In this, the second of a three part series, we delve deep into what it takes to program the Bit.Trip games, the research behind the design of Commander Video (the series' main character) and how Bit.Trip Core's bosses will differ from those of it's prequel. You also get to see one of the bosses in action, something I haven't seen anywhere else.
Just watching this video has me all freaked out again. The Bit.Trip series has a way of putting you in a very particular kind of panic, one that usually snowballs into a full blown freak-out. They also have a way of putting you in a type of trance that allows you to completely block out the rest of the world. That's when you're doing well. When you screw up, it's cause for a complete nervous breakdown.
Here I am, rambling on again about my love of Bit.Trip. Sorry. Please, hit the jump and let the guys from Gaijin Games explain their work for themselves.
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
Likes
Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3
Meet the rest of the team
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Sure, things in video games before have sacred me.
But never the game itself.
I am terrified of this.