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E3 09: BioShock 2 multiplayer impressions photo

E3 is a hectic place and it's often hard to find the time to write posts inbetween all of the meetings, booth tours and just plain walking. But when you get asked if you'd like the opportunity to see BioShock 2 in the midst of a full schedule, well, you make time to do that.

And that's what I've done. 2K's demonstration was strictly hands-off but they gave us some juicy info and allowed us to see a live demo of the title's multiplayer component. Go past the jump for impressions.

The first portion of the demonstration talked about the single-player game and gave up nothing we didn't already know. Yes, you're going back to Rapture, you control the prototype Big Daddy, etc. There was nothing revealed that we have not heard ad nauseum by this time. After a brief overview, we were shown a trailer and moved on to the multiplayer demo.

Multiplayer in BioShock 2 has some interesting elements to it. Most notably is the inclusion of a running narrative woven through the experience. The mode is set during the civil war that tore Rapture apart before Jack arrived in the first game. The player is a recent recruit for a plasmid development company, Sinclair Solutions, and is being sent out to test new plasmids. Clearly, the best way to test them is by applying them in a painful manner upon unsuspecting splicers.

The game's "lobby" is an apartment in Rapture. You can use this space to setup the three weapon configurations that you can take into battle, consisting of two weapons, two plasmids and three tonics. It's also where you'll get bits of the mode's story via answering machine messages that appear as you progress in rank. A bathysphere acts as the portal to multiplayer matches.

The games themselves are pretty cool too. The combat moves much faster than I thought it would. The match we watched was set in the Kashmir restaurant location from the first BioShock, clearly in much better shape than the last time we saw it. Turrets can be hacked to turn on your opponents -- sans hacking minigame -- and there's a rotating opportunity to take on the role of a Big Daddy to do some massive damage. After a match is over, you'll receive some ADAM. This works as the experience system for the multiplayer. As you advance, Sinclair Solutions will reward you with new plasmids and weapons.

All in all, it's interesting. I don't know how excited I am about the multiplayer game itself but I'm very curious to see how the narrative aspects play out and am looking forward to the opportunity to get a little more insight into the fall of Rapture. If nothing else, that will probably get me to play through the mode.


LAUNCH GALLERY (10 IMAGES)
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16 comments | showing # 1 to 16

The Mystic Wolf's Avatar - Comment posted on 06/03/2009 13:16
The Mystic Wolf
Bioshock was such a great game...I'm genuinely curious as to how they're going to work multiplayer with the fact that rapture, as a city, is a bit close-quarters. It doesn't exactly equal any arena matches sometime soon. But perhaps they'll re-work the map of the city so that we have more open spaces...the only place in the first Bioshock I can think of that would be great for multiplayer is Arcadia.
welkstar's Avatar - Comment posted on 06/03/2009 13:30
welkstar
I want to read this, I really do, but I'm sticking to my guns on the self-imposed media hiatus for Bioshock 2.

Just wanted to say thanks for the update, and I'm jealous of your sneak peak :)
Holyetheline's Avatar - Comment posted on 06/03/2009 13:40
Holyetheline
Sounds pretty cool. I'm overstimulated by all this gaming info.
eskimo bob's Avatar - Comment posted on 06/03/2009 13:47
eskimo bob
I'm still holding up on more info/footage before I decide on a purchase, but I am definitely intrigued by this.
RonBurgandy2010's Avatar - Comment posted on 06/03/2009 13:57
RonBurgandy2010
Huh, that's a really cool concept. Here's hoping that more multiplayer games follow suit.
MrSlippery's Avatar - Comment posted on 06/03/2009 14:21
MrSlippery
wow. That's pretty neat.

So we're almost getting 2 games for the price of one. Very excited.
Dan CiTi's Avatar - Comment posted on 06/03/2009 14:22
Dan CiTi
As long as there is a game type called "Biomatch", I'm in.
Oedipus Games's Avatar - Comment posted on 06/03/2009 14:27
Oedipus Games
I was already sold on this one, but now I'm positively salivating.
Count Grishnack's Avatar - Comment posted on 06/03/2009 14:40
Count Grishnack
Actually sounds rad. I don't know if it will tear people away from the COD Mod War 2 multi, but I am intrigued.
Kyousuke Nanbu's Avatar - Comment posted on 06/03/2009 15:46
Kyousuke Nanbu
It worries me that certain tonics and plasmids will be miles better that others, I've yet to see any developer include equipabble skills and stuff and not make the game unbalanced as hell.

Especially with an exp system in place that once again gives the advantage to the poopsockers.

Oh well, I doubt I'll touch the multi as I'm sick and tired of PvP, hopefully the single player doesn't suffer.
Christopher J Oatis's Avatar - Comment posted on 06/03/2009 15:55
Christopher J Oatis
This Mulitplayer element kinda sounds like Multi Player for the sake of having I think resources could be put to better use in ths title
Chronic Logic's Avatar - Comment posted on 06/03/2009 16:10
Chronic Logic
I'm getting this game regardless of the multiplayer.
D-Nez's Avatar - Comment posted on 06/03/2009 16:28
D-Nez
You know the potential for multiplayer game set in the Bioshock universe is incredible. However that means going beyond ctf and DM.

Even then when developers take chances and create inventive and compelling MP modes the general population gravitates to DM/TDM/CTF so maybe some of thefault lies with us games.

Still games like Left 4 Dead & Gear's horde mode demonstrate that if it's done well enough people will play.
Im OK's Avatar - Comment posted on 06/03/2009 18:03
Im OK
MULTIPLAYER = WILL NOT BUY!!!~1`1`2~!@`1!~!oneonetwoeleventwelve

Just kidding of course. Merely mocking all the 'tards who refused to touch the first game because it didn't have multiplayer.

That said, though, I still could not possibly care less about multiplayer in Bioshock 2 one way or the other, as long as it doesn't detract, in any way whatsoever, from the single player experience.
DaedHead8's Avatar - Comment posted on 06/03/2009 19:06
DaedHead8
Having a story woven into Multiplayer is such a cool idea. That will probably be one of the main reasons I keep playing Bioshock 2.
Dexter345's Avatar - Comment posted on 06/04/2009 00:32
Dexter345
Sounds neat. I am a sucker for shooters with an experience/leveling system.
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