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E3 09: Bethesda and Splash Damage's Brink is the hotness photo

We clued you in the other day with information about Brink, the FPS heading to systems next year (PS3, 360, PC). What we learned when we saw the demo, though, is that looks freaking awesome.

The whole game takes place on floating island city called the Ark. While meant to be a utopian city, the Ark eventually lost contact with the rest of the world. After that, or during (?), refugees showed up on the Ark from other countries and upset the balance of the Ark populace, thus creating the two opposing sides in the game.

The mission we saw had you on the side the Ark military type folks as they were being sent into refugee territory. Even though you go in as a squad, you only play as yourself. But, there are these command posts throughout the level where you can do so many different things, it's insane. You can change your class type on the fly, select mission objectives, choose experience building quests, and all sorts of crazy stuff and you do it all while the action is till going on around you. The level we saw barely even scratched the surface of things to do, but even what we did see certainly impressed.

The coolest thing ever, and you may have to see it in motion to really comprehend, is the terrain traversing mechanic that they call S.M.A.R.T. Just by holding a button and running, you can cross, climb, slide over anything in the levels. Imagine cruising through Mirror's Edge at full speed with the "win" button turned on, then put a graphically gorgeous and complex FPS on top of that. 

For example, the game engine can determine exactly where and what you want to do. Say you're on the second level of a mall-like level and you want to be on the other in a quick minute. In any other FPS you would have to run around to the next place to cross over, or have to go downstairs and run across to another stairway to get there. In Brink, you just aim in the direction you want to go, hold the button to actuate the S.M.A.R.T. and just go. You'll automatically jump over the railing, run across the first floor, jump on top of something, and then pull yourself up to the second floor again. 

Anything can be overcome like this, and depending on the height of the reticule you can also determine the way in which your character will clear the distance. In one instance, the demo person had the character run and slide under some laser beams because the reticule was aimed low. He then turned around and ran at it again with the reticule aimed high, and the character jumped over the casing holding lasers. This mechanic makes it possible to make far more complex levels than most shooters have, and the level areas we saw really showed the difference that can make for gameplay.

Coming out in Spring, 2010, Brink already looks amazing in its current form, so we can only assume it may be even more impressive later. Again: Hotness.








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22 comments | showing # 1 to 22
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Stahlbrand's Avatar - Comment posted on 06/04/2009 19:45
Stahlbrand
Good to hear. I look forward to learning more.
Diverse's Avatar - Comment posted on 06/04/2009 19:49
Diverse
Judging by the two pieces of art for this game(and what you're saying here), it seems like Ark was built by white people and was later invaded by black and brown people? Is that what's going on?
flaming burrito's Avatar - Comment posted on 06/04/2009 20:30
flaming burrito
Consider me intrigued. This game is on my radar now.
AKK's Avatar - Comment posted on 06/04/2009 20:36
AKK
So... the game has a "Win" button?

That doesn't sound fun....
craigbezzle's Avatar - Comment posted on 06/04/2009 20:49
craigbezzle
Bethesda? Day one.
Polish Hill's Avatar - Comment posted on 06/04/2009 20:53
Polish Hill
A movement win button. Considering the fact that you'll likely have to take enemy bullets into consideration and a desire to shoot back I'm sure the "win button" is only for getting to places you want to go.

If it works like you describe it it would be very nice, wish we had more info on some of these games though. Gameplay video needed :(
ajaxender's Avatar - Comment posted on 06/04/2009 20:54
ajaxender
Aww FFS, it sounds like exactly the same 'win' button that made me hate Assassins Creed. Mirrors Edge may not always have had great level design, but the gameplay was spot-on; it rewarded a skillful player who could react quickly and accurately, but also one who thought about their next moves, and figured out the best path. Assassins Creed just bored me after 10 minutes, because I could climb literally ANYWHERE just by holding the 'go' button and pressing whatever direction I felt like. No effort, no thought, no fun. Gunplay in Brink better be good.
absolutzero's Avatar - Comment posted on 06/04/2009 21:11
absolutzero
Having your character automatically perform a variety of moves with little to no unique input from the player is pretty cheap, I think. Sure, you might want to make the game more accessible to even casual gamers but if it gets to the point where you're basically pressing one or two buttons in the course of a cinematic then it removes the possibility for some fun and challenging gameplay. This is the same gripe I have with quick-time events. I'm not a game developer but I don't think it's asking for much to give the character a larger repertoire of moves instead of making a single 'do-something-special' button.

