games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


E3 09: Hands-on with Left 4 Dead 2 photo

Bizarrely accurate predictions aside, I was surprised as anyone to hear Valve announce Left 4 Dead 2. I still play the original Left 4 Dead on a daily basis (under the assumption that more levels and game modes would be coming a la TF2), and Valve isn't exactly known for their quick turnaround time. What the heck was going on?

I felt ambivalent about the prospect of a sequel. What more could they possibly add to make it feel like a totally new experience? I was sure it'd be fun if it shared anything in common with the original game, but what was so important that it couldn't have just been added to the first game as DLC? 

Today, I headed down to Valve's private Left 4 Dead 2 room off the show floor to see what the big deal was.

Hit the jump for my impressions.

Left 4 Dead 2 doesn't really feel like a sequel, so much as an expansion pack or a modification: in my playthrough of the first two sections of "The Parish," set during the day in the post-apocalyptic south, I honestly didn't see enough new content to warrant Left 4 Dead 2's status as a true sequel.

The same firearms and grenades are back from the first game, although the guns have undergone a skin change. The shotgun is more of a white color rather than a dark grey, the uzi has a completely superfluous silencer attached to it, and the auto-shotgun looks like...a different auto-shotgun. The only new weapons we saw were the melee weapons, but I've gotta say -- they're awfully satisfying.

I got to play around with the frying pan and the axe, though one didn't handle much differently than the other. These melee weapons are carried not as a backup that can be carried around without being used, but as a droppable item that holsters whatever guns you're carrying (much like the propane and gas tanks found in the original game). Both the frying pan and the axe do devastating damage to normal infected. They don't just kill in one hit, they also seem to have a very large attack radius. At one point, I ran up to one of my comrades who had been totally surrounded by the infected, and after a couple of swipes with my axe the entire crowd had been annihilated. The melee weapons have their downsides in that they're useless against Boomers and Smokers, but they made me feel like a true badass once I found myself  squaring off against droves of the regular infected. They didn't seem to break or wear down, either, which I'm still not sure how I feel about.

The graphics have been marginally updated, most obviously where gore is concerned. Zombies not only spray way more blood than before when shot, but parts of their body will actually degrade and blow off with every round, exposing shiny ribcages and intestines. You can now blow off arms without killing the actual zombie, and I saw more than a few armless infected angrily charging my teammates. It's pretty gruesome, but the act of taking out regular infected is now way more satisfying.

Only one new type of special infected, known as the Charger, has been confirmed thus far. To be honest, he's pretty boring -- at least, from a survivor's perspective. He can run and charge into the survivors, knocking them around, disorienting them and leaving them much more vulnerable to special infected attacks, but not doing a significant amount of damage with each charge. He can also grab individual survivors and begin pounding them into the ground face-first, only stopping when either the survivor or the Charger is dead. I ran into a good half dozen Chargers throughout the two levels, and they really just feel like Diet Tanks -- everyone has to shoot him at once and keep their distance, and you'll deplete his remarkably low amount of health pretty quickly. I get the feeling that this guy will be much more entertaining if you get to take control of him in versus mode; in Campaign, he's really more of a minor annoyance than anything else.

Witches also wander around in daytime levels (which, by the way, are no more or less creepy than the night levels from the first game), rather than just sitting still and allowing the survivors to move around him. It's kind of a neat change as it makes it much more likely that you'll end up pissing her off, but we still easily took her out via the normal method (move away, torch her, everybody shoot her at the same time). 

Incendiary bullets can now be picked up in special circumstances, and they're exactly as satisfying as you'd assume. they are: with a single shotgun shell you can light up an entire crowd of infected. You've  gotta watch your ammo, though, as you typically only get eight or so incendiary rounds at one time. When they're gone, they're gone.

Perhaps the biggest change I found came at the end of the second section. You know how in something like the No Mercy campaign from the first game, you'd come across a door that would slowly open once activated, alerting a huge group of zombies and forcing your team to hunker down until the road was clear? Left 4 Dead 2 puts a slight twist on those moments by, essentially, not allowing you to just crowd into a corner and turtle up.

Near the end of the level, my team entered a large trailer with only two exits, one of which slammed shut behind us after we were all in. A pop-up message explained to us that the second we left the trailer, an alarm would begin to sound. An alarm that would never turn off. An alarm that would never stop spawning zombies. We had to get through the next area, full of narrow corridors and very sparse ammo stations, as fast as we possibly could. The safehouse awaited us at the gauntlet's end.

