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E3 08: Velvet Assassin hands-on

6:16 PM on 07.15.2008, Anthony Burch 19 comments

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You’ve probably heard a little about Velvet Assassin. The concept is simply too cool to forget, regardless of where or when you heard about it: a female spy, based on a real historical figure, infiltrates German-occupied territory during WWII and does spy work for the British.

We’ve never really seen WWII handled in a stealth game (where videogames are concerned, Nazis are about as ubiquitous and easy to kill as flies), so Velvet Assassin really interested me.

After a fifteen (or so) minute walkthrough by the PR manager and the producer, I got my hands on the game.

You can find my impressions after the jump.

If you end up buying this game in October, you will be doing so for two things: the story, and the mood. World War II is usually treated like an FPS fan’s wet dream, but Velvet Assassin deals with the subject much more seriously: in the level I was shown, Violette (the protagonist) had to sneak her way through an occupied ghetto, occasionally coming across the bodies of executed Jews and seeing muzzle flashes in the windows of distant homes. For once, Nazis are the way they oughtta be in games: brutal and terrifying. If you spook a guard, he’ll kill you within about a second and a half if you don’t take him out first. Despite the WWII setting and Violette’s ability to carry a few weapons, Velvet Assassin is, above all else, a stealth game.

Which is sort of the problem.

As great as many of the game’s little touches were (Violette’s character model looks great, and you can pull the pin on a guard’s belt grenade while he’s not looking), much of what I saw and played often devolved into frustrating trial and error, as either I or the PR rep accidentally spooked a guard by exiting cover at the wrong time, were killed, and had to replay about five minutes to get back to where we originally were. When I asked the producer if the game would consistently be this hard, he said, “No – we added a lot of morphine to make this part easier. It’s usually much more tense.”

Further questions regarding whether the gameplay changes up were equally disappointing. Though your overall mission objectives will change from finding a camp, to collecting documents, to assassinating targets, the “day-by-day” activities of the game always involved sneaking behind dudes, hiding in shadows via a rudimentary stealth system (if you’re in shadow and Violent is covered in a purple glow, you’re totally invisible), and engaging in quick kills with canned animations.

--

A quick digression. The PR manager and I had the following conversation on quick kills:

“In a stealth game, it’s always important to have a lot of different quick kills so you don’t get tired of seeing the same ones. We have like fifty different kill animations.”

“Do you –“

“—My favorite is the balls.”

“…”

“…”

“…You kill people with your ball—“

“You stab zem in the balls.”

I looked over to the producer, who was nodding in agreement.

“It’s great,” he said, before forcefully stabbing an imaginary crotch in the air, his face contorted in violent jubilation.

--

I’m tempted to use a phrase like “this gameplay might get repetitive in the full game,” but the gameplay even managed to feel repetitive after the mere half hour to forty-five minutes I spent with it. I felt compelled to keep playing partly due to how interesting the plot seemed and how hilariously kind the PR reps were, but  I can’t really imagine spending more than a few hours with the sneaking levels before getting bored and irritable.

But at least you can stab people in the balls.


Next page: More E3 stories




Justice's Avatar
Justice at 07/15/2008 18:31
That guy seems to be fixated with balls.
Fishstick's Avatar
Fishstick at 07/15/2008 18:33
Ball stabbing, it's what the kids these days are demanding.
DaedHead8's Avatar
DaedHead8 at 07/15/2008 18:34
I loled at the end there but I'm probably gonna pass on this game. I'm not a big stealth fan and when I do play stealth game I require it to be absolutely top notch.
ThunderHeartXI's Avatar
ThunderHeartXI at 07/15/2008 18:35
Ball stabbing? Be right back, I'm going to go wait outside of EB Games.
manta's Avatar
manta at 07/15/2008 18:46
Isn't this the game where there was the boots with guns on them? Or am I thinking of something else?
manta's Avatar
manta at 07/15/2008 19:13
Ah yeah. That was Bayonetta.
loki d20's Avatar
loki d20 at 07/15/2008 19:37
Only ball stabbing? No kicking, grabbing, twisting, or dismembering?
Professor Pew's Avatar
Professor Pew at 07/15/2008 19:42
Hmm, no balls of steel here then!
GohanGVO's Avatar
GohanGVO at 07/15/2008 19:43
But the balls are inert.
nintendoll's Avatar
nintendoll at 07/15/2008 19:47
You know how I play stealth games?

LEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOY JEEEEEEEEEEEEEEEEENKIIIIIIIIIIIIIIIIIIIIIIINS!
The Amazing Shenazin's Avatar
The Amazing Shenazin at 07/15/2008 19:55
once again it sounds like a good rental
Sharpless's Avatar
Sharpless at 07/15/2008 20:30
Good grief, Gamecock must have the kiss of death. This sounds like such a promising game. I really hope it ends up being decent.
Def JM's Avatar
Def JM at 07/15/2008 20:33
I mean the balls thing is cool, but I really suck at stealth games. The idea of the game sounds real cool, a rental at most for me.
hpv's Avatar
hpv at 07/15/2008 20:57
Sounds like a good fit with the 360 audience.
Necros's Avatar
Necros at 07/16/2008 01:37
That's a shame. It's annoying to see new ideas held back by mediocrity in other areas.
wardrox's Avatar
wardrox at 07/16/2008 03:13
This game is one I really want so badly. The story alone is something I want to find out more about. Reading the wiki page on the actual woman and what she did/went thorough was moving on it's own.
Demtor's Avatar
Demtor at 07/16/2008 08:25
Hahaha, well I've always said if the game is going to be mediocre at least through some gore in it. So if all else fails, at least you can stab people in the balls. LoL!

I really hope its not one of those stealth games that has stealth in it but it doesn't work quite like it should. Controls need to feel very precise when sneaking and the AI needs to not have psychic powers of detection.
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