Today has been nothing but video and video, but I wouldn't have it any other way. How else would we get to know the hottest games of E3 08 besides, y'know, actually playing them?
As Dale mentioned during his live blog of the EA press conference, Dead Space is lacking a HUD. Rather than an ol' fashioned health bar, your health is made known through the lights on Isaac Clarke's back. Similarly, your ammo is displayed on the actual gun you carry rather than in the corner of your TV screen.
As for more important matters, such as Dead Space's combat, you'll find plenty of that in the video too. It seems to be along the lines of your typical third-person survival horror, excluding the awesome high-tech, lightning bolt-firing gun.
Hit the jump for the developer walkthrough video.
Is it just me, or was that tentacle sequence at the end pretty badass? October can't come soon enough.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
Likes
Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
Meet the rest of the team
The HUD management as being seen through the character is a nice touch on the classic model of having it managed in an out of character menu system. Not sure how I feel about the game as a whole though. I'm going to need to look into it more and gain a better idea. Give me some more innovation!
The in game HUD looks cool, but it looks like a bitch to read. I had no idea what was being selected at any point, and the icons are so small that when you are running from 5 monsters, shit flying around, torches and explosions all going off, good luck seeing those tiny icons and sorting through them to go "ah, that's the one I want".
Looks amazing, particularly the style and atmosphere, but the play seems a bit clunky. He seemed to be having quite a bit of trouble dealing with those monster things. Also, the HUD system is a nice step toward avoiding suspension of disbelief, but the fact that his pocket can store so much artillery kinda kills that...
Camera is a bit annoying they had melee attacks (stomping/ punching), for a while, and those moves really hurt because the camera seemed locked behind the player. Looks like they are toning those down in favor of gun play.
As long as it doesn't turn into a gears of war and keeps that suspenseful Event Horizon type feel, that should be a winner. That game and Mirror's Edge I am really looking forward too.
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As long as it doesn't turn into a gears of war and keeps that suspenseful Event Horizon type feel, that should be a winner. That game and Mirror's Edge I am really looking forward too.