These gauntlet sections are, without a doubt, the most satisfying and interesting improvement on the first game. The crescendo moments in the first game became woefully dull once players found good corners to camp in, and that sort of strategy is actively discouraged in these new gauntlet scenarios. You've really gotta keep moving and keep the pace up in order to make it through, and the tension is much more palpable than ever before. My team ended up dying, because I was playing with a couple of idiots who thought that it'd be cuter to stand in place and watch me get smokered to death rather than take two steps forward and hit the fucking right mouse button to free me, but I really quite enjoyed the gauntlet up to that point.

And yet, it still felt like I was playing a slightly tweaked version of the first game. I was hanging out with new characters, in a new environment, with a few new weapons and special infected and a new type of crescendo event, but...it still felt almost exactly like the first game, up until those last few moments. My strategies didn't change significantly, nor did the emotions I felt while playing the game. I'm all for new maps and everything, but what little I saw at this E3 playthrough didn't feel like enough to warrant Left 4 Dead 2's sequel status. I'll be interested to see what other new things the game will offer in the coming months before its slated November release, but I just don't feel all that thrilled for Left 4 Dead 2 just yet. It's fun, exciting, and tense, sure -- but it's all of those things in almost the exact same way the first game was. 


Continue: More Zombie stories





prev next

40 comments | showing # 1 to 40

Spooky Electric's Avatar - Comment posted on 06/03/2009 18:38
Spooky Electric
I really liked the first game, but never got around to actually buying it. Perhaps the tweaks to this one will make me come around.

Also, Uncle Phil is starring in this game. That's almost instant buy worthy.
Zombutler's Avatar - Comment posted on 06/03/2009 18:38
Zombutler
So incredibly excited. Can't wait. Thanks for the impressions. Also, in the witch paragraph you referred to the witch as a man at one point.
Largo Peligro's Avatar - Comment posted on 06/03/2009 18:39
Largo Peligro
sounds decent, though not enough to be a full sequel, as Anthony said.
Pacopaco's Avatar - Comment posted on 06/03/2009 18:40
Pacopaco
Is it just me, or are the woman and the scout's guns aiming dangerously close to the large black gentleman's head?

Thanks for the write-up. Can't wait to see how things develop.
shit-polka's Avatar - Comment posted on 06/03/2009 18:41
shit-polka
sounds like an attempt to try and stem the tide of the unnatural growth of an offshoot mode of a certain game about world war II. or to like, try and pry the attention of the players away long enough to remind them left 4 dead exists.
burglarize's Avatar - Comment posted on 06/03/2009 18:41
burglarize
Awwwwww I was hoping they'd have a new engine or at least some big difference.

Shame.
Kyousuke Nanbu's Avatar - Comment posted on 06/03/2009 18:47
Kyousuke Nanbu
So it really is just an expansion pack which I'll assume will be full priced.

Yep, fuck Valve.
Kyousuke Nanbu's Avatar - Comment posted on 06/03/2009 18:49
Kyousuke Nanbu
Oh and its nice to see that even at an industry only event people still think its the pinnacle of humor to sit around and do nothing while you die, maturity really doesn't come with age.
drizzt's Avatar - Comment posted on 06/03/2009 19:02
drizzt
This is gonna be totally rad. Can't wait to get my hands on a frying pan :)
ShuperShawn's Avatar - Comment posted on 06/03/2009 19:03
ShuperShawn
@ spooky elecrtric

haha thats good, now that you mention it the black dude looks exactly like Uncle phil from Fresh Prince of Belair! Good Call!!
Necro BABS's Avatar - Comment posted on 06/03/2009 19:10
Necro BABS
No goddamns...interesting...

But as for LFD 2 it just seems like LFD 1.5
rhodesm's Avatar - Comment posted on 06/03/2009 19:11
rhodesm
Yeah all this just look like an expansion, however, since I didn't buy the first game and this appears to take place in my hometown, new orleans, this is an instant buy. Plus I'd rather play as the hot black chick than Zoe or whatever her name is.
Holyetheline's Avatar - Comment posted on 06/03/2009 19:30
Holyetheline
I don't know why everyone is all fussy about this... I have faith!
Agent Orange's Avatar - Comment posted on 06/03/2009 19:33
Agent Orange
Concerning the AI Director 2.0...

