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E3 09: First look at Alpha Protocol photo

I'll admit it: Of the three Sega titles I was viewing today, Alpha Protocol was the smallest blip on my radar. I simply didn't know enough about the game, while I'd been stoked about AvP and Bayonetta for ages. Now that I've gotten a sweet first look at the game, however, I have to say that the blip has increased in size considerably.

This is Obsidian's twenty-five hour espionage RPG. That sounds a little nuts, but it's looking really, really good. Hit the jump as Destructoid takes on a little tour of Alpha Protocol.

As we explained, Alpha Protocol is an RPG with a spy theme. However, unlike other RPGs, there is no evil superpower to be encountered in the game. Protagonist Mike Thornton can choose a variety of sides and align with a vast amount of characters, but there is no good or evil. It's all down to who you trust and like, not whether or not you want to be "evil" or "good."

Thornton won't get stark moral choices in a pretentious attempt to look deep and conflicting. He can certainly be a dick if the player wants him to be, but he won't go from being a heroic hero of heroism to a baby-eating monstrosity at the flip of a switch. Quite what the overall story will be, Obsidian didn't tell us, but whatever it is, it'll be full of branching paths and should be able to take wild turns that are different with each playthrough. 

The tag line for the game is "Your weapon is choice," and this is a mantra that the game holds close to its heart. Although you can only play as Mike Thornton, you can customize him any way you wish, choose what sides he takes, who he befriends, betrays, and even dates. You can customize his facial features and clothes, and the way he fights. 

The game's combat is fairly simple, but once again is full of choice. It can be played a straight-up shooter, or a sneaky stealth game, with Thornton able to invest points into a number of skills that tailor him to the desired style of the gamer. If you want to be a stealthy spy, you can invest in skills and weapons suited to that ability. A more action-heavy gamer will want to buy heavy armor and kit Thornton out with some awesome, fully-customizable guns. 

When it comes to actually getting into the thick of a fight, Alpha Protocol presents itself as a standard but competent shooter. It's all third person with an over-the-shoulder perspective for gunplay, while stealth is handled with a typical "crouch, follow and take out" formula. When stealthily dispatching foes, you can choose between lethal and non-lethal methods, again adding to the choices that a player can make. A great non-lethal scenario discussed by Obsidian was setting up a "shock trap" with a stun grenade. You can stick a shock trap to the wall, then use a special noise generator to draw enemies to the desired location. Oh, and you can always sneak up behind someone, turn them around and punch them in the throat. Good times!

The feeling of choice is extended to boss battles. Some are optional, and their triggering depends simply on whether you choose to attack them or not. We were shown a fight against a Russian woman who Thornton had previously allied with, but turned on. As the fight progresses, the woman kind of gets turned on, as it becomes apparent that combat gets her engine revved. However, you come out victorious and can choose to kill her or make up with her. Obsidian chose "make up" and Thornton starts hitting on her. He says he's a lover and not a fighter, to which she replies, "I've seen your fighting. Your love-making? Hmmm." 

I wish I was a spy. 

The game can be compared to Mass Effect in a number of ways, most notably in the dialog system. Thornton can choose from a variety of "stances" when talking to people, which will determine how he interacts with the game's many characters. He can be aggressive to people, he can bullshit them, and the more he talks to a person, the more he learns. When talking to the aforementioned Russian woman, the game let the player know that she was responding well to his aggression. Players will be able to use these hints to better craft their relationships, as well as look at their "Intel" menu screen to pull up dossiers on each encountered character, which flesh out during the game and can be full of useful info when talking to or fighting.

When not out killing, Thornton can chillax at his own private pad, which slowly gets decorated with memorabilia from characters and missions encountered during the game. From one of his several safehouses, Thornton can watch TV, where newsflashes detail his latest mission and describe the methods in which he chose to tackle them, depending upon how it was played. He can also read emails containing helpful hints, or silly jokes, such as one particular message from "Milflover."

