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E for Effort: The Mass Effect series so far photo
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I'll start this out with the fact that I can see how Mass Effect is a good game to a lot of people. Its accomplishments in story telling are hands above many games that I consider good. The effort behind the games are tremendous.

Its just not perfect. Not even close.

I will caution you that if you haven't played either game, I will not go easy on you. I'm not going to curtail anything so if you haven't played either for whatever reason, just move along. 



Best way to start I guess is the storyline. You start off as Shepard, some human that has impressed other humans enough to get on a big mission with a Specter. The mission ends in betrayal and a beacon tells you about an oncoming threat. This and some other minor actions allow you to become a Specter and ride through the galaxy as Supercop. You go from planet to planet looking for clues and uncover the Reaper plot to destroy the universe. It's kind of a space age detective story.

Mass Effect 2 has been called the Empire Strikes Back of the series. I disagree. Its more like the Matrix Reloaded of the series. You start off with your ship being blown up with nearly everyone but you alive and well. Thankfully the evil Cerberus comes along and glues Humpty Dumpty back together again. You are then introduced to Miranda who doesn't like you and Jacob who does. Mass Effect 2 in fact throws a bunch of new people at you from the beginning and hopes that you like them -- Martin Sheen being one of them. The game then forces you to join Cerberus and gallivant off to some new hell hole called Omega that also has the biggest relay in the galaxy. You pick up the cream of the crop of the universe and head off to stop the collectors from terrorizing human colonies while learning that Cerberus isn't all that bad. It all ends with a super fight against a giant Terminator.

Its a bit over the top and has only a few things tying it to the original, but it's pretty and "epic". Kind of like Matrix Reloaded. The biggest issue is that I never once felt my crew was going to die. Everyone from bloggers to Bioware went out of their way to tell me that my choices will potentially kill all my teammates. Nobody died. I never felt that anybody was going to die. I just pushed it up to my team making bold statements and then everyone will come through.

Gameplay between the two games is radically different -- neither game accomplishing more than the other in gameplay. The first starts off with a system that will ultimately be broken by level caps and over abundance of ammo. For some reason you can't achieve level 60 on the first playthrough. You will just stop leveling up at Level 50. Shame it didn't tell me that. For some reason you stumble across more useless guns and ammo than you'll ever know what to do with. Thus you can sell them or use them as omni-gel. Either way you can easily max those two out. So from the outset you are restricted from the Extreme Power Gamer achievement.



Let's talk about achievements real quick. Mass Effect rewards you greatly for your achievements. It's probably the best thing I've seen done with achievements to date. You get an achievement and it unlocks bonuses for your characters in the second playthrough. For a game that forces you to play it twice for its achievements, its kind of cool. The way the achievements are laid out are infuriating for completionists, but speak highly of how you play the game. The only really annoying thing was when I played my second playthrough, I devoted equal amount of time to Liara and Tali on missions and I only got the Quarian achievement.

There was a C blog on this website about a gamer lending Mass Effect to a friend who completed a playthrough. He then committed suicide later on in his life, but his gamertag was obviously still up. Through this, you could actually interpret how he played through the game by looking at his achievements. Who he loved, what weapons he preferred, whether he was a renegade or a paragon. You could actually gain a sense of understanding about this person postmortem.

Mass Effect 2 has an achievement for changing your outfit and it removed that structure of achievements that I really enjoyed. I received 47 of 51 achievements in my first playthrough easily as a Veteran with a quarter of the achievements being painfully simple to achieve. I technically got the Fashionista achievement outside of "my quarters on the normandy" and in the Cerberus headquarters where you first meet Martin Sheen.

So back to the gameplay. Like I said, Mass Effect's gameplay was completely flawed from the get go. They give you four weapons and only allow you to be a master of two. The other two won't hit the broad side of a barn. To give myself a bit of challenge though, I did get the 75 kills achievement with the assault rifle when I wasn't a master of it on my first playthrough. The weapons overheat a lot, which makes them impractical in theory, but they also don't have bullets so it feels like a GI Joe cartoon with laser guns constantly firing without running out. Tali also has no armor throughout the entire game which makes her weak as crap. The armor system is interesting but has such limited customization as to make it useless. Also, I brought down a Geth Colossus with a sniper rifle in Mass Effect, taking on a Sand Worm in Mass Effect 2 wasn't a big deal. Removing that open world aspect hurt Mass Effect 2.



Mass Effect also comes with a little Matchbox car called the Mako. It can hover and shoot rockets and it's a fun little car to drive around in. Problem is you spend way too much doing the same exact thing in the Mako. If you have a completionist itch it's probably annoying. Every place you run around to in the galaxy has you set down in this Mako. It's as much a part of the crew as Wrex is. Its a great little car for the main missions, however every other planet you land on is just a giant sandbox to roll around in with missions that have very little variety. That being said I didn't have any real problems combing literally every world in Mass Effect. Only after I realized the grinding meant nothing did I actually care.