I know you wouldn't know whether it changed the level at all but did you see any real difference AI-wise at all, or any of the weather effects that have been mentioned? I was curious if you saw any real difference between v2.0 and the original L4D AI.
Ashley Davis's Avatar - Comment posted on 06/03/2009 20:00
Ashley Davis
(Anthony here -- ignore the picture of Ashley Davis next to my post)
I didn't see any real AI difference, Agent Orange. I've read that the game lets up on you if you're doing really poorly, and we may well have experienced that, but nothing struck me as outwardly different about our progression through the game. Perhaps multiple playthroughs will be more illuminating.
DaedHead8's Avatar - Comment posted on 06/03/2009 20:08
DaedHead8
I desperately wish this was DLC and not a full sequel. This is so unlike the Valve I know and love.
Johnny Justice's Avatar - Comment posted on 06/03/2009 20:14
Johnny Justice
I just don't get it. Surely the current L4D is still selling. Wouldn't releasing this so soon just cripple the sales of both games?
Jesus H Christ's Avatar - Comment posted on 06/03/2009 20:15
Jesus H Christ
Sigh. I hate the fact that I know I'll buy this for $60 goddamn dollars anyway.
boomfasa's Avatar - Comment posted on 06/03/2009 20:20
boomfasa
Two things I can still hope for:

1) Differences in how each character plays: for example, the big guy moves a bit slower but can take more hits.

2) More characters? Probably not going to happen, but, it would be nice to have a total of 6 or so characters that you can pick from in each campaign.
Jon B's Avatar - Comment posted on 06/03/2009 20:21
Jon B
From a perspective of the development team, the overhaul which was given to the engine warranted 5 brand new campaigns to take advantage of the new features.
That's likely 25 levels, each already tuned for Versus and Survival. In reality, that is a lot more than I'd consider DLC, considering that is more than the first game has. Releasing the new director on top of the existing game would be unprofessional, considering they are making old content obsolete, since it doesn't take advantage of the new tech.

And there's my 2c. I'm quite willing to pay full price for this, although I am rather annoyed at the lack of support L4D1 has got.
inque's Avatar - Comment posted on 06/03/2009 20:22
inque
I agree on this should have been a DLC instead, but hopefully, Valve will pull something out of their hats close to launch.
Jon B's Avatar - Comment posted on 06/03/2009 20:24
Jon B
@boomfasa
Valve said in an interview that they are looking into the possibility of allowing the original characters in the second game. Expect it to be local only though.
rhodesm's Avatar - Comment posted on 06/03/2009 20:25
rhodesm
Hey what else is Valve supposed to be working on? I mean what could they possibl-OH YEAH. HALF LIFE. I would have rather seen shitty beta of episode 3 than a fully completed left 4 dead any day.
brainderailment's Avatar - Comment posted on 06/03/2009 20:25
brainderailment
Yeah, I didn't think the first game was worth full price, this doesn't sound much better.
vexed alex's Avatar - Comment posted on 06/03/2009 20:30
vexed alex
I'm buying it just to piss Nanbu off.
Wexx's Avatar - Comment posted on 06/03/2009 20:43
Wexx
Exactly what I thought. I'll still probably get it, but yeah, I'm not too thrilled with it.
Brando's Avatar - Comment posted on 06/03/2009 21:23
Brando
+1 to the DLC instead of full game train of thought. Maybe Valve is pulling a fast one though. Imagine if this ends up being part of the Orange Box 2 which includes Episode 3 and the new Portal! That's just wishful thinking though. Valve's hit the big time and I doubt we will ever see a greater value in gaming as the original Orange Box.
RAB's Avatar - Comment posted on 06/03/2009 22:04
RAB
i dont know what to think about all this.

i understand the advancements in the technology of the AI director and the need for new weapons and things..but the first L4D didn't get nearly as much Valve love on console as it should have.
Bigmoose85's Avatar - Comment posted on 06/03/2009 22:06
Bigmoose85
holy shit is that uncle phil!
Kyousuke Nanbu's Avatar - Comment posted on 06/03/2009 22:13
Kyousuke Nanbu
@Brando

Especially when you consider that Episode 3 is so wanted by the Half Life fans that Valve could charge whatever they wanted for it and people would pay.

Maybe a few years from now.
shinigamiDude's Avatar - Comment posted on 06/03/2009 23:24
shinigamiDude
i'm all for melee weapons :)
Tronjoy's Avatar - Comment posted on 06/03/2009 23:30
Tronjoy
I know this is nitpicking, but I would have liked it if they renamed the special infected. Maybe I'm just looking in to it too much, but it seems like a different batch of survivors in a different town would have named the infected different names to use with one another. Like, "Puker". Or "Leapers". I don't know I thought it would be neat.

