Surely I can't be the only one who was utterly confused by the teaser trailer for Brink last week? The teaser was vague, made no sense out of context, and did exactly what it was set out to do ... tease.
Thankfully, the wait wasn't terribly long, and we now have actual information to share about the game. First off, Brink is a first-person shooter bound for Xbox 360, PlayStation 3, and PC in spring 2010. I know the FPS market is crowded as it is, but this one sounds very ambitious.
Taking place on a man-made city called the Ark, players will have their objectives, missions, inventory selection, and more dynamically generated to best match their current situation. The goal here is to make it so you always know what to do, and the game's helpful nature is expanded upon with the "SMART button."
When pressed, the game guesses what you're attempting to do, and does it for you. The example given was trying to land a particularly tricky jump. Another unique aspect of Brink is its experience system, which lets you upgrade your persistent character as you gain points across single-player, multiplayer, and co-op; this is something I've been dreaming of seeing in shooters.
Stay tuned for impressions later this week from our team at E3.
FPS' that adding elements of RPGs.
FPS' adding elements of RPG.
That screenshot looks beautiful.
It depends on what rpg elements they are adding. They should add rpg elements from Eve Online. It's more realistic and mostly skill related. Things like lvling up to get stronger and such is a pain in the neck. And not being able to use a gun because your lvl is too low is just stupid.
Graphics look crazy too.
OH SHIT.
Well, I find playing against XP gaining/ability unlocking characters like marking cards. Or playing against guy who has 5th ace in his deck. It just ruins the competitive element.
Also - it gives back MORE GRINDING. Like there wasn't enough of it already.
I usually trust Bethesda to make a fun game, but the words "Dynamically generated" makes me think that they'll actually let the computer do the thinking in terms of actual game play and design.
This isn't the future yet. Letting a computer decide missions and things like that can only be bad. Mabye in 100 years computers will be "smart" enough to competently handle such things, but not now. I don't want my computer "dynamically generating" ANYTHING in my games, other than random encounters and random maps in Diablo.
PS: The art certanily looks awesome, remember me of Mirror's Edge,
@Korinthian
The year 2000 called, they want their petty controversy back.
Gorgeous, though. I'm stoked. :)
Also, multiplayer co-op campaign/multiplayer verses with the same character getting XP for either.
The more details I hear, the more excited I am.