Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


E3 09: Burch n' Davis try out Tony Hawk: Ride photo

The booth for Tony Hawk: Ride silently mocked Ashley Davis and myself for the first two days of E3. Forever surrounded by eager attendees at all times, it promised the most fully interactive gameplay experience short of breaking into the Microsoft offices and stealing Project Natal.

Not being experienced skateboarders in real life, Davis and I were frightened, yet compelled. Attracted, yet repulsed. When we arrived in the West Hall on this final day of E3, however, the choice was clear: try playing a skateboarding game by standing on that hard little piece of plastic, or go home unfulfilled.

Frightened, yet interested, we stepped on the boards.

You can find our impressions after the jump.

Anthony: Sup, sk8r d00d.

Ashley: I'm breaking up with you.

Anthony: l4m3.

Ashley: But then again, I do like Tony Hawk games.

Anthony: I do too. I played the very first one to death, though I admittedly sort of stopped after that point.

I was so good at the first one. Chris Airs like a motherfucker.

WAIT.

CHRIST AIR.

That's a move.

Chris Airs sounds like a gay, skydiving magician.

Ashley: I thought maybe that was some obscure skater that was a secret character or something.

Anthony: It might as well have been. I didn't recognize any of the Real Life Awesome Skaters that Ride tried to impress us with.

But we're not really their demographic. Apart from the fact that we like good games.

Ashley: Tony Hawk 2 was good games.

So I was really interested to see how the game would work without a controller, with someone who had never skateboarded before in real life atop it.

Anthony: Same here. I think I tried to ollie once as a child, maybe.

It wasn't pretty.

Ashley: The skateboard peripheral, I mean.

Anthony: Right. What did you think of it? Our demo actually put our characters on autopilot so we could focus on just doing tricks -- I dunno if the full game will be like that, or if they just did it to simplify the demo. Probably the latter.

Ashley: I believe that's the case. And I'm glad, because I think maybe that would have been too much to process in the short time that we had.

The first thing that caught my attention was the fact that the board is built so durable, that players are expected to wear shoes when using it.

Anthony: Preferrably Sketchers n' shit.

It's the S.

Ashley: I think that adds a lot to the realness of the experience.

I mean, you wouldn't feel right riding a skateboard with socks on.

Anthony: I liked how you really had to pop the skateboard with the force and speed you actually need in real life -- you can't just sort of bring the back end up at your own pace to make your guy jump. You've gotta pop that shit.

I know that, because the girl who helped me play the demo kept going "POP!"

"POP IT!"

Ashley: Yeah. I actually had trouble with that, because I was scared to be too rough with it. We had just come from Wii Fit Plus, where you're not allowed to jump around the way you need to on the skateboard.

I couldn't break myself of that "be careful!" mindset.

Anthony: I had the opposite problem -- I was too emphatic with my motions and I almost fell off a few times. I nearly tackled the demo girl a few times.

But she wasn't bad looking. It woulda been alright.

Ashley: Hey!

Anthony: You already broke up with me. I moved on.

But anyway, I'm really torn on the skateboarding.

On the one hand, stuff like positioning your board to grind or popping feels really great.

On the other hand, it was kind of weird popping in what I thought was the exact same way two different times, and getting two drastically different moves.

Ashley: I felt a much closer tie to what was going on in the game than I ever did using the controller, but I don't know whether or not I prefer it.

Anthony: First time I got a kickflip, and the second time I got a...something else. A 180 pimp flip. To a...darkslide.

It was sweet.

Or sick, rather.

Ashley: It does seem like that one popping movement does a lot of different things, which might be a problem if you want to do something specific. Maybe there's something more to it that we don't know yet.

Anthony: I think the controller may be a bit wonky in understanding movements, or it may just be really, really sensitive. Which would be great. Not for us, necessarily, but for people who are really into the nuance of skateboarding.

Ashley: Luckily, it seems that the game has several modes of difficulty, so I think there is something there for both us and those who actually know what they're doing on a board.

Really though, besides the special sensors on the board (one on the side to sense your kick-off foot), it's really just a long Wii Fit board, I think.

