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E3 08: Resident Evil 5 hands-on impressions photo

After plowing through two press conferences this morning, I finally got a chance to meet with Capcom to plow through hordes of racially diverse zombies in Resident Evil 5.

If you haven't already figured this out, Resident Evil 5 is beautiful. Of course, Resident Evil 4 was no slouch in the graphics department, but I was pleased to finally get to lay eyes on this stellar looking game in person. The new enemies and locales are a sight to behold in high-definition, and the direction seems even more cinematic than in previous games. I did notice that many of the interactive elements, like barrels, plants, and items, looked like higher resolution versions of the same items in Resident Evil 4. Of course, this game is not final, so these could change.

I managed to play through both of the campaigns that their demo offered. The first one I tried, named Assembly Plant, began in a sun-drenched African village. I was Chris Redfield, watching a public beheading from what I thought was a safe location. Right after the beheading, I was noticed, and countless angry villagers were then ordered to attack me. The other, named Shanty Town, gives several hints to what the co-op play will be like. There are a few you cover me, I cover you moments, and some paths were impassable without teamwork.

Chris reminds me of RE4's Leon in many ways. His control and movements are very similar, and if you've played through RE4, you'll feel right at home after picking up a controller.  Now, RE5's Sheva is nothing like RE4's Ashley. Unlike Ashley, Sheva is happy to provide cover, save your ass, and even heal you when you're down. She can also carry more items, help you solve puzzles, and even team up with you to overcome obstacles. You'll have to bail her out every once in awhile, but for the most part, she's pretty tough, and can hold her own. 

Hit the jump for more details on Resident Evil 5

The gameplay basically boils down to an upgraded Resident Evil 4, and you'll hear no complaints from me about that. As always, zombies are stupid; I watched one with a crossbow continually run toward and into a wall. He posed no threat to me at all, and I managed to walk right by him. Of course, the game is still early, and this was just a demo.

Things got a bit more interesting when I encountered the bag-headed beheader from the demo's opening cinematic. In true Resident Evil fashion, I turned around and there he was, hacking at me with his huge ax. He nearly killed me, but Sheva rushed over to heal me and provide backup. I pumped bag head with plenty of headshots, but he wouldn't go down. And to make matters worse, Sheva was overrun with angry villagers. I was embarrassed when I died, but the Capcom reps let me start again. It was just as fun the second time.

In the other scenario, our chainsaw wielding friend from RE4 is back. This time he's an African villager, and he seems much more aggressive than his RE4 farmer counterpart.  A well-timed barrel shot had chainsaw guy crouching on one knee. I was prompted to run up and hit a button, which caused Chris to land an epic uppercut to Chainsaw's face. The addition of these finishing moves are more than welcome.

I couldn't shake the feeling that I was playing a new chapter of Resident Evil 4. I tried both the Xbox 360 and PS3 demos, and both played very similar to RE4. Chris does manage to turn a bit easier with the left analog stick, and there are some new tweaks for facing another direction, but it still feels like Resident Evil 4. Again, I'm not complaining. The gameplay in RE5 also remains largely true to that of its predecessor, though new finishing moves and cooperative elements have spiced things up. I guess the biggest change is found in the visuals, which were already outstanding, and are sure to get better with time.

It's a shame that we couldn't get our hands on co-op play today, but I have no doubts, after seeing how Chris and Sheva work together, that it will please Resident Evil fans. As far as single-player goes, what I saw so far had me longing to get lost in Resident Evil 5's world. I didn't want my test time to end. 

Be sure to check out the screenshots below.


LAUNCH GALLERY (21 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

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25 comments | showing # 1 to 25

B-Radicate's Avatar
B-Radicate at 07/15/2008 23:44
I am a very jealous man. Spiteful, even.
CelicaCrazed's Avatar
CelicaCrazed at 07/15/2008 23:48
Can they please upload the demo onto PSN and Live or am I going to have to cry myself to sleep??
Rockefellow's Avatar
Rockefellow at 07/15/2008 23:48
In the E3 video, even the enemy movements(walking, getting shot, etc.) looked IDENTICAL to RE4.

Similar is not a bad thing, as you've pointed out; using the last entry with a new setting and HD graphics is not impressing me.

Hopefully it'll turn out nicely. I was really looking forward to this title.
eternalplayer2345's Avatar
eternalplayer2345 at 07/15/2008 23:48
Can I............touch your hands dale?
groebo's Avatar
groebo at 07/15/2008 23:48
i... want... this... now...
[play]RE4[/play]
ahhhh... much better...

can't wait for this one to come out...
T-rav's Avatar
T-rav at 07/15/2008 23:54
"I couldn't shake the feeling that I was playing a new chapter of Resident Evil 4." This is the exact problem I have with RE 5. And for me, it isn't such an easy feeling to shake off. I was watching gameplay, and so much was just too similar.

