VIDEO.DESTRUCTOID   |   JAPANATOR   |   TOMOPOP
Destructoid is obsessive about gaming news.
Home #Resident Evil


E3 08: Resident Evil 5 hands-on impressions photo

After plowing through two press conferences this morning, I finally got a chance to meet with Capcom to plow through hordes of racially diverse zombies in Resident Evil 5.

If you haven't already figured this out, Resident Evil 5 is beautiful. Of course, Resident Evil 4 was no slouch in the graphics department, but I was pleased to finally get to lay eyes on this stellar looking game in person. The new enemies and locales are a sight to behold in high-definition, and the direction seems even more cinematic than in previous games. I did notice that many of the interactive elements, like barrels, plants, and items, looked like higher resolution versions of the same items in Resident Evil 4. Of course, this game is not final, so these could change.

I managed to play through both of the campaigns that their demo offered. The first one I tried, named Assembly Plant, began in a sun-drenched African village. I was Chris Redfield, watching a public beheading from what I thought was a safe location. Right after the beheading, I was noticed, and countless angry villagers were then ordered to attack me. The other, named Shanty Town, gives several hints to what the co-op play will be like. There are a few you cover me, I cover you moments, and some paths were impassable without teamwork.

Chris reminds me of RE4's Leon in many ways. His control and movements are very similar, and if you've played through RE4, you'll feel right at home after picking up a controller.  Now, RE5's Sheva is nothing like RE4's Ashley. Unlike Ashley, Sheva is happy to provide cover, save your ass, and even heal you when you're down. She can also carry more items, help you solve puzzles, and even team up with you to overcome obstacles. You'll have to bail her out every once in awhile, but for the most part, she's pretty tough, and can hold her own. 

Hit the jump for more details on Resident Evil 5

The gameplay basically boils down to an upgraded Resident Evil 4, and you'll hear no complaints from me about that. As always, zombies are stupid; I watched one with a crossbow continually run toward and into a wall. He posed no threat to me at all, and I managed to walk right by him. Of course, the game is still early, and this was just a demo.

Things got a bit more interesting when I encountered the bag-headed beheader from the demo's opening cinematic. In true Resident Evil fashion, I turned around and there he was, hacking at me with his huge ax. He nearly killed me, but Sheva rushed over to heal me and provide backup. I pumped bag head with plenty of headshots, but he wouldn't go down. And to make matters worse, Sheva was overrun with angry villagers. I was embarrassed when I died, but the Capcom reps let me start again. It was just as fun the second time.

In the other scenario, our chainsaw wielding friend from RE4 is back. This time he's an African villager, and he seems much more aggressive than his RE4 farmer counterpart.  A well-timed barrel shot had chainsaw guy crouching on one knee. I was prompted to run up and hit a button, which caused Chris to land an epic uppercut to Chainsaw's face. The addition of these finishing moves are more than welcome.

I couldn't shake the feeling that I was playing a new chapter of Resident Evil 4. I tried both the Xbox 360 and PS3 demos, and both played very similar to RE4. Chris does manage to turn a bit easier with the left analog stick, and there are some new tweaks for facing another direction, but it still feels like Resident Evil 4. Again, I'm not complaining. The gameplay in RE5 also remains largely true to that of its predecessor, though new finishing moves and cooperative elements have spiced things up. I guess the biggest change is found in the visuals, which were already outstanding, and are sure to get better with time.

It's a shame that we couldn't get our hands on co-op play today, but I have no doubts, after seeing how Chris and Sheva work together, that it will please Resident Evil fans. As far as single-player goes, what I saw so far had me longing to get lost in Resident Evil 5's world. I didn't want my test time to end. 

Be sure to check out the screenshots below.


LAUNCH GALLERY (21 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue reading: More Resident Evil stories





25 comments | showing # 1 to 25
prev next

B-Radicate's Avatar - Comment posted on 07/15/2008 23:44
B-Radicate
I am a very jealous man. Spiteful, even.
CelicaCrazed's Avatar - Comment posted on 07/15/2008 23:48
CelicaCrazed
Can they please upload the demo onto PSN and Live or am I going to have to cry myself to sleep??
Rockefellow's Avatar - Comment posted on 07/15/2008 23:48
Rockefellow
In the E3 video, even the enemy movements(walking, getting shot, etc.) looked IDENTICAL to RE4.

