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E3 08: Incredible Prince of Persia developer walkthrough photo

If you are at all interested in the new Prince of Persia, you really need to hit the jump immediately and watch Part 1 and Part 2 of the developer's walkthrough that was shown off at yesterday's Ubisoft press conference. I was completely blown away by what I saw.

In the level shown, the developer talked about wanting to show off three specific things: the acrobatics, the use of your partner Elika, and the fighting mechanic. The acrobatics are very similar to the old Sands of Time trilogy, but this time they look a lot tougher. Since the game is completely non-linear, finding ledges to grab onto and walls to run across is pretty tough. The fighting looked similar as well, but is deepened by some amazing combo moves that you and your partner can do. (In a cool statement, the developer mentioned he wanted every battle in the game to feel like a well-designed boss fight.) What left me impressed the most, though, was the creative uses of your partner, Elika.

In the game, the Prince cannot die. I know that sounds lame, but here me out for a second. Instead of dying, every time you fall of a ledge or miss a jump, Elika grabs your hand and pulls you  into a ball of light, warping you back to the latest "checkpoint." It is obviously only used as an aesthetic thing, but it feels smooth and is a nice replacement for the time mechanic from the older games in the series. In addition to saving you from death, Elika is a great partner in that she will always assist you throughout the game -- be it with puzzles or fighting giant beasts. Even little touches like the way she grabs your hand and flings you in the air during a double jump make you feel like she is always there to help. As an added bonus, the developer mentioned Elika will never fall behind of get in the way. Sounds like the perfect partner in what really amounts to a glorified escort mission to me!

Prince of Persia is scheduled to be released this holiday season. Please click on the jump RIGHT NOW to view the lengthy gameplay demos. They are truly incredible and you won't be disappointed.




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34 comments | showing # 1 to 34

linuxguy's Avatar - Comment posted on 07/16/2008 12:49
linuxguy
the free roam part reminds me of assassin's creed
is the sands of time team doing this?
Wedge's Avatar - Comment posted on 07/16/2008 12:57
Wedge
Coming for PC too I hope? I love that this seems to be heavily focused on acrobatics and exploration, which was my favourite part of the PoP games by far.
king3vbo's Avatar - Comment posted on 07/16/2008 12:58
king3vbo
The fighting blew me away
CookieMonster's Avatar - Comment posted on 07/16/2008 12:59
CookieMonster
This game looks absolutely gorgeous. What I liked most about the gameplay trailer was how much focus was in the acrobatics and jumping instead of the fighting, it's good to see PoP coming back to it's roots.

It's definitely on my watch list of games to buy!
Count Grishnack's Avatar - Comment posted on 07/16/2008 13:02
Count Grishnack
Totally agree with the "gamers don't need the 'you fail. continue?'" screens anymore.

The game looks pretty rad.
Tash's Avatar - Comment posted on 07/16/2008 13:09
Tash
I gave up on Prince of Persia after playing 30 minutes of Warrior Within. I'm happy to say that I'm interested again.
BigPopaGamer's Avatar - Comment posted on 07/16/2008 13:09
BigPopaGamer
I WANT NOW!
MuddBstrd's Avatar - Comment posted on 07/16/2008 13:10
MuddBstrd
Oh my god the new Prince is sexy. *fans self* I do believe I have the vapors!
SZZR's Avatar - Comment posted on 07/16/2008 13:22
SZZR
OMG preordered
ParaParaKing's Avatar - Comment posted on 07/16/2008 13:33
ParaParaKing
This looks incredibly amazing. Can't wait.

Oh, I still need the Game Over, you suck screen.
Chaoticwolf's Avatar - Comment posted on 07/16/2008 13:38
Chaoticwolf
I do like the art direction, the combat seems stylish, and the aerobatics are definitely looking good. I like this non-linear approach as well.

The only thing I see wrong here is the whole "you can't die" thing. Sure, it's great that Elika saves you and whatnot, it's definitely cool-looking. But it feels like I can go anywhere without fear. So I dunno, we'll see as time goes on.
Alexradl's Avatar - Comment posted on 07/16/2008 13:44
Alexradl
I love the new art direction and gameplay elements. I can't wait!
greeneggsnsam's Avatar - Comment posted on 07/16/2008 13:49
greeneggsnsam
Uncharted?

The voice actor is either the same or very similar, and same for the jumping and stuff. Also, female companion that isn't super annoying.
adultswim810's Avatar - Comment posted on 07/16/2008 13:50
adultswim810
this just went from intriguing to HOLYFUCKINGWANT
beanman101283's Avatar - Comment posted on 07/16/2008 13:50
beanman101283
"But it feels like I can go anywhere without fear."

For me, that makes me even more excited. I don't like getting frustrated in games, the challenge isn't what I'm interested in anymore. While I don't like a game with zero challenge at all, I'm more interested in the story, setting, and characters.

