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E3 09: Hands-on with Batman: Arkham Asylum photo

Ever since Christopher Nolan's Batman Begins, Batman has been on a quality comeback. And this comeback doesn't just apply to film! In a weird way, it's kind of like the quality of Batman films and Batman videogames have followed the same rollercoaster of a timeline.

Batman for the NES was one of the very best Batman videogames ever made. Actually, scratch that: Batman for the NES may be the only good Batman videogame ever made. And the same goes for the films: The first two Batman movies were pretty darn awesome, and -- until Batman Begins -- well ... not so much.

Because of this, I was very curious to see how Eidos's very anticipated Xbox 360 and PlayStation3 game Batman: Arkham Asylum would hold up.

After meeing with Eidos I can confidently say things are looking up ... with a few small exceptions. I know we have already covered this game to death on the site, but hit the jump to read my overly dramatic impressions of my E3 hands-on with Batman: Arkham Asylum.

There were two things I really liked about Batman: Arkham Asylum and two things I really didn't. Since Anthony talked a lot about the details of the gameplay, let's just focus on these.

Do you want the good or the bad news first?

No, I will not take off my top. Please just answer the question!

Okay, the good news. Thank you.

When I first started up the game (what seemed like the full retail version), I was greeted by a stunning cutscene showing a very Dark Knight-esque Batman taking a very non-Dark Knight-esque Joker into Arkham Asylum for imprisonment. Of course, along the way, things go horribly wrong and the Joker escapes, causing havoc and chaos throughout the facility.

The first thing I noticed was not just how gorgeous the sequence was, but how cinematic it all came across! From the beautiful cinematography to the pretty decent voice acting, everything about the game's  opening cutscene felt like a really well-produced movie. And since I love Batman movies this was a very good thing!

Most importantly, the reason all of this got me so excited was it was one of the first videogames in recent memory that sucked me into its story this quickly. And not that much happened! It surprised me, but after I saw the opening cutscene I was genuinely looking forward to what was going to happen next. I can't wait to play the full game and see where Batman's adventures in this very gloomy Gotham City takes him.

The second thing I liked about the little I got to play of the game was the focus on its detailed polish. Sure, it was fun to perform fighting combos as Batman, but that was a given: I liked the little details as I was playing through the first few levels of the game. I liked how every time a new character was introduced this slick interface popped up telling you their profile was added to your record accompanied by an actual link to take you there. I liked how some shadow bats appear and surround the enemies that you have recently defeated, telling you that they are dead and not just knocked down.

Batman: Arkham Asylum is full of little touches like this and it made for quite the polished, high-quality experience.

And now for the bad news: Well, not so bad ... just a couple of concerns.

The action in Batman: Arkham Asylum, while amazing to look at, feels a little slow -- which is odd given the game's amazing combo/experience system. Fighting a huge gang of thugs was satisfying, but each kick and punch felt like it was going through molasses, and that is not even counting the numerous slow motion shots the game utilizes to emphasize a powerful final blow. I get that the slow motion shots look cool (and they really do!), but once you see a few in a row you will be a little over it.

On a similar note, I was worried after a few levels that the action in Batman: Arkham Asylum may feel a little repetitive over time. For a game that is as beautiful as this game is, I was surrpised at the lack of variety in what I got to play. Granted, I played a very small chunk of the final product, but what I experienced felt little more than walk-into-a-room-and-fight-a-group-of-enemies.

But with the promise of some awesome bosses and cool uses for Batman's multiple tools (Batarang!), I am thinking (and hoping) everything will turn out fine.

Based on my hands-on time with the game, I am giving  my impressions of Batman: Arkham Asylum a 7.0.*

*This is a ridiculous scoring system and has nothing to do with the final game. I just thought it would be fun to score all the games I play this week based on my hands-on time with them all.

UPDATE! After playing a little more of the game again this morning (6/3), I am upgrading my first impression score to a 7.0. I saw something (without trying to ruin anything) that made me really happy.








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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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22 comments | showing # 1 to 22
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-PL-'s Avatar - Comment posted on 06/02/2009 20:43
-PL-
Hey, Batman Returns on SNES was a pretty awesome beat-em-up. But yeah, that and Batman on NES are just about it.
SephirothX's Avatar - Comment posted on 06/02/2009 20:48
SephirothX
Really Chad? After playing the demo at the Gamestop in town I found the action to be quite fitting for its pace. Batman isnt Dante afterall nor should he move as fast as him. Batman fights just like he should, proper speed but not wasting his energy.
Xhumation's Avatar - Comment posted on 06/02/2009 21:06
Xhumation
I want this game so bat. it looks bat-tastic!
whatisdelicious's Avatar - Comment posted on 06/02/2009 21:06
whatisdelicious
Batman Returns for the SNES is still to date the best Batman game ever made. Batman on the NES is nothing compared to it. Hopefully Arkham Asylum can take the throne from Returns.
grafkhun's Avatar - Comment posted on 06/02/2009 21:10
grafkhun
@-PL- and whatisdelicious - yup, was just going to mention Batman Returns. It's nothing special, but damn is it satisfying to slam a goon into a wall.

As for Arkham Asylum, I'm still ambivalent.
lastdual's Avatar - Comment posted on 06/02/2009 21:15
lastdual
So after showing off that sexy stealth gameplay in the earlier media, it turns out that much of the game just boils down to "walk in, brawl with everyone in the room, rinse and repeat"?

If this is indicative of the final game, I will be pretty disappointed.

