I'm getting a new side scrolling Mario AND a side scrolling Metroid AND a sequel to Mario Galaxy. With all the cool news swirling around this conference, it's crazy to be the most excited about Nintendo games again.
imaginarythomas's Avatar - Comment posted on 06/03/2009 20:53
imaginarythomas
Chad, chad, CHAD!!!

Let me touch your hands.
absolutzero's Avatar - Comment posted on 06/03/2009 21:12
absolutzero
This game is now a remote blip on my radar.
Sounds like a lot of from what you describe, Mr. Chad.
Projectexodus's Avatar - Comment posted on 06/03/2009 21:32
Projectexodus
Must have!
grafkhun's Avatar - Comment posted on 06/03/2009 23:30
grafkhun
DO MUTHA-FUCKIN WANT RIGHT NAO!
Vice's Avatar - Comment posted on 06/03/2009 23:44
Vice
After playing S&P on the Virtual Console, I began to convulse with glee at the announcement of the sequel. I absolutely cannot sit still for it. Please, please tell me Commander Brad makes a triumphant return ; A;
Chronic Logic's Avatar - Comment posted on 06/04/2009 00:11
Chronic Logic
Mischief Makers 2!!!!
KoKoO Psy's Avatar - Comment posted on 06/04/2009 01:49
KoKoO Psy
AMAZING SAUCE WITH ICECREAM AND A CHERRY ON TOP!

I am so ready for this!
Excel-2011's Avatar - Comment posted on 06/04/2009 08:19
Excel-2011
They better pack-in a remake of the first game with this control setup.

So am I the only who wonders why the bosses are called "commanders" other than to be different?
TheChemist's Avatar - Comment posted on 06/04/2009 08:48
TheChemist
Dammit, I need more money. This E3 has not disappointed me.
VGFreak1225's Avatar - Comment posted on 06/04/2009 08:51
VGFreak1225
I feel uncontrollable drooling right now. I hate you right now Chad Concelmo, you lucky son of a gun.
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