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E3 08: Hands-on with de Blob  photo

de Blob is de bomb.

Yes, I know that "de Blob is de bomb" is neither clever nor funny. I was amusing myself all week saying it and I just had to get it out of my system. Sorry.

de Blob is a new Wii platformer coming out in September from THQ and I really hope it ends up being a hit. Sadly, after playing it, I immediately awarded it my "Zack & Wiki award of E3": a game with an amazing concept and addictive, creative gameplay that will most likely only reach cult status and not sell well overall.

Hopefully, though, my gut feeling is wrong and more people give this hidden gem a chance. de Blob is easily one of the best games I played at last week's E3.

Hit the jump to find out why de Blob is so great.

Nothing against the game, but I have to say I am not a big fan of the title. de Blob is fun to say, but the more you try to use it seriously in a sentence the more it makes you sound ridiculous. Many people asked me on the show floor "So, Chad, what was your biggest surprise at E3?", to which I responded "Um ... de Blob?" This answer usually resulted in either a confused look or the person just turning around and walking away altogether.

Bad name choice aside, though, de Blob is an absolute blast to play and one of the best experiences on the Wii.

In the game, you play as a little round ball of paint (a blob, if you will) that must journey around many different levels to bring color to a black & white world. If I had to compare it to other games, I would say it is a strange mixture between Super Mario Galaxy, Rocket: Robot on Wheels, and Katamari Damacy. I don't know about you, but that just might be the best combination of games ever!

Here is the basic premise: using the analog stick on the nunchuk, players control de Blob as he rolls around the world. By holding down the "A" button a compass ring appears around your character and shows you the location of key treasures and challenges (these are your goals). To progress through the game you have to complete challenges handed to you by some wacky characters to unlock new levels and to access secret areas.

To jump, you quickly swing the Wiimote and de Blob will leap in whatever way he is facing. I know, swinging the Wiimote each and every time to jump sounds like a chore, but it really isn't; it only takes a quick flick and becomes second nature before you know it.

In addition to moving and jumping, de Blob can also lock on to almost anything using the "Z" button. After doing this and swinging the Wiimote, de Blob will perform whatever action is necessary. If he is locked on an enemy, flicking the Wiimote will have him attack; if he is locked on a switch, flicking the control will activate it. It's a simple premise, but is perfectly utilized and very easy to pull off.

Each level -- of which there are many -- is gigantic, with many different challenges scattered throughout. Even better, the challenges are completely varied and never get boring (at least, they didn't in the limited amount of time I had with the game). The THQ rep I was talking to said there would be around 25-35 challenges in each level. This, combined with the numerous amounts of things you can collect on the level, makes the overall game pretty robust. If you are a fan of collect-a-thons like the original Banjo-Kazooie, you will be more than happy with de Blob.

But I am getting ahead of myself. Let me explain how the challenges work. The game doesn't just list a bunch of challenges for you to choose from. Instead, as I previously mentioned, you have to follow your handy compass and find the challenge locations scattered around the giant levels. This is great as the levels themselves are like fun games on their own. Even when you are not competing in challenges, you will be jumping on platforms, dodging obstacles such as spikes and fire traps, fighting enemies, and leaping on these amazingly fun launch pads that shoot you all over the levels. These pads reminded me a lot of the launch stars in Super Mario Galaxy and are just as satisfying to trigger.

When you are finally ready to tackle a challenge, the game introduces you to its main mechanic: painting. de Blob starts each level as a neutral color. Scattered throughout each level are paint canisters colored either red, yellow, or blue. When you pick up a canister, de Blob becomes that color. In a very cool addition, when de Blob rolls around as a color, he leaves a paint trail everywhere he goes. No matter how long you stay on the level or how far you travel, the paint trails always stay there. It is a neat feature and became more than just an aesthetic when the paint trails actually started helping me learn where I had already explored. Even cooler, the three primary colors can be combined to form any color of the rainbow. If a challenge asks you to turn purple, for example, de Blob must pick up a red and blue canister to create the correct hue. Accidentally become the wrong color by accident? de Blob just needs to find some beautifully rendered water (be it a large lake or a small bucket), jump in, and he will return to his original, neutral-colored self.

