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E3 09: Hands-on with Red Steel 2 photo

You and I probably feel the same way about Red Steel. I didn't like the first one, and only the promise of Wii MotionPlus controls managed to get me interested in Red Steel 2.

We all saw the live demonstration of the game at Nintendo's press conference, but I hit the show floor earlier today with a clear goal in mind: find Red Steel 2, play it, and find out if the enhanced motion controls make the franchise as tactile and enjoyable as it by every right should be.

Hit the jump to see if it delivered.

Nope.

The issue with the swordplay in the first Red Steel was that all the attacks were really just button inputs mapped to specific Wiimote waggles. When you waggled in a not-quite-right way, the attack wouldn't go through as you intended. This led to a lot of frantic, angry waggling as gamers across the world grunted, "why the fuck won't it recognize my swing?!"

The main difference with Red Steel 2 was that I found myself grunting, "why the fuck won't it recognize I'm swinging really hard?" 

There's one-to-one sword control, but only sort of. Attacks don't register unless you swing the Wiimote at a certain speed and breadth, and many of the enemies I faced were totally immune to everything but "strong" sword attacks. This meant that, rather than finding that my attacks weren't registering, I found that they were registering -- but that I wasn't swinging hard enough. 

When I began swinging harder, the game started feeling a little bit more fun. It's marginally enjoyable to have your actual swings turned into differently-angled sword swipes -- especially when you get to cut up some wooden cutouts at the beginning of the demo -- but the combat just isn't that interesting. You parry attacks by holding the A button and holding the Wiimote vertically to parry horizontal slashes, and vice versa. And yet, I never really felt like I was getting into true sword duels -- it was more like I was pitted against a bunch of idiot goombas who only occasionally threw out a strong attack that I had to block. 

By the end of the demo, I faced a remarkably stereotypical boss wielding a Big Goddamn Hammer who could only be attacked (all together now:) after he swung his hammer and missed, leaving his back open to gunfire and sword swipes. 

The lack of gore also made each kill pretty unsatisfying. There are cut scene-esque finishing moves that can be activated by dodging toward an enemy, but it's no fun to see your onscreen avatar jam his sword into a dude's neck when (A) you didn't actually do anything to execute the guy yourself apart from activating a cut scene and (B) there's no blood whatsoever.

Overall, I was surprised at how disappointed I was with Red Steel 2. The Wii MotionPlus controls definitely make it feel different from the original -- they just don't make it feel different enough. Then again, I only played a single level. Perhaps the full game uses the MotionPlus in more interesting ways.


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26 comments | showing # 1 to 26

Faith's Avatar - Comment posted on 06/02/2009 17:35
Faith
I think there's a glitch in the Dtoid matrix. This exact same article is 4 articles down, Anthony under Ashley.
SWE3tMadness's Avatar - Comment posted on 06/02/2009 17:37
SWE3tMadness
Oh man, and I was looking forward to this. I really hope they fix it up by the time it launches.
Necro BABS's Avatar - Comment posted on 06/02/2009 17:38
Necro BABS
the Rev has been exposed to be a copier !!!!
JimmySky's Avatar - Comment posted on 06/02/2009 17:38
JimmySky
It was so bad it broke the internet?
YEAH-YA's Avatar - Comment posted on 06/02/2009 17:39
YEAH-YA
lowtfbbq
otogi guy's Avatar - Comment posted on 06/02/2009 17:40
otogi guy
so is a robot writing these blogs, posing as the regular bloggers or something?
Justice's Avatar - Comment posted on 06/02/2009 17:40
Justice
OMG REV = (CTRL+C) + (CTRL+V)
Anthony Burch's Avatar - Comment posted on 06/02/2009 17:41
Anthony Burch
Nah, Ashley just signed on as me on my laptop and shit got confusing.
Chronic Logic's Avatar - Comment posted on 06/02/2009 17:42
Chronic Logic
One article is for editors only I think. As for Red Steel 2, I'm am disappointed. I guess motion technology isn't that up to par for the Wii. Here's hope to Sony and Microsoft!
Tubatic's Avatar - Comment posted on 06/02/2009 17:42
Tubatic
I knew it!

