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E3 08: MGS4 on Xbox 360? Ask Konami, suggests Microsoft
5:03 AM on 07.15.2008, Jim Sterling![]() Continue: More E3 stories ![]()
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living the dream since March 16, 2006 |
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#1- The game was programmed around the PS3s structure, a good portion of the game would need to be recoded in order to function properly on the 360
#2- Multiple discs. If Kojima would want to preserve the games quality (which he was adminant about) then when porting it over to 360, the game would be around a 4 or 5 disc long game and possibly longer due to core data that would need to be on every disc.
#3- Pre-rendered footage. All of MGS4's cutscenes are done completely with the in game engine, one way the 360 version could get around multiple discs would be to use pre-rendered cutscenes.
#4- Audio quality. Once again, if they needed to get around a multi-disc game then all of the audio for MGS4 would need to be signifigantly compressed. And trust me, once you play MGS4 on surround sound for PS3 sound on every other game just sounds terrible.
#5- Game content. The game has large amounts of Playstation and Macintosh content all through the game, these items would need to be taken out and subsequently replaced.
So basically all I can say is that MGS4 on the 360 is possible but not feasible due to the amount of work that would need to go into making the game. And even if it did come out for 360, you'd end up getting either a multi-disc behemoth that would wreck your 360's jet engine disc drive OR you'd end up getting a super compressed and therefore inferior version of the game.
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On a side note. FF-13 to 360 doesnt break my heart that much mainly because its coming out for 360 to a semi-limited audience. Which means the game is simply going to be ported, and name one good thing that comes out of porting.,