Mass Effect 2 kind of follows the Hideo Kojima mentality of sequels. A sort of indirect "fuck you" for complaining. People complained about elevators in Mass Effect, so there are no elevators only annoying load screens. Every area is a literal square block. If you actually need to go to another level there will be a set of stairs, or a small closet like area that looks like an elevator that triggers a loading screen. People complained about the Mako in Mass Effect. There is no Mako in Mass Effect 2, depending on what your view of DLC is. Instead of the Mako they make you farm for elements in probably the most annoying mini-game ever created. Where in the first game I was treated to a lush planet to bounce around on in each solar system, I'm just supposed to want to mine for Iridium for hours upon hours of the game. If there is a bonus mission on any of these planets that I had to scan for, I certainly didn't care to go out of my way to do so. In reality people complained and Bioware just threw it out only to replace it with something that was noticeably more annoying.



Weaponry is fairly weak as well. While its nice that you upgrade all weapon and armor through selected items, the heavy weapon is the only weapon that has any difference in customization. I rarely changed my weapons or my teammate's weapons out from whatever I had first equipped them in the beginning of the game. People complained that the battle system wasn't that good and so they threw in bullets and Hadoukens to liven things up. Technically my wife says they aren't bullets but a cooling mechanism that forces the gun to stop firing once it runs out of shells. Since I don't read the codec and they totally look like and act like any other bullets I've seen, I'll call a rose a rose and a bullet a bullet. I forced myself to get the Brawler achievement because I was just unloading clips with my pistols and then throwing fireballs/electricballs/iceballs at whoever got close. The game got harder when I forced myself to take unnecessary risks to get that achievement. I rarely used medi-gel since the save points would just respawn me right outside of the place I just died.

Arguably the biggest thing people walk away with after playing Mass Effect is the relationship trees. I play my Shepard in two ways. My first playthrough is curtailed to how I would figure myself to respond in real life in any given situation. So nine times out of ten, I'm Paragon. So I play as good guy Shepard. My second playthrough however is my polar opposite. I play as super racist douche Shepard just to see how different the world is on the other side. Its a bit unnerving and at times I just can't keep racking up those Renegade points, but I'm pretty consistent with moving my thumb stick to the bottom left corner during dialog options.

That system works in Mass Effect. I'm a step away from being a god damn super hero in one instance and in the other I'm the worst thing to walk into a room. Its made one of the greatest romantic realizations I've had in gaming. My super nice guy playthrough led me down a really unique path which I can only describe as a love triangle. In the end I honestly couldn't make myself hurt the somewhat skanky but kind hearted Liara in favor of my preferred cute tomboy Ashley. While I never really felt that the relationship was substantial, the sexuality of the characters did make me want to see this through. I ultimately didn't want to hurt Liara by rejecting her outright. Which prompted me to take an actual second playthrough so I could nail the girl I actually wanted. In that instance I somewhat sadistically took out that "sexual frustration" from the first game on Liara. I was mean to her. I wanted to make sure that I got Ashley.



Mass Effect 2 handled relationships a bit differently. First of all the amount of tail running around was doubled. This meant that if I played my cards right, I could have my pick of three humans, an Asari and a Quarian. None of which were a character that you could have in the first game. It made me actually wonder if you chose none of the above would Mass Effect 3 have an outcome where you could be with the character of your choosing from the first game. So of my five options, Miranda was a bitch to me in the outset. Once she got on the ship she did a 180 and recognized me as captain, but the damage was done. I didn't like her, but nice guy syndrome came through and she was about four feet from the edge of her bed before I finally said I couldn't do this. Samara came into the party too late for me so she wasn't an option. Plus she's old and a mom. The secretary kinda stopped being flirty halfway through so I just brushed her off. Tali and Jack were the two I had the same problem that I had in Mass Effect.

My second playthrough of the original Mass Effect had me wanting to add Tali to my harem. I was left longing, so when she gave me the ultimatum between her and Jack in Mass Effect 2 ... well there wasn't a second thought. She was mine. Sadly, I got no alien side boob. The best part of the game for me was whenever I went to talk to Jack afterwards I simply got a "Fuck you" from her. That's the way a relationship should end. Instead of Ashley simply stating how she's going to polish her gun for the rest of the mission. Even Miranda had a bit of resentment towards me.

I like harems. While Mass Effect didn't handle the relationships with the sexual tension needed, Mass Effect 2 made sure you knew that you had options. Problem was my responses came out a bit too perverse. I had a few moments where I just stood there mouth open thinking why the hell did he just say that out loud. Actually I had a lot of moments in Mass Effect 2 where I just sat there and wondered why I just said that. Even some of the facial expressions where weird enough that my wife asked me what was wrong with my face. I just had to tell her that's what the game thought my face should be making.