Similar is not a bad thing, as you've pointed out; using the last entry with a new setting and HD graphics is not impressing me.

Hopefully it'll turn out nicely. I was really looking forward to this title.
eternalplayer2345's Avatar - Comment posted on 07/15/2008 23:48
eternalplayer2345
Can I............touch your hands dale?
groebo's Avatar - Comment posted on 07/15/2008 23:48
groebo
i... want... this... now...
[play]RE4[/play]
ahhhh... much better...

can't wait for this one to come out...
T-rav's Avatar - Comment posted on 07/15/2008 23:54
T-rav
"I couldn't shake the feeling that I was playing a new chapter of Resident Evil 4." This is the exact problem I have with RE 5. And for me, it isn't such an easy feeling to shake off. I was watching gameplay, and so much was just too similar.

While I enjoyed RE 4, I was hoping for some natural improvements that could have been made. For example, the animations look nearly identical in RE 5. And I know this issue is overstated, but I was really expecting a strafe function, even if movement was slowed down exponentially. It only seems natural, right? More enemies generally means a need for greater freedom of movement. It may sound like a broken record, but Chris is a soldier. What else can Chris not do while walking? Life has got to be rough for the poor guy.
flamesofchaos's Avatar - Comment posted on 07/15/2008 23:55
flamesofchaos
So I guess the aiming is downgraded from the RE4 Wii edition.
Mirax's Avatar - Comment posted on 07/16/2008 00:01
Mirax
Sounds very, very good. I have RE4 for the Wii, and it's a fantastic game. RE5 looks like it's going to be even better. Nice to hear that your partner is actually useful.
In other news, i'm going to cry myself to sleep for only owning a Wii.
RE5 is coming out to the Xbox360 and the PS3, or just the Xbox?
Alexradl's Avatar - Comment posted on 07/16/2008 00:03
Alexradl
Dale, you are one lucky man. Those screenshots look great (like always). I can't wait!!!!
Wedge's Avatar - Comment posted on 07/16/2008 00:36
Wedge
I guess that's nice you can instakill the instakillers now. Kneecap->Suplex was the best combo evar in the RE4.
leshrac55's Avatar - Comment posted on 07/16/2008 00:43
leshrac55
Capcom said something weird about the controls maybe "surprising" us later... Maybe there will be some kind of functionality with the rumored 360 motion control device to make it like RE4: Wii? Too much to hope for (probably)?
EternalDeathSlayer's Avatar - Comment posted on 07/16/2008 01:04
EternalDeathSlayer
I could care less about the game being the same as the last one, that's exactly what I fucking want. How could you complain?

And about the lack of strafe: I believe this is a conscious design decision by the developers, used to create a feeling of tension and panic.

I'd say from my experience playing RE4 many, many times that it fucking works.

Also, Dale, you're a lucky man. I'd certainly cut off a nipple for the chance to play this demo. Forget the FF7 remake, this is the only game worth losing a nipple for.

