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Pure is Disney Interactive Studio's take on off-road ATV racing. It was developed by Brighton, England based Black Rock Studio, who you might know better as Climax Racing, the creators of Moto GP and ATV Offroad Fury. They built upon their experiences to create one pretty stellar racing experience.

The first thing I noticed about Pure was its stunning visuals. Everything from the lush vistas to the vehicle models impressed, and the levels seemed to go on for miles. Players speed their 4-wheeler over huge jumps and through realistic looking mud and dirt. 

The main mode of the game is called the Pure World Tour. It covers seven locations across the world, including New Zealand, Thailand, Italy, and US locations like California. All the stages were developed with a focus on "verticality," with a preference on large changes in height and jumping options. They want to make sure your ATV gets some serious air. 

Pure isn't straight racing. You perform tricks to acquire "boost." Boost can be used to increase your speed or perform tricks. To start, you can only perform jumping tricks by hitting one button. But, as your boost level increases, other buttons will be added to increase your options. It's dynamic, so if you use boost to blow past an opponent, you might not be able to use that high-level trick yet. If you do manage to jump high enough to do that trick, you're rewarded with a refilled boost meter. Creative combinations of boosting and tricks are needed to win the race.

Pure has a deep vehicle customization mode. ATVs can be built from the ground up using almost 70,000 different part combinations. It's not just stats; all of the part changes are represented visually. It was quite impressive to see each part come together, piece by piece, in real time, to create a vehicle. Of course, if you're not concerned with individual parts, a recommended vehicle can be put together, and then you can customize it to taste. 

In my hands-on session, the racing felt great. It took me about a lap to get used to the jumping, which is done by pulling back and then flicking forward the analog stick. After awhile, it felt intuitive, and probably more realistic than assigning jump to a button. In the jumps, holding down a button and any of eight directions on the d-pad initiated a trick. After jumping and starting a trick, you have to worry about your landing. It took me awhile to get right, but was quite fun once I got it down. Handing the controller back to the Disney rep, I really got to see how some experience helped to pull off some crazy tricks. 

While always a racing fan, I've always leaned towards cars over bikes and ATVs. That has definitely changed after spending time with Pure. I really got the sense that learned skills and practice would eventually pay off, and that victory would feel rewarding, and not lucky. On top of this solid racing experience, Pure is pure eye candy.

I look forward to September of this year, when Pure will launch for the Xbox 360, PS3, and PC. 

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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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17 comments | showing # 1 to 17
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-PL-'s Avatar - Comment posted on 07/18/2008 11:57
-PL-
Seems like SSX on ATV's. I loved SSX (tricky).
AgentMOO's Avatar - Comment posted on 07/18/2008 11:59
AgentMOO
I find all the head nodding disturbing
Jordan Devore's Avatar - Comment posted on 07/18/2008 12:01
Jordan Devore
Just yesterday I was playing Tricky and remembered how much fun it really is. Can't wait for Pure.
David Boring's Avatar - Comment posted on 07/18/2008 12:13
David Boring
i hated the preview trailer, those stunts just look stupid
Cheeburga's Avatar - Comment posted on 07/18/2008 12:14
Cheeburga
I want to play Freekstyle 2...
RonBurgandy2010's Avatar - Comment posted on 07/18/2008 12:21
RonBurgandy2010
Nothing will ever be able to beat SSX 3. Nothing.
Justice's Avatar - Comment posted on 07/18/2008 12:28
Justice
Wheres Mickey?
-PL-'s Avatar - Comment posted on 07/18/2008 13:40
-PL-
You can play counter strike in PS3.
Alexradl's Avatar - Comment posted on 07/18/2008 14:18
Alexradl
It was weird seeing the Disney logo before a trailer like that. I'll never be able to take the game seriously. They need to change their name if they are going to continue publishing games like these.
Blue Ryd3r's Avatar - Comment posted on 07/18/2008 15:27
Blue Ryd3r
This really isnt my kind of game, although I will admit it looks really good. I'm just a little confused with the Disney thing. They usually do the cute Micky stuff and thats cool if they want to branch out but where is the press reales that said they wanted to do that?
Tiff's Avatar - Comment posted on 07/18/2008 15:31
Tiff
That shit is fuckin' CASH
evil costanza's Avatar - Comment posted on 07/18/2008 15:38
evil costanza
looks great but the Disney logo almost kills the game for me ;P
evil costanza's Avatar - Comment posted on 07/18/2008 15:39
evil costanza
somehow it reminds me of Downhill Domination
RonBurgandy2010's Avatar - Comment posted on 07/18/2008 15:45
RonBurgandy2010
@ evil costanza
That and SSX 3, which it can never hope to be even close to being as good as. Ever.
mistic's Avatar - Comment posted on 07/19/2008 00:43
mistic
This is like the race-mode in Transworld Snowboarding on the good ol' XBOX :-)

There it resulted in some serious time-attack-action :-)

This might be really good :-)
Velt's Avatar - Comment posted on 07/19/2008 10:19
Velt
looks cheesy.
Y0j1mb0's Avatar - Comment posted on 07/20/2008 10:03
Y0j1mb0
What Grim said..
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