There are a lot of things I don't like about Mass Effect 2. None of the worlds are particularly interesting. They have cool features, but they aren't as interesting to go through as the first game. The Citadel which was kind of cool is now a Mega Mall. I became a Specter again only to not have any reason to. Ashley was fucking pissed that I was Cerberus even though I didn't want to be on their team. Liara, one of the foremost experts on Reapers, is now a shadow broker for some reason. I honestly hate that. Hell, I was expecting her to reach out and try to stop me on my supposed suicide mission. Actually I was really expecting her to have become pregnant with my child; something to throw a real consequence to the relationship tree. Nope. Peck on the lips and then straight to normal business. I wouldn't have thought we'd had sex if I hadn't seen it in the first game. The first games only main crime is that its potential wasn't near what the seconds was. That isn't something I can fault the first game in a series for though.



The last thing to talk about is DLC. I bought Mass Effect as a Platinum Hits because I just shrugged and said what the hell. It came with the "Bring Down the Sky" DLC as a code from the outset so I view it as a part of the game. It was probably the best part of the game as I usually ran into it after leaving the Citadel. There is a real consequence asked and a really cool item gained. Unfortunately I didn't run into any Batarian warlord in Mass Effect 2. That was pretty annoying.

My wife played through Mass Effect 2 before I did so she downloaded the Zaeed pack and the Firewalker pack before me and I really didn't know what the DLC was. So in the beginning Zaeed is the first teammate to join my party besides Miranda and Jacob. So my first real add on in the game was Zaeed. Not Garrus or Mordin, but Zaeed. Yeah. Not a good first step. Technically the first misstep was putting default Shepard's face on the cover, since I certainly have no idea who that guy is. The only thing I liked about Zaeed is that when you talk to him he starts going over his war stories, and when you run off it almost seems like he's getting louder. Like a grandfather that tells you war stories and you just have to keep listening because you can't be rude and tell him he's boring you.

The Firewalker stuff was actually really short and easy so I can't really complain about it, but if they are going to throw a landspeeder from Super Star Wars in the game they could at least make something cool out of it. I got in close to a Geth tank and my landspeeder lit up like a torch. I just sat back and sniped everyone easily.

Both games have a lot of problems. There is something just compelling about the game. I hate Cerberus, but I like Jacob. I hate the fact that they blew Garrus's face off and turned him into a revenge addicted jackass after he told me he was going to be a nice guy specter in Mass Effect, but I really like that he actually made it on the team. I hate Grunt being almost analogous to the awkwardness of puberty only to grow up as a jackass that only wants to kill kill kill, yet I love Mordin and his Niles Chrane-like idiosycracies. I hate that my ship now has gas, but I like the captain's cabin. I hated Joker in the first game and now he's a lovable little scamp.

The game fails me in many ways but I see what Bioware wants this game to be. I have no issue with people loving the game, only that it is truly "flawless." I will wait for Mass Effect 3 as I can only hope its combines the best and the worst of the two to make something better.

This promoted blog was written for our April Monthly Musing assignment, "E For Effort." You too could get promoted if you write something about games you hate but respect over on the Community Blogs.








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93 comments | showing # 1 to 50
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Chris Carter's Avatar - Comment posted on 04/12/2010 16:46
Chris Carter
Great write up. You should be blogging for a website :p
Occams electric toothbrush's Avatar - Comment posted on 04/12/2010 16:47
Occams electric toothbrush
Interesting take on the game. I found Mass Effect 2 to be a huge improvement over the first one and really did a lot to tie in my decisions made in the first one as having consequences in the second. I agree with the limited weapon thing (still have yet to fire a sniper rifle in that game) and the powers once again felt kinda "meh" compared to being a good shot with the pistol. The characters were super neat to me, especially Mordin and Grunt (I have an....enjoyment of Krogans) though I wanted to kick Jack's stupid face off for being a lame Tank Girl copy who had dumb tattoos and trust issues. You had your love/hate summary towards the end of you blog and I can relate to that. My loves in the game far outweigh my hates. Except Jack. Who lived because I am very good at keeping people alive. Neat blog.
manasteel88's Avatar - Comment posted on 04/12/2010 17:50
manasteel88
@occams electric toothbrush
See I posted about Grunt's issue earlier since I really don't like Krogans, but his story was a great analogy to any male's puberty. However when it all ended I was kinda hoping for a Wrex like character and he kept going on and on about memories of killing Turians and Salarians and how hot that got him. That weirded me out.

Jack was a Tank Girl rip off...but I liked Tank Girl. She was flawed, yes. But she had just enough witty writing to halfway carry the Tank Girl persona. If I do get around to a second playthrough she's going to be my paramour. Samara is gonna get axed as well.

Mordin was just fantastic. Especially when he sang. Brilliant. His internal conflict was meaningful to the story, but it didn't sell me as much as Grunt's did.

