Something amazing happened at E3 this year. Through a combination of deceit, determination, and pure luck, I managed to capture on video an amazing series of events; a daisy chain of game developers playing each others stuff, all for the first time.
It started with a chance encounter with members of Skip Ltd (creators of the Chibi Robo games and the Art Style series) as they were checking out Gaijin games' new title, Bit.Trip Core. From there, I personally escorted the Gaijin games team up to the WayFoward office space for an exclusive play test of A Boy and his Blob. After that, I checked in with WayForward's Sean Velasco as he tried out The Conduit's multi-player for the first time in his life. Then I tried to get someone from High Voltage to play Art Style: PiCTOBiTS in order to complete the circuit, but they were all too busy. Crap, and that would have been a perfect ending too.
To see a game developer try out the competition's new game, especially when the game in question is totally different than their own (and trust me, they don't get any more different than Bit.Trip Core, A Boy and his Blob and The Conduit) is a sociological event like no other. Next year I hope to organize something like this again, but on a much grander scale. Just imagine playing the new Gears game with Luc Bernard, then watching Cliffy B play the new Zelda, then asking Miyamoto to play the new Metal Gear with you, and finally witnessing Kojima's uncensored first time with Eternity's Child Too. I know it'll never happen, but that's not going to stop me from trying; and trying is half the battle.
Anyway, hit the jump for the video. It's a hoot.
Also-
E3 09: PS3/360 video recap part one (with PSP bonus levels)
E3 09: Me and E3 video recap
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
Likes
Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
18 comments | showing # 1 to 18
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Also, great video, Holmes. Loved how you interviewed developers playing other people's games. Video also sold me on A Boy and His Blob.
I fear that the game will sell poorly at retail given its unique gameplay and niche genre. It's because of that it would have been better offered as a Wiiware title. However, the quality and detail of the animation alone would probably not been possible for the game to accomplish on Wiiware. Personally, the game looks incredibly beautiful and the gameplay has something that's both nostalgic and refreshing to offer.
DAMN YOU ALCHOHOL!