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E3 09: Hands-on with Silent Hill: Shattered Memories photo

Don't act like you didn't see that coming.

Yes -- Silent Hill: Shattered Memories, the combat-light, Wii-only next installment in the Silent Hill franchise, was playable on the show floor.

And I played it.

Hit the jump for my impressions.

First things first -- the E3 show floor is literally the worst place imaginable in which to play a survival horror game. Whatever suspense or atmosphere Shattered Memories attempted to build was utterly destroyed by Gwen Stefani's voice blasting out of an unseen speaker at eighty decibels several feet behind me. It is very difficult to feel truly terrified while you're subconsciously trying to shut out the sounds of No Doubt.

That said, though, Shattered Memories did actually provide a couple of suspenseful moments. Since Harry Mason has literally no weapons of any sort, everytime I saw an enemy I tensed up just a bit. I found myself looking around, trying to find a way to run around the enemy, or looking for an individually-activated place to hide like a bed you can hide under, or a closet you can crawl into. 

Most of the demo took place in a half-frozen house that almost seemed to be housed within a glacier or something. The Konami rep wasn't offering too much narrative summary or context, so I can only imagine that the ice is either metaphorical, or there's some forgotten area of Silent Hill that's basically just a huge goddamned fridge.

Running away from the monsters was pretty interesting, save for two issues: firstly, that I only found two monsters throughout the entire demo, and secondly, that when they grabbed me, they just sort of hugged me around the neck and hung there limply until I tossed them off with a Wiimote gesture. No thrashing, no snarling, no movement at all -- they just gave me a big ol' bearhug until I either died or knocked them off.

Most of the gameplay revolved around navigating through the icy home, either walking slowly by default or running by holding down the Z button. I thought there might be some sort of downside to using the Z button -- whether that downside be Harry noisily attracting enemies, or getting progressively more tired and thus slower -- but I more or less sprinted through most of the demo with almost no negative consequences (I do think you gradually lose stamina, but I can't be sure as no onscreen meter indicated this). 

Harry Mason's flashlight is controlled via the Wiimote, and is pretty much the only source of artificial light in the game. You'll need to use it not necessarily to navigate the environment -- doors and necessary passageways are subtly lit so you can always tell where they are -- but to find the monsters in the environment so you can avoid them. Yet, again, I didn't actually end up finding any monsters, and thus didn't necessarily feel like I was getting the most out of the flashlight mechanic.

At the end of the demo -- which was activated by Harry unceremoniously passing through a door -- I felt like I'd seen the basic seeds of a really suspenseful, atmospheric game. Unfortunately, either the level I'd played or the environment I was in didn't showcase the mechanics as well as they seemingly deserved.

Here's to hoping that the full game includes more monsters to spot and hide from, and a tangible lack of Gwen Stefani.


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25 comments | showing # 1 to 25

Zombutler's Avatar
Zombutler at 06/02/2009 18:30
"START AT THE BEGINNING"

"SKIP TO THE NIGHTMARE"

HAHAHAHAHAHA
Technophile's Avatar
Technophile at 06/02/2009 18:32
Well done on the header image Rev. Well done.
Necro BABS's Avatar
Necro BABS at 06/02/2009 18:32
do not blame gwen...

Gwen blames you
n0brein's Avatar
n0brein at 06/02/2009 18:34
haha perfect header image :D
TheCleaningGuy's Avatar
TheCleaningGuy at 06/02/2009 18:36
@Zombutler: It's not as funny if you've played Silent Hill and know what it's referring to. However, that would make the best tagline ever!
@Anthony: Glad you enjoyed the game. You hardly ever like anything, so hopefully this is a good sign.
MrSadistic's Avatar
MrSadistic at 06/02/2009 18:40
I know what that title screen is about, and I still think it's hilarious.
Chronic Logic's Avatar
Chronic Logic at 06/02/2009 18:41
Were the monsters sexually themed? This is a Silent Hill game after all. Also, were there any horror games in the past where you had no weapons and you had to hide from the enemies? I'm pretty sure they were but I keep forgetting the name of the games.
F Whipple's Avatar
F Whipple at 06/02/2009 18:42
I'd think it's more terrifying playing the game with Gwen Stefani in the background than not.
Daxelman's Avatar
Daxelman at 06/02/2009 18:45
LOLOLOLOLOLOLOL at Zombutler's find.
Cuba Gooding Jr's Avatar
Cuba Gooding Jr at 06/02/2009 18:46
His name is Harry Mason? What, was Benjamin Hatlock already taken?
Colette Bennett's Avatar
Colette Bennett at 06/02/2009 18:50
The header picture made me spit out my drink. Nice work Rev!
Fugue's Avatar
Fugue at 06/02/2009 18:54
@Chronic Logic:;;

At least the first of the Clock Towers worked that way.
ParaParaKing's Avatar
ParaParaKing at 06/02/2009 19:09
With Wii-only you mean also coming out for PS2 and PSP.
Holyetheline's Avatar
Holyetheline at 06/02/2009 19:10
Sucks that the enemies hug you... This sounds pretty lame so far.
nebones's Avatar
nebones at 06/02/2009 19:18
It sounds out like the game is achieving what it's supposed to do, but still pretty meh.
HiddenAHB's Avatar
HiddenAHB at 06/02/2009 19:18
Since the last game, Silent Hill died to me.
Johnny Justice's Avatar
Johnny Justice at 06/02/2009 19:47
"and hung there limply until I tossed them off"

Whoa whoa whoa! You did what?"
Xhumation's Avatar
Xhumation at 06/02/2009 20:13
Gwen Stefani confirmed for Silent Hill: Shattered Memories.

Kidding. Loved the header image but not sold on the game yet.
Necros's Avatar
Necros at 06/02/2009 20:46
Maybe it's only the first level? I'm sure later levels will have more monsters to avoid, unless they're going completely casual.

Also, yay header!
OldSkull's Avatar
OldSkull at 06/02/2009 21:13
I just watched the video on IGN with my lights out and headphones... pretty intense! as a silent hill fan, I loved what I saw: voice acting is very good, the snow, flashlight effect...the sense of dread and loneliness was preserved... I wouldnīt like to be on Double Helix shoes right now! too good that Climax didnīt followed the "letīs make every horror game a RE clone"...
Electro Lemon's Avatar
Electro Lemon at 06/02/2009 21:50
So what you're saying is that this game is bananas.






B-A-N-A-N-A-S.
NihonTiger90's Avatar
NihonTiger90 at 06/02/2009 22:22
Lemon, no. Don't even go there. That's terrifying.
Dexter345's Avatar
Dexter345 at 06/02/2009 23:04
Nay, Anthony, I think the game needs more Gwen Stefani.
Bodb's Avatar
Bodb at 06/03/2009 02:29
I'm pretty worried about taking away combat. SH5 wasn't scary for me because there was no point in running unless the developers wanted you to, so I knew I could kill everything, and here you just run. And there are MGS4 hugging sessions. Can someone please explain why people are so excited about this? I just don't think it's going to be nearly as good as people expect.
Aziel13's Avatar
Aziel13 at 06/03/2009 02:49
what i would give to be your hands at that moment
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