I do agree with the pistol being amazing. Reminded me of the original Halo and just running around sniping people with a handgun. However to restrict the weapons and armor system like they did totally changed what was really needed.

@Magnalon
thank you.
manasteel88's Avatar - Comment posted on 04/12/2010 18:04
manasteel88
oh also I didn't put this in the post but it is kinda weird. The main directive team of this game hates their fathers. I have no other reason to believe they don't. Jacob's father is an asshole and a monster, Tali's father is a monster, Mordin is a failure to his young apprentice, Grunt's father was an ass (he was a Krogan so that makes it a bit more understandable), and Thane abandoned his kid. As a new father that is kinda depressing.

I think that was their way of answering the Luke I am your father part of Empire Strikes Back. It was a bit much though.
Beyamor's Avatar - Comment posted on 04/12/2010 18:17
Beyamor
Huh. Since I'm not much an achievement monger and I didn't even get close to leveling that high, I never really considered that part of the games but you outline pretty clearly they stacked up. Coolio.

I came away with a taste for the worlds in the second game more than the first. While there certainly wasn't the same expanse to explore, what was there, especially Omega, grabbed me more.
prrulz's Avatar - Comment posted on 04/12/2010 18:19
prrulz
I'm not so sure I understand a lot of your points. Firstly, why is it an issue that you can only use two out of four guns? If the world of Mass Effect was real, everyone wouldn't be able to use every type of gun (even though my Shepard did? maybe it was a class thing.)

And I don't understand why you think it's a big deal to have to play through a game twice to get every achievement. They're called achievements for a reason.

Aside from my above comments that may make me seem angry, this is a nice article. I would take out some of those pictures and put in a few different ones, but that's just me.
manasteel88's Avatar - Comment posted on 04/12/2010 18:48
manasteel88
@prrulz

On the gun thing, its an annoyance that pulls away from the game. Its not that I could only use 2 of 4 weapons, its that Supercop is running around with 4 weapons throughout the entire game that I can only use 2 of. I got the Assault Rifle achievement without the training, but I had to go out of my way to do that.

I also didn't have a problem playing through twice. I have a problem with denying me the ability to achieve all I can without capping me on my first playthrough. My Paragon Shepard will never reach level 60 in Mass Effect but my Renegade Shepard can. Its a bit disheartening to be playing all that I can and realizing that the game isn't rewarding me for it.

also, whats wrong with my pictures. I like the <3's. While I'm at it I could have sworn the universal spelling for Hadoken has a u. Wiki makes note of it and then precedes to use it without the u for the rest of the article.

@beyamor

I don't really know why but Omega just didn't do anything for me. I loved some of the effects of Afterlife, and the concept that this fantastic club is surrounded by slums is pretty cool. It just wasn't really all that interesting to me. Kinda felt like the club on the Citadel just moved. The VIP room was really the only time I was ever really interested in Omega.

I also fall back on Zaeed. The first thing that happens once I get off the ship on Omega a potential crewmate blasts his mark in the knees. Heck I thought he was archangel at first.
Tubatic's Avatar - Comment posted on 04/12/2010 18:53
Tubatic
Extensive! Will actually read all of it when I'm off work!
Falcatops's Avatar - Comment posted on 04/12/2010 19:16
Falcatops
I'm Commander Shepard, and this isn't my favorite blog on the Citadel XD

Just kidding XP. Good article, although I really liked ME2 and loved the story of ME1 (the gameplay not so much).

In the end I think ME2 is the Empire Strikes Back of the series and I also like a lot of the things you didn't like from the game, although I can understand your oppinion about expecting them to "fix" what didn't work that well in the first game instead of just taking it away.

I really liked the character classes, the dialogs, the linear missions and the new "ammo" system (and really, you should read the codec because it explains a lot of additional details about everything in the game). Also your wife is right, the thermal clips being used to cool weapons is an excuse to introduce an ammo system although I would prefer a mix of the two: using thermal clips so that I dont have to wait for weapons to cool, but if the ammo depletes then I can keep firing but I have to wait some time if the weapon overheats.

As I said before, nice article. I hope that the both of us like ME3 XD
manasteel88's Avatar - Comment posted on 04/12/2010 19:36
manasteel88
@Falcatops
She just threw her arms in the air and declared victory over me.

I threw that in because she did proofread the post before it was thrown up. We actually had a disagreement where I made the claim that if the gun were to run out of bullets ideally it should still fire even though there isn't any ammo/thermal clips in the gun. It'll overheat and jam up, but it will still fire. Instead the cooling clips themselves act as bullets instead of actually acting as coolant by ensuring that you get the same amount of shots as you have cooling shells. It can only be inferred that there is a new safety mechanism on all weapons that once the gun runs out of these clips the gun shuts off.