I would have also liked to see some, just some, evidence of other survivors. Not necessarily close-up, maybe one of the final crescendo moments could include a garrisoned group of soldiers helping you fight off the horde from atop a building while you gauntlet your way to the safe house.

Otherwise, still shocking news that they're even making this. I'm not 100% sold yet.
sexycommando's Avatar - Comment posted on 06/03/2009 23:37
sexycommando
I will definitely buy this (especially since I got the first one for free from a destructoid contest puhaha).

I was just thinking it would be cool if they could let you make your own survivor, kind of like Xbox Avatars but with your own voice too. You could also write a backstory for your survivor.
pascuz46's Avatar - Comment posted on 06/03/2009 23:42
pascuz46
@ Agent Orange

Yeah, I was just gonna ask that. Does the AI feel different? I dunno about this game, Im not as excited as I am for this game as I was for the original. To me it just doesn't seem to have the same charm, and I dont much like the characters, they just seem annoying. No one is gonna replace my Billy boy with his wicked laugh. Anyways Im kind of shocked to say this but Im approaching this game with cation. In the mean time Ill be playing the original game.
Chronic Logic's Avatar - Comment posted on 06/04/2009 00:19
Chronic Logic
So Chargers are gay, witches are mobile landmines, and melee weapons can slaughter normal infected. This SOOO does not warrant a sequel status.
Dexter345's Avatar - Comment posted on 06/04/2009 00:30
Dexter345
It sounds like exactly what I want. I'll drop another $60 on this. Or, since Valve is a kind god, maybe it'll only be $40?
exodus1925's Avatar - Comment posted on 06/04/2009 03:48
exodus1925
Cool. Cool. COOL
Woverine's Avatar - Comment posted on 06/04/2009 04:40
Woverine
so the melee's are just droppable items? I don't know about you but I never once picked up any of the fuel cans in the first one.. why would i want to pick up a melee weapon when i have unlimited pistols and shotguns? seems like the only time i will be using them is for the inevitable "beat this campaign with only melee weapons achievements"
Bravothreezero's Avatar - Comment posted on 06/04/2009 05:02
Bravothreezero
I think it's really weak that the old special infected look exactly the same. I'll probably end up buying this anyway.
Hyper WD's Avatar - Comment posted on 06/14/2009 04:43
Hyper WD
The one group of people that seems to be missing in most of the comments on the boycott group site and the articles on the web are the server owners.

As a server owner, I support L4D by paying for 4 West Coast servers out of my own pocket that have had in total roughly 17000 players since they were started 4 months ago. As well, I work for a server company that provides numerous servers for TF2, L4D, CS:S and other Valve games.

One disturbing trend I have seen is the daily cancellation of L4D servers. Since the 'Survival Pack' the company I work for has seen a 70% increase in server cancellations of servers that service Central North America and the West Coast. That number increases daily.

The biggest drop was right after the 'Survival Pack' when people began to realize how minor the changes actually were. Most people played Survival mode until they got the achievements and then moved back to Co-op or Versus. We lost 45% of the servers within days of that release.

The second spike was right after the news about L4D2. That was about 20% of the servers. The other 5% has been just due to attrition since the DLC was released.

Now, obviously there have been new servers started, but the total loss of server coverage totals about 70% in the company I work for, and I work for a little hole in the wall company no one even knows about. In actual numbers that means about 110 servers are now shut down in the past couple months with my employer alone. I wonder how this has affected Gameservers or Darkstar.

I should mention that most of the people canceling servers have been very vocal about why they're canceling them, and I agree with the majority of their reasons, especially about the release of L4D2.

So, I pose this question to you, do you think splitting the games community base will increase or decrease the number of servers for both games?

Secondly, do you think server owners that are canceling their servers because they feel that they've been burned by Valve (No significant DLC since release, SDK pushed back for months, the lackluster and pointless 'Survival Pack' and now releasing L4D2) will be rushing out to start a L4D2 server?

The answers are pretty obvious.

All you flame-baiters screaming about the boycott group being a bunch of whining idiots might want to think about that, because without the server owners, you'll have no where to play either game.

As for myself, I don't have any choice but to 'get' the game since it's purchased for me by my employer for troubleshooting and testing. However, I'll be shutting down my servers the day L4D2 is released unless both games can be serviced by a single server and other significant issues about the release of L4D2 are satisfactorily dealt with by Valve.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51001 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006