In this, the second of a three part series, we delve deep into what it takes to program the Bit.Trip games, the research behind the design of Commander Video (the series' main character) and how Bit.Trip Core's bosses will differ from those of it's prequel. You also get to see one of the bosses in action, something I haven't seen anywhere else.
Just watching this video has me all freaked out again. The Bit.Trip series has a way of putting you in a very particular kind of panic, one that usually snowballs into a full blown freak-out. They also have a way of putting you in a type of trance that allows you to completely block out the rest of the world. That's when you're doing well. When you screw up, it's cause for a complete nervous breakdown.
Here I am, rambling on again about my love of Bit.Trip. Sorry. Please, hit the jump and let the guys from Gaijin Games explain their work for themselves.
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.more
I have a confession to make: I'm terrible. Here in the Dtoid offices I have two jobs. One of those is driving wheelbarrows full of money down the aisles. The other is TF2sday posts. Sadly(!) we have waaaaaaay too many wheelba...more
The highly anticipated reveal of the next Xbox, Xbox One, has just come to a close, and I find myself sitting here thinking back a few months to Sony's own reveal of the PlayStation 4. The two shows couldn't be more different...more