I just can't read the codex. Adding hours of reading on top of hours of gameplay is a bit much for me at this point in my life. I will applaud them for putting them in there, but I just can't read them. Plus I played this on an SD TV and I don't think I could read any of it anyway.
prrulz's Avatar - Comment posted on 04/12/2010 21:06
prrulz
@manasteel88

I guess that's a good point about it being frustrating. There needs to be a line drawn between realism and fun. And Hadouken does have a "u" (I don't understand why it does but that's okay). The hearts are just weird. Probably just because they're around Tali...
Tubatic's Avatar - Comment posted on 04/12/2010 22:08
Tubatic
Well right on!

The Mass Effect 2 that results from you critique would have been pretty cool, but I personally don't see them as major faults for what I actually have in front of me.

Allowing Samara into the relationship pool and putting a different spin on Miranda (earlier) would have been nice, but the Tali/Jack scenario (mine as well) turned out really interesting. I pretty much fell into a relationship with Jack on accident, because I was genuinely interested in the messed up stuff she'd gotten herself into/out of.

Tali died for me, which was kind of a bummer. I had since gone back and no-death'ed the last mission, but I'm making that death "cannon" as I fill out my side missions after the fact. I dug what they were going for with the whole creating loyalty to add some crafted tension to that last thing. What's unfortunate is that it was more or less a pretty easy to handle final mission. I would have liked more of those, sooner, potentially making an example of one of your early crew to up the ante (or otherwise tip their hat on how big missions like The Suicide Mission worked, so more people could "get" it.)

Overall, though, I dig how compact the game is. The locations are functionally small areas, but get the job done so far as telegraphing the scope of a place (the vistas in most of the locations were pretty righteous). Contrast that with the Dwarven Mines of Dragon Age and I am more than happy to experience implied huge cities. Most missions in ME2 are small enough to take up a full comfortable sitting with the game, rather than spanning a few nights (Like DA:O for me).
manasteel88's Avatar - Comment posted on 04/12/2010 22:45
manasteel88
@prrulz

I knew it was spelled that way...shouldn't have changed it. oh well. Tali was my paramour this playthrough so she gets the hearts. if it were Jack or anybody else they'd have gotten the hearts.

@Tubatic

Chuck is kinda killing Miranda for me in the first place. I like her in Chuck, but the bitchy Miranda that first started just killed her for me. I agree completely with your ante theory. I actually think my summary of the first game was accurate. The way it unfolded was like a detective story. Not so the second time around. The Loyalty missions are 1/2 of the game and the rest is mining and whatever Martin Sheen tells you to go do. Don't get me wrong, I like the Loyalty Missions because they are interesting. Its just a shame that they are a distraction from what you are really doing instead of an integration. When one of the dialog options is "We don't have time for this" on the way to a life or death mission, I kinda have to agree. Even the first Mass Effect had loyalty missions for Garrus, Tali, Liara and Wrex, but they weren't the main focal points and they didn't demand you do them with their chosen characters.

I will argue that the Moon Mission in Mass Effect had the best vista of the series. Just for that one moment when you look up and to your right and there is the Earth just staring back at you in a see of black.
Tubatic's Avatar - Comment posted on 04/13/2010 00:49
Tubatic
@manasteel

That WAS an awesome moment. I'm really interested in seeing them jump down to Local Cluster for a quest chain at some point in ME3.

ME1 was totally a cop drama though. Agreed.

Which I guess is ultimately really exciting. They can take 3 in any direction they want, and have proven they can pull it off at least moderately. If its ME3: You are the illusive man, and you spend half the game sending out teams of badasses to do your own bidding, I think I could deal with that, considering my narrative/playstyle expectation isn't set in stone.
Stevil's Avatar - Comment posted on 04/13/2010 06:38
Stevil
Bring Down The Sky should have been part of a series that bridged the gap between games, but I think BioWare got sloppy (or they just dumped the idea when they decided to have a 'clean slate' for the sequel). That's why I'm hoping Alan Wake sticks with the 'holiday specials' it has got planned.

I got to say Samara was pretty underrated as a character. It's a shame she doesn't get mentioned as much as the other women because her backstory and the acceptance of being lonely was a great counterpoint to all the other women that jumped on Shepard.

My guess is because people figured if they couldn't sleep with her, then there was no need to really invest their time with her. Samara's loyalty mission was one of the best in ME2 and I liked the nods to Blade Runner. Too bad she doesn't get the recognition she deserves.
manasteel88's Avatar - Comment posted on 04/13/2010 10:30
manasteel88
@Stevil

I really liked her loyalty mission. It was the first loyalty mission that felt unique to Mass Effect. Problem was that she came in way too late to the party. She was the 2nd to last character I got and I had my party more than figured out by then. She just wasn't a priority by that point. I didn't even know you couldn't court her, since I had already committed to Tali by then. I did like the moment when during a conversation she said something to the effect of "You're flirting is not necessary, but appreciated." It really felt like what somebody else's Mom would say.

