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E3 08: Hands-on with Mega Man 9 photo

I want to marry this game.

I don't know if that is legal or even morally right -- ya' know, marrying a videogame -- but I would like to spend the rest of my life with Mega Man 9. Which sounds better? Mega Man Concelmo or Chad 9?

Anyway, sorry about the slightly perverted distraction. I was going to try to save my excitement for this Capcom masterpiece-in-the-making until after the jump, but I can't hold back my adoration.

Obviously you know how I feel. Hit the jump to find out why.

Granted, I have not seen everything at E3 yet -- Resident Evil 5 and MadWorld are behind closed doors -- but as of now I am calling Mega Man 9 my Game of the Show.

Crazy, right? It's 2008 and I am giving a remarkably 8-bit game -- the ninth in a classic series -- my vote for Game of the Show? What is wrong with me?

First off, if you are not a fan of retro games, this hands-on might not be for you. No matter how much I try explain how amazingly brave, yet stunningly beautiful Mega Man 9 is you will most likely never understand. Which is fine. I respect that. I just really wish you would give this classic homage a chance to win you over.

Unfortunately, only two of the eight Robot Master levels were available to play. Of course I was bummed about that, but there was so much goodness packed into just two levels that I had no choice but to walk away perfectly content.

A lot of controversy has come from the 8-bit look of Mega Man 9. Some people (me included) are looking at the game as a work of nostalgic art, others (not me) look at it as a lazy effort that should have been upgraded to fit the technological standards of today. To those people, I say "YOU ARE CRAZY!" Okay, that was harsh. I apologize. But playing Mega Man 9 with such an old style of graphics is one of the main reasons the entire experience is so precious!

Even though it is almost impossible to distinguish the graphical difference in early Mega Man 2 with Mega Man 9, two small differences stand out that actually improve on the overall presentation. First and foremost, the 8-bit graphics of Mega Man 9 look remarkable when blown up on a high definition television. Unlike what happens when I try to hook up my original NES to a plasma, the sprites in Mega Man 9 are crisp and colorful with no blur to be found.

Also -- and this is noticeable right away -- there is no slowdown. While the early Mega Man games pushed the Nintendo Entertainment System to the limit, Mega Man 9 is obviously a drop in the bucket in terms of how much power it is pulling out of the console it is running on. Because of this, the game runs silky smooth, even when giant enemies are filling the screen!

Mega Man 9 will eventually be released on WiiWare, XBLA, and PSN, but the build Capcom was showing off was the one for WiiWare. Not surprisingly, the Wiimote is help sideways to control all the action, with the 1 button shooting Mega Man's blaster and the 2 button allowing him to jump. By pressing the + button, the weapons and energy tank screen is accessed. The first time I did this I was met with a surprise I had no idea was included in the game: RUSH!

That's right; Mega Man's robot dog companion is back in Mega Man 9. The demo I played only had the Rush Spring available, but a few different forms will make an appearance in the final game. Exciting stuff for retro fans everywhere!

It goes without saying that the two levels available to play -- Plug Man and Concrete Man -- were hard. Really hard. In fact, I didn't beat either level in the extended time I had to play (although I did make it to the very well-designed bosses). While this usually makes people angry and frustrated, it just made me love the game even more. Mega Man 9 is a humbling experience.

Of course, all of the normal retro challenge trappings are evident: enemies appearing in front of you the minute you try to jump across a bottomless pit, platforming sequences that would make even the most skilled gamer shed a tear. But, Mega Man fans, be prepared to be really happy: in Plug Man's stage, the classic blocks that appear and disappear make a glorious return (including the classic sound effect). I think I actually giggled like a school girl when they showed up (even though I died numerous times trying to get across them).

Strangely enough, I actually felt that Mega Man 9 was the toughest Mega Man yet! For example, in Concrete Man's stage, I encountered a giant mechanical elephant that shoots a large red ball out of its snout. Since its ball is indestructible, I had to jump in between it and the elephant in order to damage the enemy. Since the ball moves quickly back and forth, this was a pretty challenging feat.

After finally defeating the miniboss, I continued on, only to find another elephant on the next screen, this one with a ball that bounces! Laughing to hide my stress, I finally managed to destroy this second mechanical beast. Well, lo and behold, a third elephant appeared, this one more powerful, faster, and ... over a bunch of bottomless pits! Yeah, it's almost impossible to conquer, especially given the fact that you start at the beginning of the level every time you die! Like with all things in life, though: the bigger the challenge, the greater the reward. Getting past a sequence in Mega Man 9 is on of the most satisfying things I can recall in recent gaming memory.

I could go on and on about how much I adored Mega Man 9. I don't say this very often, but the game was a perfect experience for me. From the music to the level design, everything was designed with such courageous, artistic care. Playing Mega Man 9 is truly like going back in time almost twenty years and being a kid all over again.