Graphically, the game is looking solid. There were a few bugs in this build, but it's in the alpha phase and I expect things to look far better soon. The game appears to have taken the best parts about Mass Effect and Fallout 3 (dialog options, customizations, looting) while leaving out all the shit bits (everything else). Obsidian admits to being a huge fans of both those games and was inspired by them when creating Alpha Protocol and it shows. 

Alpha Protocol has snuck up on an unsuspecting E3 to provide one of the most surprising titles of the show so far. If it lives up to its ambitious aims, this is going to be an incredibly hot title. 

 








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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18 comments | showing # 1 to 18
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ZeroTolo's Avatar - Comment posted on 06/03/2009 00:26
ZeroTolo
I've got my fingers crossed for this to be the game with the moral gray area that we've all been looking forward to. Please let it work.
Okstuke's Avatar - Comment posted on 06/03/2009 00:38
Okstuke
I'm dying to see some gameplay footage. I'm getting a nice kind of Deux Ex vibe (in terms of combat at least) from what I'm hearing.
pascuz46's Avatar - Comment posted on 06/03/2009 00:49
pascuz46
Ive been looking forward to hearing about this game for some time. Im glad it sounds good. Cant wait to play it.
Chocobo Knight's Avatar - Comment posted on 06/03/2009 00:50
Chocobo Knight
If Chris Avellone is heading this, I'm definitely expecting good things from this game.
Josh Tolentino's Avatar - Comment posted on 06/03/2009 00:58
Josh Tolentino
This of course, is no surprise to die-hard Obsidian fans. They've always managed to excel at concepts and storytelling, if often failing at QA. NWN2 and its expansions delivered the best story since Torment, and the same went for the comparison between KotOR 1 and 2. It's great seeing them do something other than build on top of something Bioware made (though they're building on something Bethesda made with FO3: New Vegas), and Alpha Protocol may well be it.

It's worth noting that Obsidian was making the Alien RPG before that got axed.
KaL YoshiKa's Avatar - Comment posted on 06/03/2009 01:50
KaL YoshiKa
What you've just described sounds like a Brock Samson simulator...I am so all over this.
Oedipus Games's Avatar - Comment posted on 06/03/2009 02:56
Oedipus Games
I'm glad you're into it. I've been hoping this game wasn't all hype since I read about it in GameInformer..... Uhhh.... I won a subscription. I swear.
nikmonroe's Avatar - Comment posted on 06/03/2009 05:24
nikmonroe
I cannot wait for this game, I'm hoping that the experience can last an entire game though.
Uzzy's Avatar - Comment posted on 06/03/2009 09:47
Uzzy
My only regret is that you can't play as a female Thornton, but I can soon get over that. Mainly as everything else sounds really good.
Darren Nakamura's Avatar - Comment posted on 06/03/2009 10:00
Darren Nakamura
For all we know, Jim, you could be a spy. One with an extremely well put-together cover.
exodus1925's Avatar - Comment posted on 06/03/2009 10:04
exodus1925
Dialogue you say, Mass Effect you say... I may well have to give it a try
adultswim810's Avatar - Comment posted on 06/03/2009 14:25
adultswim810
i want this
Chronic Logic's Avatar - Comment posted on 06/03/2009 15:11
Chronic Logic
Customization ftw! Although I wonder if the dialogue story branching thing will work out fluidly.
DocHaus's Avatar - Comment posted on 06/06/2009 12:59
DocHaus
Please let the choices be more than "Second Coming of Mother Teresa" or "Baby-eating Hitler lover". If Obsidian can do that, I will forgive them for the shitty ending of KotOR II.
TrueFloodIndigo's Avatar - Comment posted on 06/08/2009 12:14
TrueFloodIndigo
I want this game to work out people plz spread the word about this through: friends, destructoid, or even Kotaku
Kara Peterson's Avatar - Comment posted on 03/19/2010 15:56
Kara Peterson
I was interested in the game until I heard I can't be my own gender. It's hard to connect with a character when they make me be a guy. Back to ME2 =P
Angeles's Avatar - Comment posted on 03/02/2011 03:07
Angeles
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