They could have rectified her and Thane by doing something small in the first disc. That way you actually know they are out there. They did that with Tali on disc 1 and it she was immediately more satisfying when she was finally recruited.

Separating their appearance to the second disc hurt them as party members.

@Tubatic

My wife loves the series so I'm gonna get it no matter what. Hopefully the price won't plummet to $40 after a month like it did this time.
Stevil's Avatar - Comment posted on 04/13/2010 12:04
Stevil
Oh yeah, I'd agree with that too. That unavoidable colony mission right in the middle was a great for a tense moment, but it really dented my interest in collecting the the rest of my squad. It probably explains why Thane & Samara's mission are longer affairs compared to the others though.

I think the idea of putting Legion right at the end was a complete screw up on BioWare's part too. I know they threw him in to set up the inevitable Geth/Quarian alliance plot in ME3, but it was far too late in the game to really matter.
manasteel88's Avatar - Comment posted on 04/13/2010 19:55
manasteel88
Legion was a toss up anyway you look at it. He's the shock and awe character. I'm sure everybody that has played this game sat down and went..."huh, so I have a geth on my ship now?"

Biggest issue is what they made of him. And what they made of him was pretty weak. I liked the hive mind thing and I even stretched enough for the heretic faction stuff. I just don't think any of that ever came across well. Hell, when I saw him I kind of hoped he was Kaiden. His biotics warped a moving Geth and transplanted some memories into it. That would be weird/impossible, but it would have been something. Instead he asked me to kill or reprogram a group of organisms that I've been having fun throwing fireballs at. Not quite the "kill the entirety of the Rachni." Not as good as Samara, Grunt or Tali's loyalty mission and overall he has no personality. An actual conversation where he had to pause to get the data from the entire collective hive would have made his character more interesting. He needed something.

I also think him wearing the ship insignia was just too on the nose. I said "why is he wearing the Normandy" exactly when Shepard did. First thing I did after his loyalty mission was access my terminal and change his outfit. Not that the outfits actually were anything other than a pallet swap.
Chris Carter's Avatar - Comment posted on 04/13/2010 20:32
Chris Carter
Legion was a 100% Borg/collective rip-off. I liked him mostly because of his aesthetic design.
Falcatops's Avatar - Comment posted on 04/14/2010 00:15
Falcatops
Speaking of Legion, have your searched in youtube for videos of hacked savefiles on the pc version? There are a few videos showing Legion in the party during the Jack recruitment and the Colony Mission (can't remember the name, but it's the one against the Collectors after the first 4 recruits). Also, he speaks during this missions about some consequences of your acts during the mission and stuff like that.

That shows that Bioware had plans of putting Legion before in the story (because he has specific dialogs) but for some reason they took him out.

Other thing that I forgot to mention in my first comment is about Liara. Did you notice that she is the only party member between ME and ME2 that can't die?

From ME: Ashley and Kaidan can die if you choose one of them to stay behind. Wrex can be killed by you and Garrus and Tali can die in ME2.
And all your party members can die in ME2.

That makes me think about it... (Joker doesn't count because, you know, he doesn't fight).
manasteel88's Avatar - Comment posted on 04/14/2010 11:20
manasteel88
Yay! Patriot Snake finally commented on my blog! All it took was an article about a popular 360 exclusive. Thanks for adding to the conversation sir.

@Falcatops

That is interesting that there was a plan to place him immediately in the party, although I'm sure they had the same ideas with Thane, Tali and Samara as well but they just cut it.

The Liara question is pretty interesting as well and also might explain why they gave her the more important Shadow Broker job.

Joker also doesn't count because he has the most well known voice actor. Thus cannot die until the final mission.
Sæglópur's Avatar - Comment posted on 04/17/2010 17:05
Sæglópur
Every game has a lot of problems if you look hard enough. Yes, even your most so-called perfect fucking gems. Luckily, I don't look hard enough. If something perks my tits up and makes me smile, I shut the fuck up and enjoy. Thank god I have no desire to quit my day job and turn into a critic.
Woocifer's Avatar - Comment posted on 04/17/2010 17:18
Woocifer
I don't understand the relevance to this story. Why now? And why put out something analyzing how you dislike the titles? I'm not trying to be snarky... I'm just curious why the hell this is an article? Is it a slow month or something?
faultymoose's Avatar - Comment posted on 04/17/2010 17:35
faultymoose
Mass Effect 2 was painfully disappointing.