The challenges themselves are separated into a few different categories. Some will ask de Blob to paint a section of the city, others will be traditional races or arena battles. Regardless of the type, all the challenges I took part in were creative and fun. In one, I had to paint a factory different colors. The pipes around the industrial structure needed to be orange while the large holding tanks needed to be green. Trying to collect the right combination of colors while jumping over perilous platforms and conveyor belts was tough, but, most importantly, it was always entertaining.

When I first starting playing de Blob I was worried that it might have been a little on the easy side -- some of the early challenges in particular seemed skewed toward a younger audience. But as I played for just a short time, things became challenging rather quickly. Not only do the challenges and obstacles get tougher, each level has a countdown timer that forces you to get to the end in a set amount of time. Before you freak out about this being a deal breaker, keep in mind that the timer is rather long and there are numerous clock icons hidden in the level to give you a time boost. I loved this addition as it not only added a sense of urgency, it reminded me a lot of retro platformers like Super Mario Bros. 3 that only gave you a certain amount of time to get to the end of a level.

Graphically, de Blob looks gorgeous, with the particle and water effects impressing the most. The black & white levels looks a little bland, but they help establish a nice contrast once everything is eventually splattered with bright colors. To top it all off, everything runs in silky smooth 60 fps without an ounce of slowdown or clipping to be seen.

de Blob is one of those games that is kind of hard to describe, but it is quirky and creative enough to easily recommend. I wasn't expecting much at all when I sat down to play it, but once I did I was pleasantally surpised. In fact, de Blob may be one of the best games I got to play while at E3. Hopefully audiences won't be turned off by the odd name or equally odd gameplay to not give it a chance.

In a pefect world, de Blob would sell millions as it is a shining example of a Wii game done very right.

LAUNCH GALLERY (5 IMAGES)
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Chad Concelmo is Destructoid's features editor. He loves hanging out with awesome people. That's why Destructoid makes him so happy, since it is full of THE MOST AWESOME PEOPLE OF ALL TIME! Also, dolphins. Likes Chad enjoys punching old ladies in the face, Super Metroid, Zelda: A Link to the Past on the SNES (best system ever!), Final Fantasy VI, Day of the Tentacle, Shadow of the Colossus, Mother 3, Beyond Good & Evil, Contra III, Valkyria Chronicles, Punch-Out!!, Half-Life 2, and Super Mario Galaxy 2. Meet the rest of the team



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24 comments | showing # 1 to 24
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Eschatos's Avatar - Comment posted on 07/19/2008 18:47
Eschatos
I liked it better when it was a free PC game.
Aaron Mxy Yost's Avatar - Comment posted on 07/19/2008 18:52
Aaron Mxy Yost
I liked the student produced PC game, but it sounds like they're fleshing this out really well to make it worthy of a full title.
eternalplayer2345's Avatar - Comment posted on 07/19/2008 19:06
eternalplayer2345
God Chad, you know how to sell a game mentioning banjo kazooie and Mario 3 in one preview makes this game a must buy for me. In fact it's already on my gamefly account.
Slick Icarus's Avatar - Comment posted on 07/19/2008 19:09
Slick Icarus
This is why I love the Wii; great innovative titles that Microsoft and Sony would never have touched (No More Heroes, Zack and Wiki, MadWorld, Boom Blox). If only Nintendo would put their efforts on more important things like Star Fox and F-Zero instead of Wii Music, or as I like to call it, "50 dollar pantomiming to bad midis". Here's looking to TGS...
Kyousuke Nanbu's Avatar - Comment posted on 07/19/2008 19:25
Kyousuke Nanbu
You're right on that one Icarus, no company can match up to what Nintendo does.

Though I'm sure MS and Sony fans will be satisfied with getting more than 4 decent games a year.

Man, I look at stuff like this and I'm glad for it, this is why I have a Wii, then I realize this will sell like shit and any shitty minigame shovelware will sell like gangbusters and I grow dissapointed.
Chad Concelmo's Avatar - Comment posted on 07/19/2008 19:36
Chad Concelmo
@Eschatos,
Mxyzptlk is right. It is way more in-depth than the free PC game.
gore on the floor's Avatar - Comment posted on 07/19/2008 20:20
gore on the floor
@ Slick Icarus

Except that Nintendo had nothing to do with the production of any of those games.. besides providing the platform.