I agree--Mirrors Edge was great in that it actually made you work at getting better.
DinnertimeNinja's Avatar - Comment posted on 06/04/2009 21:15
DinnertimeNinja
Yeah, I'm not too much of a fan of "auto win" acrobatic games like Assassin's Creed and the new Prince of Persia either.

We'll just have to see how this pans out.
Chronic Logic's Avatar - Comment posted on 06/04/2009 21:17
Chronic Logic
That guy on the right has a fucking meaty back.
Wedge's Avatar - Comment posted on 06/04/2009 21:31
Wedge
Augh... I love when games actually required skill to pull off awesome acrobatic shenanigans.
Gyrael's Avatar - Comment posted on 06/04/2009 21:58
Gyrael
Yeah, I'm not sure I like how this sounds. Seems to me it'd be much more rewarding and intense if you had to manually do it.
Stahlbrand's Avatar - Comment posted on 06/04/2009 22:14
Stahlbrand
If the game is a shooter, and the 'win button' helps keep you from moving like a garbage truck through the environment, then I have no problem with it. I figure you can either have enough button combos for good shooting action, or for good climbing/etc.

I'm tired of running around in shooters like every corner was a right angle and every obsticle needed a full body jump. The 'I want to climb shit' button in AC seems like the kind of thing that I would want here.

If this were a spelunking game, or a Everest sim, things would be different, but for a shooting game, a degree of automation makes sense.

As for what the article describes, where its more of a "i want to go over' button, that I'm more hesitant about, and I will have to see it clearly demo'd or have it in my hands to judge it.

At this point, I will not hold it against the game until I know more.
Justice's Avatar - Comment posted on 06/05/2009 02:56
Justice
It looks great and it sounds great.
ChaosTeaCup's Avatar - Comment posted on 06/05/2009 05:11
ChaosTeaCup
Looks graphically like a cross between Counter strike and Gears. Nice.
exodus1925's Avatar - Comment posted on 06/05/2009 05:44
exodus1925
Uh, awesome!
Robbo the hood's Avatar - Comment posted on 06/05/2009 10:40
Robbo the hood
@ajaxander

This is why I didn't buy into inFAMOUS after playing the demo, climbing buildings was literally a dumbed down Assassin's Creed, and instead of having to think you just jump at stuff and you automatically climb it. It looked good, but it became tiresome and hideously repetitive not having to put any effort in moving around other than X.
HiddenAHB's Avatar - Comment posted on 06/05/2009 13:31
HiddenAHB
Shit, S.M.A.R.T sounds awesome. Le parkour plus shooting?
This game is shaping up nicely.
Darren Nakamura's Avatar - Comment posted on 06/05/2009 13:55
Darren Nakamura
Clearly it's not focused on the parkour, but this sounds neat nonetheless.
Dyson's Avatar - Comment posted on 06/05/2009 15:58
Dyson
@Stahlbrand

"If the game is a shooter, and the 'win button' helps keep you from moving like a garbage truck through the environment, then I have no problem with it. I figure you can either have enough button combos for good shooting action, or for good climbing/etc.

I'm tired of running around in shooters like every corner was a right angle and every obstacle needed a full body jump. The 'I want to climb shit' button in AC seems like the kind of thing that I would want here.

If this were a spelunking game, or a Everest sim, things would be different, but for a shooting game, a degree of automation makes sense."

The game is exactly how you interpreted the article. Not sure how I wasn't clear that this was a complex First Person Shooter with a terrain traversing mechanic, but these things happen.
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