Also: Butthurt because someone doesn't like the game you do? There, there princess.
StingingVelvet's Avatar - Comment posted on 04/17/2010 17:39
StingingVelvet
No game is flawless, but Mass Effect 2 comes close for me. Most of the things you point out I don't agree with or find to be trivial, but the important thing is I enjoyed the article and your writing, so here's to that.
RIMoonlight's Avatar - Comment posted on 04/17/2010 17:41
RIMoonlight
Great write-up. I'll be perfectly honest, I really enjoyed ME2, though I can't help but find myself nodding at some of your insights. Even though I disagree with your evaluation of Garrus turning into a revenge driven jackass, because he totally isn't because of REASONS.
And everyone knows that if Mass Effect were PS3 exclusive, he'd shit on this blog because it's obviously biased or somesuch. But yeah, all trolls have their expiration dates. They get exponentially worse right before it, before finally unable to incite rage. It's already happened with SexualChocolate, and it's happening with Patriot as well. Ah well, it was fun while it lasted.
RIMoonlight's Avatar - Comment posted on 04/17/2010 17:42
RIMoonlight
(Who I'm referring to in the second paragraph is Patriot Snake, of course.)
Tubatic's Avatar - Comment posted on 04/17/2010 17:43
Tubatic
@Woocifer

You see there's this thing... as alluded to at the bottom of the article...

Also... Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.

Are you unable to read italics? Its cool if you can't. Seriously. I'm not one to make fun of anyone's disabilities until I know them kind of well...
Grandmas Boy's Avatar - Comment posted on 04/17/2010 17:47
Grandmas Boy
You must not like fishing. I loved exploring for minerals; reminded me of sitting in a boat on a calm lake with a case of beer.

As far as your issues with the codex, I had a similar problem with Dragon Age. I just didn't feel like reading them. At least in the ME series, the primary entries are read to you, which is awesome.
Good read btw.
Robert's Avatar - Comment posted on 04/17/2010 18:01
Robert
Eh. I think it's pretty perfect.

Some of the stuff seems a little thrown together from time to time, but the more you know about the backstory/characters/whatever, the more it makes sense. Like Liara working to take down the Shadow Broker. She didn't mention it on my second playthrough, but in my first I got her to explain why this was so damn important to her. And it made sense. And not in a "oh I guess that makes sense" way, but a "wow that's... kind of touching" way. And we can be pretty certain that it will be wrapped up in one way or another in ME3.

I much prefer the smaller, more linear environments to the repetitive/vast environments of ME1. Sure, maybe the Citadel is bland now (Mega Mall is a good example), but you do get to explore various parts of it in Thane and Garrus's loyalty mission. So it and Ilium aren't quite as bland as they might first appear.

/shrug

To each his own. I thought both games were awesome, but except for 1 last achievement... I probably won't play ME1 again for a loooong time. But I still love it.
SlyKill's Avatar - Comment posted on 04/17/2010 18:07
SlyKill
Mass Effect 2 sucks. It's like, "remember all that stuff you did in the first Mass Effect? Well, we don't care. Scrap everyone you know and get ready to fight a new enemy (that has a single character model) along side your new boss who will detach you completely from the far more interesting council and, instead, engage you with an interactive 20 questions with each new side-kick.

oh..... and here's the exact Mako you used to fly in, because we had to blow up the first one to have this ridiculous story make sense.
Ninja In Distress's Avatar - Comment posted on 04/17/2010 18:10
Ninja In Distress
Lighten up on Woocifer, Tubatic. The guy's too lazy to even get an avatar, what makes you think he can actually read?
Mildpooptastic's Avatar - Comment posted on 04/17/2010 18:14
Mildpooptastic
Whoa you are a unpleasant negative douche, your complaints are trivial and you treat them like they are game breaking.

You must not really like games, b/c every game has little things that annoy us, but we overlook it and enjoy the game. But man where your complaints so dumb and idiotic.

wow, I feel bad for you.
Cowboy TTop's Avatar - Comment posted on 04/17/2010 18:14
Cowboy TTop
Interesting, but no one ever said Mass Effect 2 was perfect, as far as I recall. Its also a game in the middle of a series. By contrast, Heavy Rain, for all its ground breaking Dragon Questiness, isn't perfect either, with plenty of problems and bullet holes.

All in all, ME3 s yet to come, so the story is imcomplete. Bioware know very well that they have improved much since ME1, and ME3 will no doubt do the same over ME2.

Better yet, come back and judge it when the series is over.

It feels like you are finnding fault with it, for your own reasons rather than the games, by some of the shot in the dark conclusions you've made.
Spike Marshall's Avatar - Comment posted on 04/17/2010 18:22
Spike Marshall
Huh, apparently the blogger doesn't understand anything about character arcs and really wasn't paying attention in Mass Effect. Even going down the paragon path Garrus is conflicted, he goes down the 'goody goody' side because he sees Shephard getting things done within the rules but he's still unsure of it.

Him coming around to your viewpoint in Mass Effect is never something which is concrete, he's still doubtful of whether or not someone can succeed without being a renegade and that segues into him being disillusioned by the council in Mass Effect 2 and going, as Sarah Palin would say, Rogue.

