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E3 09: Hands-on with Muramasa: The Demon Blade photo

Anthony and myself hit the show floor today, and we went -- as the kids say -- positively buck wild. We hit the sizable Nintendo booth first, forcing our hands onto every controller in the immediate area and playing whatever game they happened to be attached to.

Being reasonably big fans of Vanillaware, Anthony and I were excited to try out Muramasa: The Demon Blade. Two protagonists were available of differing sexes. Obviously, I played through the demo as the woman. 

Hit the jump for our impressions of the game, delivered in a slightly different format than what you may be used to.

Anthony: So, we just played Muramasa: The Demon Blade.


Ashley: Yes we did!


Anthony: Good one. Way to push the conversation along.


Ashley: Hahah.
Well, I'm mostly captivated by how beautiful the game is in person. It's like a huge moving watercolor painting.


Anthony: Right. It's -- and I know that we both know this, and typing this makes me feel like a fucking phony like I'm Kari Byron on Mythbusters or something -- by the guys who did Odin Sphere. Vanillaware.


Ashley: And personally, I think it's even prettier than Odin Sphere!


Anthony: These conversations are supposed to be personal and back-and-forth without seeming overly artificial for the reader. Hi, reader.
It's definitely more fluid, just because of the gameplay.


Ashley: Hi!


Anthony: Odin Sphere had combat, but not as sort of fast and fluid as Muramasa. It's really just a super-pretty button masher.
Too late. We said hi to the readers hours ago.


Ashley: Fuck, my chat window was scrolled up for some reason and I thought that was the last message I got.


Anthony: You're a stupid.


Ashley: Yes, yes I am.


Anthony: Well, now I feel like a dick.
Anyway, the demo we played scrolled directly from room to room, and every other room was filled with baddies and crap. What did you think about the controls?


Ashley: The controls were much better than I imagined they'd be. The whole "press up" to jump thing always gets me, but it didn't take nearly as long to pound that fact into my head as usual. The combos are very easy to pull off, and there is no waggle to speak of. Just the Nunchuk Wiimote combo.


Anthony: I thought they were almost too fluid for their own good. Every single attack is goddamn devastating, and they're all so fast that the enemy has no chance to react.
It's insanely fluid and fun for a little while, and certainly looks great, but I literally did not take a lick of damage the entire time I played up to the boss fight.
Literally did not get hit once.


Ashley: I did.
But I'm not as good as Anthony.


Anthony: I remember Jim did an impressions post of it a long time ago and mentioned it just felt like a button masher. I dunno if it's quite that banal, because there's still a tangible reward in how fluid the fighting looks and how huge the combos you can string together are, but it definitely got a bit boring near the end of the demo because I felt I was in no danger whatsoever.


Ashley: Depending on your level of gaming prowess, the game could either be reasonably difficult or way too easy. I would wager most people would be on the "too easy" side though.


Anthony: The boss at the end of the demo basically stood around and sort of stared at you except when he decided to attack every thirty seconds.
Except he had literally six fucking health bars to deplete.


Ashley: Yes, the combat most certainly got more boring, as that boss probably took like five minutes to defeat, even when using super attacks the entire time.


Anthony: Five minutes may not sound like a lot, but Jesus. It was like chopping down a tree with a nail file.
Except not as difficult as that sentence made it sound.


Ashley: It was a lot like pressing B for five minutes.


Anthony: Your metaphor is better.


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20 comments | showing # 1 to 20

silvain's Avatar - Comment posted on 06/02/2009 17:09
silvain
huh. maybe very "your friend dies of cancer" hard will be a difficulty level, like it was in odin sphere and grimgrimoire.
garison's Avatar - Comment posted on 06/02/2009 17:10
garison
Haha, that was hilarious guys. Silly silly impressions blogs are silly silly.
Villanx1's Avatar - Comment posted on 06/02/2009 17:10
Villanx1
Dammit, I was hoping that this would be better than Odin Sphere.
Justice's Avatar - Comment posted on 06/02/2009 17:11
Justice
Article by Ashley Davis

"Ashley Davis and myself hit the show floor today.."

"Being reasonably big fans of Vanillaware, Ashley and I were excited to try out Muramasa: The Demon Blade."

Is there something you're trying to tell us Ashley? Do the voices never stop?
Just kidding!