While I enjoyed RE 4, I was hoping for some natural improvements that could have been made. For example, the animations look nearly identical in RE 5. And I know this issue is overstated, but I was really expecting a strafe function, even if movement was slowed down exponentially. It only seems natural, right? More enemies generally means a need for greater freedom of movement. It may sound like a broken record, but Chris is a soldier. What else can Chris not do while walking? Life has got to be rough for the poor guy.
flamesofchaos's Avatar
flamesofchaos at 07/15/2008 23:55
So I guess the aiming is downgraded from the RE4 Wii edition.
Mirax's Avatar
Mirax at 07/16/2008 00:01
Sounds very, very good. I have RE4 for the Wii, and it's a fantastic game. RE5 looks like it's going to be even better. Nice to hear that your partner is actually useful.
In other news, i'm going to cry myself to sleep for only owning a Wii.
RE5 is coming out to the Xbox360 and the PS3, or just the Xbox?
Alexradl's Avatar
Alexradl at 07/16/2008 00:03
Dale, you are one lucky man. Those screenshots look great (like always). I can't wait!!!!
Wedge's Avatar
Wedge at 07/16/2008 00:36
I guess that's nice you can instakill the instakillers now. Kneecap->Suplex was the best combo evar in the RE4.
leshrac55's Avatar
leshrac55 at 07/16/2008 00:43
Capcom said something weird about the controls maybe "surprising" us later... Maybe there will be some kind of functionality with the rumored 360 motion control device to make it like RE4: Wii? Too much to hope for (probably)?
EternalDeathSlayer's Avatar
EternalDeathSlayer at 07/16/2008 01:04
I could care less about the game being the same as the last one, that's exactly what I fucking want. How could you complain?

And about the lack of strafe: I believe this is a conscious design decision by the developers, used to create a feeling of tension and panic.

I'd say from my experience playing RE4 many, many times that it fucking works.

Also, Dale, you're a lucky man. I'd certainly cut off a nipple for the chance to play this demo. Forget the FF7 remake, this is the only game worth losing a nipple for.

For cereal.
Necros's Avatar
Necros at 07/16/2008 01:10
Even if it's RE4.5, that'd still be great.
Cowboy TTop's Avatar
Cowboy TTop at 07/16/2008 01:21
That's good enough for me. Roll on March 2010 then. I can hardly wait. I just hope Cap
Cowboy TTop's Avatar
Cowboy TTop at 07/16/2008 01:23
Yeah, I was saying, I hope Capcom don't make RE5 achievements as much of a unforgiving nightmare as DMC4's.
Kurtz's Avatar
Kurtz at 07/16/2008 02:38
Well, it took Capcom how many titles to change the formula ? Four/five, not including the remakes ? Re4 was a complete overhaul of stale and old gameplay mechanics, we can allow Capcom to hone the new ones and polish the final product like they did with Re2.
ParaParaKing's Avatar
ParaParaKing at 07/16/2008 03:27
After playing the Wii version of RE4 going back to the old controls sounds like a big step backwards for me.
The Amazing Shenazin's Avatar
The Amazing Shenazin at 07/16/2008 05:50
is it just me or are they toning down the "blackness" of the villagers?
Howward's Avatar
Howward at 07/16/2008 07:34
The villagers not only move in the same way as in RE4, the actual enemies haven't changed at all, they attack you in the same way in the same numbers, right down to the flaming crossbow wielding enemies. Its not like there's a shortage of guns in Africa. In RE4, they slipped them in with the medieval cult setting that they first appeared in. Of course a bunch of weird, laughing robed guys with maces and exploding heads would use Crossbows, because they're fucking nuts.
The wider issue here, because I'm not just whining about an insignificant thing, is that they haven't altered the meat of the gameplay. It's not just similar it's the same.
Its not the biggest issue, RE4 was nothing but fun, and its not going to make me stop buying it. It just seems like bad cycle.
B-Radicate's Avatar
B-Radicate at 07/16/2008 08:52
@flamesofchaos & paraparaking: I think it's a good thing they are "toning down" the controls from the Wii version. Part of the tension in RE4 on GameCube/PS2 was the deliberately slow movement of the aiming reticule. Whipping your gun around in a firefight would clearly make the game easier than ever intended and quite frankly, unscary.
Murumasa123's Avatar
Murumasa123 at 07/16/2008 09:38
I dont see the appeal. Don't get em wrong RE4 was incredible and this looks damn fine. But that doesn't make up for the fact that its the bloody same, the bodies fall the same whcih annoys me to no end, they still dissapear and they are so annoying animated.
When the game finally ships i hope they make some real changes...
Char Aznable's Avatar
Char Aznable at 07/16/2008 10:34
More than half of the RE4 experience for me was the claustrophobia-inducing atmosphere and sense of dread around every corner. So if that's still in there, I'm sold. Oh, and epic boss battles.

At the end of the day, I really don't care too much about the enemy animations.
Eschatos's Avatar
Eschatos at 07/16/2008 11:14
If it weren't for the terrible PC port of RE4, I would be excited.
007's Avatar
007 at 07/16/2008 12:34
Even a Resident Evil 4.1 would be amazing. I can't wait to play this game when it's released.



But am I the only one that kinda wants to play this on the Wii?

Yes?


alright...
Holyetheline's Avatar
Holyetheline at 07/16/2008 16:44
I totally want to play this on Wii... but I will be fine playing it on 360. This looks so amazing. I can't wait to play it with my girlfriend!
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