Did you notice any options for stealth, or was it really just all fighting as you seem to describe?
TheCleaningGuy's Avatar - Comment posted on 06/02/2009 21:22
TheCleaningGuy
I can only hope the gameplay sticks to the stealth stuff of the earlier trailers, rather than just "beat 'em up"
SubOrbital's Avatar - Comment posted on 06/02/2009 21:58
SubOrbital
6.5 is a work in progress rating, right? So it doesn't mean I should avoid this like the plague when it releases?
Chronic Logic's Avatar - Comment posted on 06/02/2009 22:02
Chronic Logic
6.5?! RAAAAAAAAAAGGGGGEEEEEEEE!!!!!
Haxan's Avatar - Comment posted on 06/02/2009 22:19
Haxan
Batman: Vengeance was a solid game. Both of the animated games on the SNES and Genesis were great titles. And a lot of people really love Batman on the NES (I only think it was so-so). Maybe this will be the first good Bat-title of the century! Let's go with that. :)
Grasshopper7's Avatar - Comment posted on 06/02/2009 22:42
Grasshopper7
Holy deflated expectations Chad!!
... I'm sorry, I'm really sorry, it was just there waiting to be said and I thoughtsomeone should just get it over with.
I'll go now...
Holiday's Avatar - Comment posted on 06/02/2009 22:58
Holiday
"Dark Knight-esque Batman taking a very non-Dark Knight-esque Joker.."

This kinda bothered me in all those villain reveal trailers. They all seemed too immature and cartoonish. Still I'll prolly get the game.
Chad Concelmo's Avatar - Comment posted on 06/02/2009 23:15
Chad Concelmo
@SephirothX,
Actually, I see what you are saying, and, in that context, Batman being a little slower makes sense. I don't know, maybe it is because I am used to crazy fast action like God of War that everything felt slow. I will definitely take into account everything you said, though, when I play the game again. Good point! :)
Darren Nakamura's Avatar - Comment posted on 06/02/2009 23:16
Darren Nakamura
I like the idea of a clear visual marker for when an enemy is dead/unconscious versus just knocked down. One that isn't flashing and disappearing, I mean.
Chad Concelmo's Avatar - Comment posted on 06/02/2009 23:18
Chad Concelmo
@SubOrbital,
Yes, definitely work-in-progress -- the full game could turn out AWESOME! It is a completely arbitrary score and is only based on my very limited time with the final build ... and also it is just fun to score things. :)
Chad Concelmo's Avatar - Comment posted on 06/02/2009 23:20
Chad Concelmo
@lastdual,
Actually, I should stress that I only played the early levels -- the ones set in Arkham Asylum's outer hallways and offices. I think, given the stuff that is happening in the story, these first few levels are more action-centric. I have a feeling there will be much more stealth to follow ... or, at least, like you, I hope there will be. :)
Gyrael's Avatar - Comment posted on 06/03/2009 00:00
Gyrael
It sounds pretty good. I'm concered with the slow-mo too though. It would get old really fast.
Chris Carter's Avatar - Comment posted on 06/03/2009 02:22
Chris Carter
@Sephiroth
I agree with Chad's assessment. I did feel like it was rather slow. I enjoyed it though, and it did feel fluid: but slow. Also not being able to jump is just....weird.
GameraTheGreat's Avatar - Comment posted on 06/03/2009 04:46
GameraTheGreat
After Wolverine, then Infamous, and now the upcoming Prototype....Bats is looking a bit too "human". It's an uphill battle for Bruce in a "SUPER"hero game...over the top powers and chaotic action rule the summer of 09. Maybe they should release closer to Splinter Cell or A. Protocol....games featuring heroes with more pedestrian abilities...if you can call being a superspy "pedestrian". I will still purchase this game out of my love for heroes and my want for games based on comic characters.
loki d20's Avatar - Comment posted on 06/03/2009 08:41
loki d20
@GameraTheGreat: Looking more human is oftentimes more fun for me. Usually means a bit more skill involved and less overpowered for no reason other than to try and challenge you foes being thrown at you just for the heck of it. Case in point: all enemies in inFamous are sharp shooters, even beyond the range of your lightning powers. It doesn't detract from the game since it's balanced with this in mind, but it's good to see a different 'balance' on the game with a bit more focus on humanizing the abilities.
GameraTheGreat's Avatar - Comment posted on 06/03/2009 10:45
GameraTheGreat
@loki
I wouldn’t go as far to imply that games involving more “human” themed action demonstrate more “skill”. These sorts of games simply represent a different gaming aesthetic or sensibility. It’s similar to the debate of theatrical movies/literature based on reality vs. similar works based on fantasy….there is no better or worse in my book.
Fans of games like Devil May Cry or Ninja Gaiden would probably argue that those games require great skill and timing while fans of Splinter Cell and Metal Gear might argue that these games necessitate a more cerebral approach….in actuality, both game types challenge your brain in one way or another.
This Batman game fights the same fight the character does with readers…he is a “superhero” with no powers…my assertion was that the game might fair better when not competing with other “SUPER”hero
titles. I believe Infamous may suffer from a bit of the same dynamic now that Prototype is out, but not quite as bad since the character does have some super abilities (in watching the game it still leaves me flat tho’).
Personally, I prefer my superheroes “powered” just as I like movies and books revolving around fantasy (I like to experience things outside of mundane every day scenarios the sense of escapism is a joy), but that doesn’t mean that I can’t enjoy characters like the Bat …..It’s just hard for him (by nature of only being human) to stack up against larger than life characters within a video game environment.
smihtv41721's Avatar - Comment posted on 04/23/2011 01:57
smihtv41721
I think we need to bring more ideas for this purpose. Involvement of young people can be handy in this regard. I am happy to find a good post here. Thank you
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