Anyway glad to hear it controls well, sucks that the combat got boring though. Hopefully the rest of the gameplay will make up for it.
Diverse's Avatar - Comment posted on 06/02/2009 17:18
Diverse
@Villanx1 Don't be so quick to write it off yet.
Chronic Logic's Avatar - Comment posted on 06/02/2009 17:34
Chronic Logic
So what I'm getting is that the game is too easy and the boss fight is repetitive and way too long.
Crunshii's Avatar - Comment posted on 06/02/2009 17:35
Crunshii
nice, I loved Odin's Sphere so this title might be one thing keeping my Wii from being a test rocket for July 4th.
Mirax's Avatar - Comment posted on 06/02/2009 17:44
Mirax
Well, maybe it'll have a Hard difficulty level or something. I'm still buying it regardless of the difficulty, it's so pretty I could just stare at it for hours.
Monodi's Avatar - Comment posted on 06/02/2009 17:50
Monodi
Hi Ashley!
Vanilla Gorilla's Avatar - Comment posted on 06/02/2009 17:51
Vanilla Gorilla
If you have watched youtube videos of gameplay, I think it was a bit easy to see that combat would be flashy, but shallow. I mean that with all due respect, the game does look amazing and does help the 2D Re-Revolution and I support it for that fact, but smoke and mirrors do not a great magic show make.
Villanx1's Avatar - Comment posted on 06/02/2009 18:12
Villanx1
@Diverse I wasn't writing the game off, I was just saying that from the information available to me, a pretty average game has described. I don't know, maybe it's just this area or there might be some mechanic in the full game that makes it a bit deeper, but I haven't seen or heard anything to confirm this.
grafkhun's Avatar - Comment posted on 06/02/2009 18:51
grafkhun
Well the demo was probably at an early level and on easy difficulty. I mean, Grimgrimoire's first few missions are so easy even on normal mode. But by the 10th level or so, normal mode will kick your ass. Hell I'm already playing on easy in that game and I'm like 1/3 through, good thing you can switch difficulty any time. So Muramasa on normal later on in the game is probably much more difficult. Odin Sphere is really tough even on normal, besides the first mission. But everything after that is a real challenge.

I'm looking forward to Muramasa.
Syn's Avatar - Comment posted on 06/02/2009 19:19
Syn
Hi!
Cadtalfryn's Avatar - Comment posted on 06/02/2009 19:24
Cadtalfryn
Good to hear the game looks amazing. Hopefully it will have multiple difficulty levels.
Askherserenity's Avatar - Comment posted on 06/02/2009 19:47
Askherserenity
I have the game and yes, it does have a harder setting. It's so hard infact that you have to actually time your sword attacks just right to hit an enemy. If you've played the real game, you would know that the normal difficulty is hard enough. Guess the demo was just too easy.
Xhumation's Avatar - Comment posted on 06/02/2009 19:55
Xhumation
I have to admit I love the way this preview was presented. still "meh" on the actual game.
Dexter345's Avatar - Comment posted on 06/02/2009 20:18
Dexter345
Hee hee...

Anthony should have ended with "...I can dig it."
Oni's Avatar - Comment posted on 06/02/2009 22:31
Oni
I've been playing the Japanese version for a week or so, and I have to say that I really enjoy it, but at times the combat is staggeringly easy. It's still a fun, pretty game though, so I'll buy it again once it's out in English.
lovemana23's Avatar - Comment posted on 06/03/2009 12:47
lovemana23
Do you not think the environment at a game show is the last place an atmospheric game like this would appeal? It wont stand soley on its combat - it`ll be the marriage of that combat with increasingly difficult, and beautiful levels, married with a really atmospheric soundtrack. I.e. this game will be about the journey, as much as the cool looking fighting. I`d wager at home, and not in a bustling game show environment, you`ll be sucked in by the atmospheric music and gorgeous, gorgeous graphics. The combat looks highly refined, once you get the hang of it, if you check some of the walkthroughs on youtube.

I reckon this will be a storming game. Can`t wait for the english release. Get Concelmo and RFGO teams impressions!
Zoel's Avatar - Comment posted on 06/03/2009 13:29
Zoel
The game has 2 difficulty levels, and 3 once you beat it on hard. The hard mode is the enemies will be do the damage based on % so no matter how strong you get , the enemies can still kill you in 5 hits. While easy (Musou) enemies will attack power will be reduced when you get stronger.
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