If it works like you describe it it would be very nice, wish we had more info on some of these games though. Gameplay video needed :(
I agree--Mirrors Edge was great in that it actually made you work at getting better.
We'll just have to see how this pans out.
I'm tired of running around in shooters like every corner was a right angle and every obsticle needed a full body jump. The 'I want to climb shit' button in AC seems like the kind of thing that I would want here.
If this were a spelunking game, or a Everest sim, things would be different, but for a shooting game, a degree of automation makes sense.
As for what the article describes, where its more of a "i want to go over' button, that I'm more hesitant about, and I will have to see it clearly demo'd or have it in my hands to judge it.
At this point, I will not hold it against the game until I know more.
This is why I didn't buy into inFAMOUS after playing the demo, climbing buildings was literally a dumbed down Assassin's Creed, and instead of having to think you just jump at stuff and you automatically climb it. It looked good, but it became tiresome and hideously repetitive not having to put any effort in moving around other than X.
"If the game is a shooter, and the 'win button' helps keep you from moving like a garbage truck through the environment, then I have no problem with it. I figure you can either have enough button combos for good shooting action, or for good climbing/etc.
I'm tired of running around in shooters like every corner was a right angle and every obstacle needed a full body jump. The 'I want to climb shit' button in AC seems like the kind of thing that I would want here.
If this were a spelunking game, or a Everest sim, things would be different, but for a shooting game, a degree of automation makes sense."
The game is exactly how you interpreted the article. Not sure how I wasn't clear that this was a complex First Person Shooter with a terrain traversing mechanic, but these things happen.

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