LAUNCH GALLERY (20 IMAGES)
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68 comments | showing # 51 to 68

Rational_Jesus's Avatar - Comment posted on 07/16/2008 23:20
Rational_Jesus
I'm really excited for this game. The one thing that confuses the shit out of me is why today's young'ins are hating on it. 8-bit graphics were clearly an artistic choice. Why is the idea of continuing classic games in the style which they were originally developed in considered lazy? It's not that I don't appreciate a game being looked at in a critical manner, but when they say shit like that, they sound like they're fucking idiots without a clue.
KMCC's Avatar - Comment posted on 07/16/2008 23:56
KMCC
I really hope this starts a resurgence of new 8-bit and hopefully 16 bit games.

Everybody buy this to send a message.
bluezbreak's Avatar - Comment posted on 07/17/2008 02:04
bluezbreak
Awesome, I was worried about rockman9 being able to retain the same amount of difficulty as its predecessors. Instant buy for me!
Char Aznable's Avatar - Comment posted on 07/17/2008 07:35
Char Aznable
I'm incredibly happy to learn that it's coming to XBLA, since I previously thought it was Wii-only. GREAT news.
Demtor's Avatar - Comment posted on 07/17/2008 07:59
Demtor
I'm just so stoked I don't have to own a Wii to get a chance to play this. Thank God for that!
MiOdd's Avatar - Comment posted on 07/17/2008 08:13
MiOdd
Chad 9 wins with another AMAZING write up!
protomark's Avatar - Comment posted on 07/17/2008 08:37
protomark
what? didn't people complain about megaman 6? isn't this the same deal?

i don't get it. time-warps are confusing.
Bizznet's Avatar - Comment posted on 07/17/2008 08:42
Bizznet
Yeah, get it on the 360. And play Mega Man 9 using THE XBOX 360 D-PAD! MUAHAHAHAHAHAAAA!
AgentMOO's Avatar - Comment posted on 07/17/2008 08:51
AgentMOO
I have a raging clue for this game
puddleglum's Avatar - Comment posted on 07/17/2008 08:52
puddleglum
Chad's comment about the no-slowdowns thing got me thinking. What exactly is meant when they say the game is "8-bit"? Did they confine themselves to the hardware capabilities of some particular 8-bit system, or does it really just mean, a game with retro graphics and sound reminiscient of old NES games? If they're loading up the screen well beyond what would be possible on NES, then its really more like finding out what it would be like to play video games on a system with a 2 GHz processor and 2 KB of video RAM. With all that said, I can't wait for this one. MM3 is still one of my favorite games of all time.
jrwolv's Avatar - Comment posted on 07/17/2008 09:11
jrwolv
I'm guessing it's classic controller compatible? I just like the feel of it better than using the WiiMote. The fact that it doesn't lag has me pumped. The eight-bit looks stunning. I'm just a little disappointed that it will be coming out on XBLA and PSN (though I have a 360).
necrozen's Avatar - Comment posted on 07/17/2008 09:44
necrozen
Man, I'm so glad to hear this game is hard. I was afraid that the fact that many gamers these days are whiny emo kids (WAH I HAVE TO START AT THE BEGINNING!! WAH) would influence their gameplay decisions. But they didn't. Good for them.

My advice to the crybabies is don't buy it. Capcom doesn't need your money. There will be plenty of people craving a challenge that will make up for it.
killias2's Avatar - Comment posted on 07/17/2008 10:20
killias2
I'll buy two copies for every person here who complains about the art style.
Blind assassin's Avatar - Comment posted on 07/17/2008 14:46
Blind assassin
Sounds like it's scrotum explodingly hard. Hopefully brushing up with X2 will be enough to keep me from wanting to rip the game out of my Wii and then jumping off a skyscraper so that I can claim to have beaten all the bosses in about 15 seconds.
SWE3tMadness's Avatar - Comment posted on 07/17/2008 14:48
SWE3tMadness
Nintendo, take notes:

THIS is a "core" game. Not Wii Resort.
BattyAdroit's Avatar - Comment posted on 07/18/2008 01:05
BattyAdroit
I don't get the "lazy" graphics argument.

Coming from someone who frequently paints in an 8-bit style, I can tell you, it takes a lot more thought and effort to imagine how something can look it's best (and believable) as a retro image, as opposed to using gradients, masks, layer-styles, filters and every other modern Adobe tool we take for granted.

TLDR: Emulating retro style isn't lazy, or easy. Try coding awesomeness on a Commodore PET and see how far you get.
Hitogoroshi's Avatar - Comment posted on 07/18/2008 09:42
Hitogoroshi
Generic Dude won the thread. Why are you guys even posting?
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