Overlord: Dark Legend is a prequel of sorts for Overlord II. The Overlord, a dark child who never quite fit in with his family is taken by the minions to be trained in the dark art of being an evil despot. The game follows the adolescence of the Overlord as he receives his training and prepares for the times ahead.
It visually looks decent for a Wii title. Nothing spectacular but nothing I can complain about where the console is concerned. The story seems interesting -- it, too, is written by Rhianna Pratchett -- but I can't help but feel like they wrote a tale about a youthful Overlord simply because they were developing a game for the family-friendly Wii.
My real beef with it comes in the manner it controls. Specifically, the way you move the minions. Since there's no second analog to allow you to sweep minions around the landscape, the game uses a point-and-click interface. You click where you want minions to go and they go there, sort of. They seemed to get caught up on environmental objects and things that it seemed they should interact with they would have nothing to do with.
More than anything, it's a shame because a big part of the fun of playing Overlord is the ability to just move a horde of minions over the landscape in a wave of chaos and destruction. Having to give them more specific instructions is uncomfortable and there's no way to just get them to run around.
I was originally looking forward to bringing Destructoid the review of Overlord: Dark Legend, but this control scheme has me dreading the experience. I guess we'll find out when the game releases for Wii simultaneously with its PS3 and 360 brethren on June 23rd.
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more | staff directory
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