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E3 09: Hands-on with Demon's Souls photo

If you know anything about me, you know that when I rolled up on the Atlus booth today, I was just about the happiest woman alive. One of the games I wanted to get my hands all over the most was Demon's Souls, the upcoming PS3 RPG that allows you to touch bloodstains and view the deaths of other players who have walked in your footsteps (as in real life players!) while you progress on your quest.

Interested? Can't say I blame you. Hit the jump and I'll tell you a little more about what I saw at this year's E3.

One of my most wanted features in an RPG that I don't see enough of is the ability to play co-op with a friend. I don't mean an MMO like Final Fantasy XI, but the ability to play through a rich story and be able to share that experience with a friend. Much to my delight, Demon's Souls does offer you that option so you can take on huge bosses with a friend's help or force your way into PvP battles. It has online functionality too, but a very different type than you're used to -- this is the kind of creativity I wish more RPGs had the balls to put out there.

There's a rich story of kings and quests of greed that accompanies Demon's Souls, and it's sufficiently dark if you happen to love that kind of thing (it makes me froth at the mouth, as you may already know). King Allant the XII, the king of Boletaria, went on a search for power and found it in the Nexus, a ice shrine, where he absorbed the power of souls. Of course, a king's lust for power can only bring downfall to the kingdom, and that's where you come in.

The action in Demon's Souls falls more on the action than RPG side, but a fan of either should be satisfied by what they see. The game looks absolutely beautiful, but ten or so minutes of gameplay reveals Atlus' signature style: the signs of brutal difficulty to come. Of course, most of you picking up Atlus titles enjoy this merciless flogging, so I shouldn't even have to warn you.

My hands on time had me battling against a variety of aggressive knights as I got adjusted to the world I was in. I quickly noticed bloodstains on the ground, which prompted me to press a button to examine them. When I did so, I saw the ghost of the knight who had died there comeback to shadowy life. By watching him, you can see how he died -- and save yourself from suffering the same fate.

Another really cool thing about the game is that you can actually leave short notes that other players can see. For instance, if you die and you want to note that a strong enemy killed you, you can leave a message so other players can look at it. Other players can also rate these messages as useful or not useful. If you're wondering, these messages aren't just a blank thing you can write anything in ,but rather a series of preset messages that you can choose to customize and leave behind. In other words, you can't write "Hey I can see your dick" and leave that for someone. I hear you saying "Awwww", by the way.

I wanted to spend more time with Demon's Souls, but I had to hoof it to my next appointment so I had to stop there. What I did take away though is that these gameplay elements could really bring a new level of innovation and fun to the action RPG experience, and I'm really hoping that more time with Demon's Souls proves to me it is not an MMO in an RPG costume, but rather a completely dynamic take on the RPG formula that could really shake things up. If anyone could do that, it's Atlus.

 

 


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20 comments | showing # 1 to 20

randombullseye's Avatar
randombullseye at 06/04/2009 10:12
Does it play like King's Field?
GameraTheGreat's Avatar
GameraTheGreat at 06/04/2009 10:19
Fromsoftware has always had inspired art direction.....my experience with Otogi 1 and 2 has made me a fan for life. I am jealous of PS3 owners due to this game...but, KUF2 will ease my pain.
Josh Tolentino's Avatar
Josh Tolentino at 06/04/2009 10:26
@randombullseye

Thankfully, no. King's Field was decent in its day but the formula is somewhat archaic and would definitely reduce Demon's Souls' appeal more than the difficulty would by itself.
Demtor's Avatar
Demtor at 06/04/2009 10:28
Grrrrrr! I should have had this a whole month ago but PlayAsia lost my damn shipment. Still looks and sounds so amazing.
XanderSan's Avatar
XanderSan at 06/04/2009 10:35
I would've preferred more varieties in armour I think, but mostly my time with the game was fantastic. Between epic duels with katana wielding skeletons and leaving messages at the top of giant cliff-faces instructing newbies to 'JUMP HERE' there's a whole lot to love.
Josh Tolentino's Avatar
Josh Tolentino at 06/04/2009 10:37
@Demtor

Ouch! Did they lose it in transit, or did you just lose out on the preorder line?
Demtor's Avatar
Demtor at 06/04/2009 10:41
In transit :(

They are reshipping at least, but God only knows when it will arrive now.
Holiday's Avatar
Holiday at 06/04/2009 10:45
Colette + Atlus + Demon's souls = win.
GoldenGamerXero's Avatar
GoldenGamerXero at 06/04/2009 10:47
By hard do you mean Megaman hard or Trauma Centre Extreme mode hard. Megaman hard I can deal with Extreme mode hard still makes me cry every time I pick up that damn game.
adultswim810's Avatar
adultswim810 at 06/04/2009 10:49
holy shit! that sounds sick! WANT!!!
Holyetheline's Avatar
Holyetheline at 06/04/2009 10:52
Sounds really cool. I hope more games use the idea of viewing other players deaths, very nice stuff there.
KyleGamgee's Avatar
KyleGamgee at 06/04/2009 10:53
This sounds incredible.

I hope there is a message option of "I died because I'm not very good at hard games"
BS3 Owner's Avatar
BS3 Owner at 06/04/2009 10:54
You MUST OWN THIS IF YOU OWN A PS3!!!
& like Action RPGs.
Josh Tolentino's Avatar
Josh Tolentino at 06/04/2009 10:59
@KyleGamgee

There is, at least on the Asia release. Players can "rate" messages (basically a thumbs-up), and rating a message heals the player that laid it down, so when playing you'll see loads of messages in and around boss areas that basically say "I'm dying, please rate this message."
Qraze's Avatar
Qraze at 06/04/2009 11:56
fuck that sounds great. and who said jrpg developers can't do new things! i absolutely can't wait for this.
Chronic Logic's Avatar
Chronic Logic at 06/04/2009 12:37
Oh man, think of all the lulzy things you can do by writing down your notes for other people to read.
ceark's Avatar
ceark at 06/04/2009 13:01
I wish I were you today collette.....sitting in the atlus booth.....>.>
foxhound421's Avatar
foxhound421 at 06/04/2009 13:54
the whole leaving notes thing sounds incredible! i'm really psyched about this game.
flamindeku-stick's Avatar
flamindeku-stick at 06/05/2009 09:47
Sorry to say Colette but you're wasting your Atlus-enthusiasm. They're only publishing the game. The game was developed by From Software.

In other news this game is a definite buy for me. Ever since I read the review of this on Eurogamer I've been waiting for this. That was the best sales speech the game could ever get.

http://www.eurogamer.net/articles/demons-souls-review
Colette Bennett's Avatar
Colette Bennett at 06/05/2009 14:23
@flamindeku-stick - I know who made the game, thanks. I'm enthusiastic about whatever Atlus decides to publish, whether they made it themselves or not.
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