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When Namco Bandai’s RPG Eternal Sonata came out last year I didn’t pick it up. The concept about the story taking place in dying composer Frederic Chopin’s fever induced dreams sounded really cool, sure, but I had plenty of other RPGs to play through at the time. That, along with some of the mixed reactions I was hearing about it prompted me to wait a while until the price dropped.
Then, news about a PlayStation 3 port with additional features started popping up, so I figured that would be the thing to wait for. Although it was originally rumored to be coming out at the beginning of this year, Namco Bandai got quiet on the subject of a release date and we haven’t heard much on the subject in a while. Finally, though, there is a (rather vague, actually) release date to look forward to: the good ole standby of “fall.” The following are the extras we can expect to see in the PS3 version of Eternal Sonata.
- New quests, battles and events.
- New characters: Crescendo and Serenade can now join your party. You can also change the characters’ default outfits.
- New music: Expanded Chopin soundtrack?
- Multiple endings apparently depending on which characters you pick.
- There’s also some mention of 2-3 player co-op in battles. Since I never played the original I’m not sure if this is actually new or not, but I don’t remember hearing anything about it.
Sounds good to me. Adding more content is certainly a good way to entice late adopters. Check out the gallery for some screens and hit the jump to check out another trailer.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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The dialog were unbearable. The game designer seized every opportunity he could through unsolicited character monologues to patronizingly lecture me with campy pseudo-philosophy.
As usual with many JRPGs, while the story's premise began promisingly, it eventually degenerated into weird, unintelligible, and convoluted plot points that would not make it past the first draft stage in Western story telling.
I agree with Aritas that the cutscenes were needlessly moral-heavy (and there seemed to be a different life lesson in each one), but I really enjoyed the game despite that. The plot could have used a little more interactions between the main characters, especially Polka and Allegretto; their relationship is pretty pivotal towards the end, and it's not built up anywhere near enough.
I played a bit of it at my cousin's house when he rented it a few months back. I thought it was cute, gorgeous, and found the co-op battles fun. I will pick up this PS3 update in autumn.