Purely subjective of course, but there you go.
loki d20's Avatar - Comment posted on 07/16/2008 13:52
loki d20
Definitely the best game I've seen so far from E3.
Garbz's Avatar - Comment posted on 07/16/2008 14:08
Garbz
This iteration of PoP looks damn fine. Can't wait to get my hands on this.
Mig29's Avatar - Comment posted on 07/16/2008 14:11
Mig29
Finally a good platformer for the 360! I've been drowning in shooters for the past year and I'm tired of them. The 360 definitely needs some more variety in their mature games.
KyleGamgee's Avatar - Comment posted on 07/16/2008 14:16
KyleGamgee
Oh hells yes.

I loved the PoP games. Looking forward to this one too.

EEEeeee!
ThunderHeartXI's Avatar - Comment posted on 07/16/2008 14:30
ThunderHeartXI
I concur with Adultswim810. I went from 'Hey, this looks sort of interesting' to 'DOWANTDOWANTDOWANT'
manta's Avatar - Comment posted on 07/16/2008 14:35
manta
@Chaoticwolf

You can compare it to checkpoints ala Gears of War or Resistance. Instead of having a screen pop up asking you if you want to reload at the nearest checkpoint, the game simply does it for you, and seamlessly I might add.

It's no different than clicking "Continue."
bVork's Avatar - Comment posted on 07/16/2008 14:52
bVork
In the Gamespot stage show, they elaborated a bit on how the 'save me' system applies to the combat. When you fuck up and 'die' you just get saved and get right back into the fight, but your enemy regains health. He compared it to BioShock's Vita-Chambers, but neglected to mention that BioShock had absolutely zero penalty for dying. It looks like 'dying' in Prince of Persia will penalize you enough that it's impossible to just power through the game.
Big Z's Avatar - Comment posted on 07/16/2008 15:44
Big Z
I was utterly blown away. I was a big fan of Sands of Time, but found it had more than its fair share of trial-and-error gameplay that resulted in serious frustration and controller abuse. This new direction for the Prince of Persia series that maintains the spirit of the game and tones down the controller-killing rage has got me very excited. This may be one of the few games I've considered purchasing for my PC since Age of Conan.
Zuna's Avatar - Comment posted on 07/16/2008 16:34
Zuna
I think it looks like a xbox game. I didn't like
the art direction nor the sporadic movements of the characters. Like how the jumped from here to there, there seemed to be no rules for how you could jump.
KMCC's Avatar - Comment posted on 07/16/2008 17:18
KMCC
This art style looks really nice.

That purification scene was very Okami.
Sharpless's Avatar - Comment posted on 07/16/2008 17:52
Sharpless
Looks interesting. I'm not sold on it, but it seems promising.
WhoAskedForSocks's Avatar - Comment posted on 07/16/2008 18:50
WhoAskedForSocks
I like the philosophy behind the combat. The fights in The Sands Within got a bit formulaic after a while. It's also neat that the hunter stopped the player in the middle of an action. Even if that is completely scripted, it's cool to see platformers where the enemies don't appear to simply be waiting for the player to engage them. The developers clearly have some direct influences on their art direction (Okami and ICO spring to mind pretty instantly), but it looks like they're putting some life into a series I think a lot of people tuned out.
The Amazing Shenazin's Avatar - Comment posted on 07/16/2008 19:37
The Amazing Shenazin
I'm sure some people will accuse it of being too easy (like they did with the vita chambers in Bioshock)
Edco's Avatar - Comment posted on 07/16/2008 21:00
Edco
Looking pretty sweet to me. Such a style diversion, but in a good way!
Batthink's Avatar - Comment posted on 07/17/2008 02:26
Batthink
@ Chaoticwolf;

It's either going anywhere without fear and doing cool things, or trying to do cool things and dying more often (and not progressing fluidly).

Trauma Center is a good example where I could only do one or two successful operations first time without failing. I felt damn sure it would be better if I could have the confidence to do something first time, without being hesistant about getting slapped by approaching a section incorrectly.
kawitchate's Avatar - Comment posted on 07/17/2008 04:09
kawitchate
checklist time!

- it's got the teammate jump help ripped straight from TMNT (an Ubisoft game)
- combat that is ripped straight from Assassin's Creed (not surprising since it's using the same engine, but thank god it looks way more polished and cinematic)
- "bring color back to the world" theme from Okami
- Prince voiced by Altair/Nathan Drake

with all the copying and rehashing going on, i should hate this game... but i absolutely LOVE it so far. the only minor detail i haven't liked - the prince sounds like a smart-ass and i don't think they needed that (but i guess that's par for the course when you're the PoP).

most anticipated game of Fall/Winter 2008 for me.
Swifty64's Avatar - Comment posted on 07/17/2008 04:53
Swifty64
Why would a prince of PERSIA have an American accent?
Druid 01's Avatar - Comment posted on 07/17/2008 16:05
Druid 01
i'm also not a fan of the new voice of this prince, doesn't seem to fit well, however i'm really fucking excited that they decided to go back to the non-linear style that warrior withing had.
hpv's Avatar - Comment posted on 07/23/2008 00:38
hpv
It's really amazing how bad this game looks. Can't stand the art direction and the stupid AI assist moves look retarded.
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