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E3 09: Color tells a story in The Saboteur photo

Before attending the brief demo of Pandemic Studios’ and Electronic Arts’ open-world action title The Saboteur at E3, I heard the word “color” used as a descriptor for the game several times. That always struck me as odd considering its genre. But after seeing the game for the first time -- I’ve somehow managed to allow this game to slip completely under my radar -- I totally understand why people talk color.

Color can tell a story.

The Saboteur’s setting is Nazi occupied Paris (for the most part). In the game, you’ll play as a rough-necked protagonist named Sean Devlin. He’s a bruiser with a bit of finesse and a knack for driving fast. At first, Sean doesn’t particularly care that the country is occupied -- he’s only interested in racing. This attitude changes when his buddy gets toasted by a Nazi. Sean (naturally) begins a vengeance quest and inadvertently inspires rebellion.

So, let’s talk color. The Saboteur’s scheme is split between monochrome and full-fledged glorious reds, blues, and greens. The slices of Paris occupied heavily by Nazis are painted monochrome. This includes everything touching it -- some cars, Sean, and whatever else. Like Sin City, Pandemic illuminates certain objects in the ink. Nazi badges and flags are a bright and vibrant red.

Here’s the deal: as you progress through the game and take out Nazis, you literally put color back into the world. You are the catalyst to change and the color acts as the narrative device. During the demo I watched the demonstrator drive down a wonderfully colored Northern France road into the Nazi darkness. I wanted him to win, to put the color back.

In that sense, the color is a wonderful device. I never care about an open-world action title’s atmosphere and Pandemic finally made me stop and look around. Totally awesome.


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12 comments | showing # 1 to 12

gatorsax2010's Avatar - Comment posted on 06/04/2009 23:41
gatorsax2010
That's awesome. I hope that game is as good as the way they use color.
darknil's Avatar - Comment posted on 06/04/2009 23:58
darknil
Lol, I think they played Flower.
ANevskyUSA's Avatar - Comment posted on 06/05/2009 00:07
ANevskyUSA
So this is a remake of Okami?
Monodi's Avatar - Comment posted on 06/05/2009 00:30
Monodi
Sounds like GTAIV, deBlob, Sin City, World War II and The Godfather in a blender.
inque's Avatar - Comment posted on 06/05/2009 00:31
inque
I didn't know street racing was the in thing during the 30's - 40's in Paris

Heh, I just kinda found that piece of fact obscure, but it does add character to the protagonist somewhat.
Slique's Avatar - Comment posted on 06/05/2009 04:28
Slique
@Inque I'm fairly sure that the protagonist is a professional racing tour driver, as opposed to a Fast & Furious-esque street racer.
absolutzero's Avatar - Comment posted on 06/05/2009 07:34
absolutzero
@Monodi - and Schindler's List.

If the story doesn't pull me in I doubt there's little that a dab of color will do for me unless Bob Ross makes a cameo and stabs a Nazi through the eye socket with his fan brush.
Jon B's Avatar - Comment posted on 06/05/2009 08:37
Jon B
Albeit clever how that works, I would have actually liked to see the game do a full Sin City look and keep monochrome. Perhaps there'll be an option to turn off the extra colour.
Chronic Logic's Avatar - Comment posted on 06/05/2009 09:03
Chronic Logic
The color thing is a bit too gimmicky. So color is restored to the world when Sean defeats the evil Nazis.

Robbo the hood's Avatar - Comment posted on 06/05/2009 10:34
Robbo the hood
It's hardly the mist gimmicky thing at the show. This is a nice adaptation of Okami's aesthetic.
Holyetheline's Avatar - Comment posted on 06/05/2009 18:55
Holyetheline
Reminds me of the movie pleasantville or the game Viking... not a bad thing. This game looks really impressive.
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