And I think Sony did touch Mad World back when it was called Manhunt..

Just kidding. I'm not gonna pretend Manhunt wasn't crap. Mad World definitely has a leg up in the design department.
SWE3tMadness's Avatar - Comment posted on 07/19/2008 20:57
SWE3tMadness
Awesome. I was hoping this game would live up to its innovative premise, and I'm very glad it did! Nice to see some more original and fun titles coming out for the Wii. :3
necrozen's Avatar - Comment posted on 07/19/2008 21:12
necrozen
It sounds really fun! I look forward to this.
Davoidbot's Avatar - Comment posted on 07/19/2008 21:56
Davoidbot
It sounds like I'll have more fun with this game than eating 3 pounds of wall candy, and I loves me some lead taffy.
Blake's Avatar - Comment posted on 07/19/2008 22:22
Blake
I tried out this at E for All. I liked it, so I might just pick it up.
ace of knaves's Avatar - Comment posted on 07/19/2008 23:06
ace of knaves
Let's see, there's this, Mad World, some people like Animal Crossing, um...ports of Sam & Max and Dead Rising, uh...um...ugh.
Hiltz's Avatar - Comment posted on 07/19/2008 23:46
Hiltz
I've been excited about de Blob ever since it was announced.

As far as the rest of the year goes for the Wii, I'm looking forward to picking up de Blob, Wario Land, Fatal Frame (if it comes out this year) and maybe Animal Crossing, Deadly Creatures and the two Star Wars games. As for 2009, The Conduit and MadWorld are at the top of my list.
falsoman's Avatar - Comment posted on 07/19/2008 23:53
falsoman
I will most likely end up buying this game, the conduit, deadly creatures, madworld, fatal frame 4, probably dead rising... i don't wanna buy animal crossing but i'm a socker for that game, so time (and money) will tell. Oh and wario land, megaman 9, world of goo, animales de la muerte on the wii.

And basicly the same amount of titles on the PS3... damn i hate being poor.
Alexradl's Avatar - Comment posted on 07/20/2008 00:57
Alexradl
de Blob is the next Boom Blox. It definitely looks like a solid title, but will probably only sell a few hundred thousand copies.
mistic's Avatar - Comment posted on 07/20/2008 01:39
mistic
In a pefect world, de Blob would sell millions as it is a shining example of a Wii game done very right.

yeah sadly we don't live in a perfect world, if this gets released in Europe, I'm getting it!
ProperlyParanoid's Avatar - Comment posted on 07/20/2008 03:05
ProperlyParanoid
Well, it seems i will actually have to buy some games for my Wii, after all. The Conduit, Madworld, de Blob, but i think i'll pass Wario Land and Animal Crossing. And i still have to buy No More Heroes.
Anyway, nice review, now i really want to see some gameplay videos.
wonk's Avatar - Comment posted on 07/20/2008 05:18
wonk
@mistic: I am pretty sure the developers are from Holland or Belgium so it should get a europe release, it might even get released here first.
Y0j1mb0's Avatar - Comment posted on 07/20/2008 09:21
Y0j1mb0
I want this game.
stevenjazz787's Avatar - Comment posted on 07/20/2008 09:48
stevenjazz787
That's a lot of content, and you say it didn't feel old... I may have to re-add this to my list of games I can't afford.
B-Radicate's Avatar - Comment posted on 07/20/2008 13:09
B-Radicate
This actually sounds really cool. Gonna hafta get my color wheel out...
nintendoll's Avatar - Comment posted on 07/20/2008 22:03
nintendoll
It looks good but where are the jelly beans?

Oh wait...wrong blob game :)
ScottyG's Avatar - Comment posted on 07/21/2008 06:51
ScottyG
Great to hear that the game won't be too easy. I know when I played it at E4All that was my main impression: that it was just a casual thing where you can do whatever with no real consequences. This has fallen back onto my radar all of a sudden. :)
Samit Sarkar's Avatar - Comment posted on 07/21/2008 09:35
Samit Sarkar
Great write-up, Chad. I played this at THQ's "Holiday Junket" event at the beginning of June and loved it. I don't have a Wii, but I'll be pushing my Wii-owning friends to give de Blob a shot.
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