Anthony: It felt more sensitive than that to me. It doesn't just measure where you're putting your weight -- it also allows you to do manuals really intuitively (which was a LOT of fun, actually) and, again, the popping.

And it measures how you rotate the board if you want to do a different kind of grind or trick or something.

Ashley: Yeah, it's much better suited for the game than just using the Wii Fit board. Again, I really felt like I was doing what was appearing on the screen in front of me.

It felt really good just to rock the board back and forth, which I would assume would steer your character.

Anthony: Yeah, ideally. Seems like it'd be a very difficult, but potentially satisfying game to master if the actual mechanics work as they're intended. I feel weird commenting on how stuff felt, because our demo was so limited without even the possibility for steering, but it felt pretty decent. Perhaps a bit too sensitive for someone like me, but I can't tell if that's just me being crappy at the game or the board malfunctioning.

Ashley: I didn't feel the senitivity, but maybe it's because I was actually wearing skating shoes. Vans are very comfortable to wear on the show floor.

Anthony: You're such a sick sk8r.

Ashley: The sickest.

Anthony: I'm going to go hit on the chick who walked me through the demo.

Ashley: I'm going to go hit on Chad.

Anthony: ...I was literally like an inch away from saying, "don't make me go OJ on you," but then I was like "Jesus, that's way too far. That's awful."

But now I've said it anyway.

Bustin' makes me feel good.

Ashley: GODDAMNIT


Continue: More wii stories





prev next

12 comments | showing # 1 to 12

Overcrowd's Avatar - Comment posted on 06/04/2009 18:25
Overcrowd
Props given for the inadvertent comedy.

But this actually sounds really damn cool if it works as intended.
Technophile's Avatar - Comment posted on 06/04/2009 18:28
Technophile
I have to say, these Burch and Davis articles are some of my favorites so far. You two have a very good back and forth.

As for THR, eh. Skate is good enough for me.
Holyetheline's Avatar - Comment posted on 06/04/2009 18:30
Holyetheline
I used to be a skater. I was sponsored by a couple companies (Zumiez, chinabone reds) and used to teach lessons for a living. Now I have a real job and am all grown up... but I sure would love to get back into skating. This game sounds like a gateway game into IRL skateboarding or something.... I'm really interested.
falinter's Avatar - Comment posted on 06/04/2009 18:35
falinter
That person next to Ashley certainly doesn't look like Rev.
Fishstick's Avatar - Comment posted on 06/04/2009 18:48
Fishstick
The woman with the controller looks like she is bustin' ass.
HarassmentPanda's Avatar - Comment posted on 06/04/2009 19:04
HarassmentPanda
Up next: Burch n' Davis make me throw up in my mouth a little bit.

I'm interested to try this, but like the two of you I had two big concerns: (1) Is the board durable enough and (2) will the board allow me to perform specific tricks without being able to kickflip to save my life.
seamonkey420's Avatar - Comment posted on 06/04/2009 19:25
seamonkey420
dammit. now i'm interested. but then again i'm always a junkie for those arcade skateboard games too. :)

also, that was a fun reading article too! good dialog :P
Jack Maverick's Avatar - Comment posted on 06/04/2009 20:38
Jack Maverick
No surprise, the dialogue was more interesting than the actual game. Skate will still be enough to hold my skating urges.
Chronic Logic's Avatar - Comment posted on 06/04/2009 20:53
Chronic Logic
Good to hear that the skating peripheral works out pretty well and nobody ended up with a broken leg. Still, about that price...
Justice's Avatar - Comment posted on 06/05/2009 03:02
Justice
All well and good, but does the board have swivel?
bart999's Avatar - Comment posted on 06/05/2009 06:48
bart999
But but but...if you two can break up ANYTHING can happen! Ashley Burch did say Rev was gay. I thought she was just being a bitch sister but apparently...

What's next oh cruel loveless world? Angelina and Brad? Oh wait.
Dexter345's Avatar - Comment posted on 06/05/2009 13:27
Dexter345
I agree with Technophile, the Burch 'n' Davis articles are the best things to come out of E3.

This interests me, as somebody who did actually skateboard for a good chunk of his life. I'm really curious to get my feet on the thing and see how it feels.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56755 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006