For cereal.
Necros's Avatar - Comment posted on 07/16/2008 01:10
Necros
Even if it's RE4.5, that'd still be great.
Cowboy TTop's Avatar - Comment posted on 07/16/2008 01:21
Cowboy TTop
That's good enough for me. Roll on March 2010 then. I can hardly wait. I just hope Cap
Cowboy TTop's Avatar - Comment posted on 07/16/2008 01:23
Cowboy TTop
Yeah, I was saying, I hope Capcom don't make RE5 achievements as much of a unforgiving nightmare as DMC4's.
Kurtz's Avatar - Comment posted on 07/16/2008 02:38
Kurtz
Well, it took Capcom how many titles to change the formula ? Four/five, not including the remakes ? Re4 was a complete overhaul of stale and old gameplay mechanics, we can allow Capcom to hone the new ones and polish the final product like they did with Re2.
ParaParaKing's Avatar - Comment posted on 07/16/2008 03:27
ParaParaKing
After playing the Wii version of RE4 going back to the old controls sounds like a big step backwards for me.
The Amazing Shenazin's Avatar - Comment posted on 07/16/2008 05:50
The Amazing Shenazin
is it just me or are they toning down the "blackness" of the villagers?
Howward's Avatar - Comment posted on 07/16/2008 07:34
Howward
The villagers not only move in the same way as in RE4, the actual enemies haven't changed at all, they attack you in the same way in the same numbers, right down to the flaming crossbow wielding enemies. Its not like there's a shortage of guns in Africa. In RE4, they slipped them in with the medieval cult setting that they first appeared in. Of course a bunch of weird, laughing robed guys with maces and exploding heads would use Crossbows, because they're fucking nuts.
The wider issue here, because I'm not just whining about an insignificant thing, is that they haven't altered the meat of the gameplay. It's not just similar it's the same.
Its not the biggest issue, RE4 was nothing but fun, and its not going to make me stop buying it. It just seems like bad cycle.
B-Radicate's Avatar - Comment posted on 07/16/2008 08:52
B-Radicate
@flamesofchaos & paraparaking: I think it's a good thing they are "toning down" the controls from the Wii version. Part of the tension in RE4 on GameCube/PS2 was the deliberately slow movement of the aiming reticule. Whipping your gun around in a firefight would clearly make the game easier than ever intended and quite frankly, unscary.
Murumasa123's Avatar - Comment posted on 07/16/2008 09:38
Murumasa123
I dont see the appeal. Don't get em wrong RE4 was incredible and this looks damn fine. But that doesn't make up for the fact that its the bloody same, the bodies fall the same whcih annoys me to no end, they still dissapear and they are so annoying animated.
When the game finally ships i hope they make some real changes...
Char Aznable's Avatar - Comment posted on 07/16/2008 10:34
Char Aznable
More than half of the RE4 experience for me was the claustrophobia-inducing atmosphere and sense of dread around every corner. So if that's still in there, I'm sold. Oh, and epic boss battles.

At the end of the day, I really don't care too much about the enemy animations.
Eschatos's Avatar - Comment posted on 07/16/2008 11:14
Eschatos
If it weren't for the terrible PC port of RE4, I would be excited.
007's Avatar - Comment posted on 07/16/2008 12:34
007
Even a Resident Evil 4.1 would be amazing. I can't wait to play this game when it's released.



But am I the only one that kinda wants to play this on the Wii?

Yes?


alright...
Holyetheline's Avatar - Comment posted on 07/16/2008 16:44
Holyetheline
I totally want to play this on Wii... but I will be fine playing it on 360. This looks so amazing. I can't wait to play it with my girlfriend!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 



see all
Military Madness: Nectaris
Kevin Butler "Moves" from the Future
EA SPORTS MMA
Plain Sight
River City Soccer Hooligans
Just Cause 2 - Tuk Tuk Stunts
Just Cause 2 - Launch
3D Dot Game Heroes: Ekans Confirmed
Ten Minute Taste: 3D Dot Game Heroes
WarioWare D.I.Y. Tutorial Video 2
Try our new video site: vToid.com





Final Fantasy XIII
by Jim Sterling
Pokemon HeartGold / SoulSilver
Calling
Sonic and Sega All-Stars Racing
God of War III
Mega Man 10
Battlefield: Bad Company 2
Review Recap: February 2010
Toy Soldiers



Cute chaotic robot ninja explody fun with Plain Sight
by Hamza CTZ Aziz
Need for Speed World: Race
A mindbending with Poto & Cabenga
Pocket Creatures
Easy Piano
inXile's Hunted
Resident Evil : Zombie Infection (iPhone)
Star Wars: The Old Republic
Frobot
SOCOM 4




Call for entries

New posts Expand all

New to the c-blogs? Read the survival guide
- The Dtoid Army is 60354 strong -







Gather around old man Niero: Destructoid turns four
The most immature thing we've ever done: The Name Game
Get me results: How to solve the JRPG Grind
Only idiots blame the 360 for FF XIII's problems
Four years of Destructoid: A collection of wacky memories
Off-Brand Games: Fighter's History
Why Sonic the Hedgehog 4 will SUCK






tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, El Jefe
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Joseph Leray Matthew Razak
Josh Tolentino
Samit Sarkar
Hollie Bennett Daniel Lingen
Mikey Turvey
   








 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006