Still sounds like a good eval. Remember, Anthony's "dissappointing' is everyone else's "functional good".
Okstuke's Avatar - Comment posted on 06/02/2009 17:51
Okstuke
I'm just happy to see a more candid response than the bullshit the stage presenters were giving us. That Ubisoft dude wasn't even pretending to pretend that the Wiimote was supposed to be a sword.
theredpepperofdoom's Avatar - Comment posted on 06/02/2009 17:55
theredpepperofdoom
Why would Ubisoft make a sequel to a fail game?
Monodi's Avatar - Comment posted on 06/02/2009 18:11
Monodi
But but butbut the guy got pulled by a motorbike in the middle of the rough desert and survived an explosion to let you try!
CocoJambo's Avatar - Comment posted on 06/02/2009 18:15
CocoJambo
Just felt I should add that the game calibrates your strength before playing, maybe you're playing with someone else's pre sets?
Caffeine Knight's Avatar - Comment posted on 06/02/2009 18:20
Caffeine Knight
It seems as if the Wii-motionplus addition is only being used in a purely aesthetic way. Yeah, your sword moves more realistically now but it seems as if it still boils down to the "Waggle certain way" for certain attack opposed to actually being able to use the sword any way you want.

Blocking is done by pressing a button when it reality it should be done by realistically moving your sword to a blocking position which changes based on how they swing. It should be the same way with attacks instead of just side swing, thrust, and vertical swing. You should have to move your sword and attack very specific parts of the body to expose the armor weakness.

They need to apply some of the mechanics from the PS3 motion recognition tech demo.
PEICanada7's Avatar - Comment posted on 06/02/2009 18:24
PEICanada7
"Why would Ubisoft make a sequel to a fail game?"

The first game sold over a million units, so how exactly is that a failure of a game? It wasn't a good game control wise, but it was a rushed launch game. That still doesn't make it a failure though.
loki d20's Avatar - Comment posted on 06/02/2009 18:38
loki d20
Sucks to hear this. I was really hoping they would actually utilize the motion+ appropriately.
Holyetheline's Avatar - Comment posted on 06/02/2009 18:39
Holyetheline
Adam Sessler once said "Red Steel 2 will be really awesome." and now that it's happening I think he should eat those words even though they were purely based on speculation.
F Whipple's Avatar - Comment posted on 06/02/2009 18:56
F Whipple
I bet Brad Nicholson wouldn't have a problem registering a strong attack...man's got guns.

I'm still looking forward to this. What I've seen has looked very good to me.
Naim Master's Avatar - Comment posted on 06/02/2009 19:57
Naim Master
It would be a big boner killer for me if it wasn't for this fantastic E3 !
inque's Avatar - Comment posted on 06/02/2009 20:01
inque
More fail for the Wii

And I was a little bit hopeful when they announced to be compatible with the new Motion Plus add on.

Will never trust in the Wii ever again ;___;
ronnande's Avatar - Comment posted on 06/02/2009 20:22
ronnande
Hmmm...all other impressions i have read are positive to the new sword mechanics.

My experience with the wii and some "traditional gamers" are that their gaming brains have been so wired to buttons & sticks that adapting to motion controls proves difficult for them. These people will probaby have even more problems adapting to Motion Plus controls. So i am sceptical to rewievers i feel belong to this group, when it comes to judging motion controls in games.
Dexter345's Avatar - Comment posted on 06/02/2009 23:01
Dexter345
Dang.
pedrovay2003's Avatar - Comment posted on 06/02/2009 23:50
pedrovay2003
@ inque

Not trusting the Wii because Ubisoft screwed up is a little messed up, isn't it?
mekklesack's Avatar - Comment posted on 06/03/2009 08:30
mekklesack
/face palm. Dang it they really should have focused on refining the strength of the original (great set pieces, and it actually being fun once you yielded to the floppy controls during what was mostly a great gun game), instead of falling into the same trap all over again. Focusing too much on the latest waggle technologies. I guess I will skip this and just get the Conduit and the Grinder.
mekklesack's Avatar - Comment posted on 06/04/2009 14:49
mekklesack
...I read this first, but after the "watching the demo." I must say, the thing looks Damn Sexy, and Fun! I've changed my mind: "Do Want!" I'm picking up Red Steel 2!

also, I must reiterate how much fun the first Red Steel was too after coming to grips with the controls. I don't mind pre set "Arcade-style" slashing especially since it can all be done in real time this time in Red Steel 2. Sign me up.
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