One of the games Nintendo really wanted to sell at their press conference was Wii Music. Nintendo’s game of invisible instruments seems to pale in comparison to the more competitive music games like Rock Band and Guitar Hero. Today, Shigeru Miyamoto talked to multiplayerblog about why consumers should want to own Wii Music over the new music offerings from Harmonix and Neversoft:
What I find what is fun about music [games] is when you really get into a good rhythm and you have a great time performing. But the challenge is then, how do you do that in a way where people don’t have to worry about hitting the wrong note or making a mistake? So, that’s really been our focus with designing Wii Music.
So, the fact that
Wii Music will provide us with the opportunity to act like we’re playing a game is the reason why we should gravitate towards the title? I’m sorry, but the idea seems to be lost on me. I realize every game doesn’t have to be competitive, but at the same rate, there has to be something
present that is more engrossing than our own imaginations. I understand the sentiment when relating it to the uber-casual gamer, but for everyone? I guess we'll have to see later when we get our hands on it.
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I'm confused too...so instead of hitting the correct colored button, I just waggle? But because its not supposed to be competitive, any old waggle motion will do?
So, what's the point? Because if it's just random, penalty-free waggling with no type of reward either, then where is the fun?
Kind of like Mario Party.
You know, like the Wii?
In practice I think it'll be like a jukebox you have to crank to keep the music playing. You don't have to be exceptionally rhythmic, you just have to keep cranking at a reasonable pace.
It sounds like they're just going to make the margin of error so big that it goes from 'are you doing the right things at the right times' to 'are you doing things'
The guitar hero corollary would be a controller where the entire neck was just one button and you only had to strum on 45% of the notes.
Nintendo has jumped the shark.
It's good to learn something new every day though I guess
Is Miyamoto saying that basically he wants to make games that have no challenge at all? Most of the fun of Guitar Hero and Rock Band is that you improve your game. You get better at it, and there's a level of satisfaction in completing the game. Basically what Miyamoto wants is for you to have something to do with your hands while music is playing in the background.
whee.
100% agreement. Might as well just buy a song and lip sync to it. That's about the same difficulty level as this crap will provide.
After how I struggled like crazy just to get past the Easy level on GH3, I love that I can now play songs on Expert mode. There's a great sense of satisfaction in seeing yourself become better. Probably the greatest satisfaction was finally being able to use that damned fifth button.
Wii Music looks like it will totally suck balls. I will definitely be adding Rock Band 2 and GH:WT to my Wii collection. I promise that Wii Music will never enter my house.
But yeah, like Wii Fit, Speak, and the rest, I'm not too interested.
I can see people wanting a more Guitar Hero-like way to play with it. Have some song play, hit the notes at the right time ... A freeform challenge -- "I am going to learn to play Bouree" -- is just as fun for me, though.
You know, that it doesnt take as much effort and is just a way of letting people pretend they're doing it without really doing it.
Wii Music seems to just be trying to capture that feeling when some of us first play Guitar Hero with our friends, more of the communal aspect, where were playing just to be playing a song with our friends.
Im interested but far from convinced that this will work.