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E3 09: DJ Hero to receive day-one downloadable content photo

While DJ Hero will ship with an ample song selection -- 100 individual songs, with 80 unique mixes -- Freestyle Games confirmed today its downloadable song plan for the game. 

During a demo of the game today, Freestyle Games' Chris Lee and Jamie Jackson told us that the content would be available day and date with the game's ship date, sometime this October. While we didn't see it in action, DJ Hero will feature a built in "store," similar to the functionality of the one found in Guitar Hero: World Tour

The game itself seems like a licensing nightmare; each track is a mixed mash-up of two songs. But Activision seems to have it on lock, based on the tracks we've seen so far. If it can produce highly quality, frequent downloadable content for the title, it's possible DJ Hero could replace the iPod as an interactive music dock of choice for future home dance parties.








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9 comments | showing # 1 to 9
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Jaren Face's Avatar - Comment posted on 06/04/2009 17:42
Jaren Face
News like this always seems to get a backlash, with the usual 'Day one? Why isn't on disc?'

While I partly agree, Rock Band DLC has done wonders to my Rhythm game DLC habits. If I like the song, chances are I'll download it. I'm assuming the same will apply to DJ Hero, because from what I've see it does look like an entertaining title. It seems the over-saturation of the genre hasn't gotten me yet.
Zantetsuken's Avatar - Comment posted on 06/04/2009 18:09
Zantetsuken
This news sickens me. Whatever happened to paying for complete games?

You put down more money and get less of a game, "SORRY, PAY US MORE MONEY IF YOU WANT TO GET THE REST OF WHAT YOU PAID FOR!"

Everyone should stop buying DLC before companies start selling blank discs at full price, then charge you more for the game. And hundreds of people will defend this with cries of "IF YOU DON'T LIKE IT THEN DON'T BUY IT!"

IDK, I think im overreacting a little.
Kyousuke Nanbu's Avatar - Comment posted on 06/04/2009 18:20
Kyousuke Nanbu
I interpret it more as content available similar to Rock Band, I mean you didn't expect DLC for a music game?

And all Rock Band stuff was not in the disc, it was jut extras.
Black Nexus's Avatar - Comment posted on 06/04/2009 18:32
Black Nexus
they can't even wait before they start milking us, FAIL.
Chronic Logic's Avatar - Comment posted on 06/04/2009 20:38
Chronic Logic
These guys are so impatient to milk you, they sell dlc on the first day. Wow. These guys REALLY love money.
absolutzero's Avatar - Comment posted on 06/04/2009 22:28
absolutzero
I can see getting upset with a game due to a lack of content/replay value that can only be remedied by DLC (all those people who complain about 'unfinished' games come to mind), but as 100 songs should be plenty for starters.

When it comes to these song/rhythm games, as long as the song list doesn't decrease with each subsequent release, I'll be happy (RB: ~54 songs, RB2: 84 songs, DJ Hero: 100 songs).

Woe be to any future rhythm game that carries less than 80 songs on the disc!

Plus (and a pox on you for making me play devil's advocate!), DLC just makes business sense.
Kyousuke Nanbu's Avatar - Comment posted on 06/04/2009 22:49
Kyousuke Nanbu
@Chronic

Yep, a profit based company that loves money, what are the odds?
TheToiletDuck's Avatar - Comment posted on 06/05/2009 01:01
TheToiletDuck
Ugh.. mashups. It's that fucking Wii band game all over again.

I imagine they are giving oodles of downloadable content thanks to the Dj's trying it out and then sending in their own mixes.
Jon B's Avatar - Comment posted on 06/05/2009 08:35
Jon B
Bear in mind a few factors.

- Licensing Royalties
Some artists ask for 0.25$ per song sold. Adding more songs means more royalties and less profit. By the looks of things, since a fair few are mashups, there's licensing for TWO songs in the one, which would cost more.

- Disc Space
You knew that was coming.

- Release date
The more songs, the longer it takes to tweak and tune each of them for balance and to look right.
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