Also Liara is not a Reaper expert, she's a prothean expert and she's working against THE Shadow Broker, she hasn't become one. It'd be wise to actually, y'know, pay attention to a game before criticising it. Although it looks like you were more concerned with recreating Tenchi Muyo than actually engaging with the game world.
Jakysan's Avatar - Comment posted on 04/17/2010 18:29
Jakysan
Mass Effect 2 is the greatest game ever made. Ever.

By Bioware.
SlyKill's Avatar - Comment posted on 04/17/2010 18:33
SlyKill
I want to add to my post just to make my position clear:

Whether or not they got things right or wrong in this game, and whether or not the characters were interesting or the codex had a ton of information, I simply was not entertained. It wasn't anything like ME1. Everything, even the story/combat changed. ME1 introduced you to a ton of new technology, space stations, and characters you thought were going to stick around so you got to know them. Then BAM, a few years later nothing you did matters. The "clean slate" approach to the story was a cop out.

In the end, I don't give a shit if Jack had a tortured youth, or Grunt is horny or mad, because the game forces you to figure all that dumb shit out. It's like I walk around the ship and everyone is bitching at me to help them out. After 20 hrs of gameplay I could predict that Thane was going to cry about something and I'd have to help him out. Ultimately, the story is about how this crazy warp technology launched every intelligent galaxy into an alliance that Earth has just had the honor to join, and how the reapers are these super awesome omnipotent robots that reset the universe; add in the highly political, yet ultimately defenseless, citadel to flavor the drama stew and why would anyone captain on a suicide mission really give a flying fuck about these tedious side missions.

In the end, if a developer can't move the plot enough in the sequel, then we really don't need a full trilogy. Condense it into a short written summary and slap it in the manual that comes with the finale of the series. FUCK!
Spike Marshall's Avatar - Comment posted on 04/17/2010 18:39
Spike Marshall
Slykill:

My personal theory about Mass Effect 2 is that the game was designed to showcase the stakes involved for the Reaper invasion in Mass Effect 3. Mass Effect effectively takes you on a tour around Council colonies and a bunch of uncharted worlds. Your shown the corporate/lawful side of the galaxy.

Mass Effect 2 attempts to round out the galaxy by showing us the places where the Citadel doesn't reach and showing us the seedier side of places within the Council Colony. Mass Effect 2, too me, is about making you give a shit about the destruction the Reapers are about to bring down on the universe and they do that by threading the narrative of your crew into your own personal narrative. It's about finding something worth living for rather than having something to die for.
Necron117's Avatar - Comment posted on 04/17/2010 18:41
Necron117
Mass Effect is my cocaine, and it's one hell of a drug.
SlyKill's Avatar - Comment posted on 04/17/2010 18:45
SlyKill
@Spike Marshall

Here is a great quote from Liara that will shit all over her character: "So you've been brought back from the dead, your continuing the work that we were tirelessly engaged in just a few years ago, the reapers (which I know exist) are moments away from destroying the ENTIRE colonized universe and you have a one-in-a-million chance plan at stopping them and you need my help? I'd do that--saving the universe thing--but I'm all tied up here with the shadow broker. I'm pretty sure the shadow broker is more important than remaining consistent with my ME1 personality/motive and saving the universe for villains and shadow brokers."

Interesting strategy Liara... Let the reapers destroy the galaxy to snuff out the shadow broker.

Oh, and fuck her Guess Who/Clue mini game. It was Protheans, in the kitchen, with a knife!
Corduroy Turtle's Avatar - Comment posted on 04/17/2010 18:51
Corduroy Turtle
I felt Mass Effect was a great game. So great that it rose above it's many flaws.

Mass Effect 2 blew me away. They changed so many things for the better that it was just staggering. The improved combat alone had me thanking the Goddess herself. Not to mention the game ran silky smooth when compared to the first. Personally, my only complaint is the limited weapon restrictions one certain classes. Soooooo many pistols and not much else.

Achievements are nice and all, but it's not worth losing sleep over. I agree that ones like "Fashionista" are just lame. Don't just hand me 10 points for doing something I was going to have to do anyway. I found the 'cheives in ME1 just boring though. Kill 50 dudes with this. Kill 50 dudes with that. People need to study Valve's achievements and follow suit. Make them fun and organic.
Spike Marshall's Avatar - Comment posted on 04/17/2010 18:53
Spike Marshall
That's not shitting all over her character, it's called her developing. If she was still wide eyed and innocent then she'd be inert. As it is she found herself trying to deal with Shepherd's death by collecting all of the information and found herself locking horns with the Shadow Broker. She's found herself having to become increasingly brutal to match the Broker and just like with her studies into the Protheans she's sort of lost herself in her work.
Tubatic's Avatar - Comment posted on 04/17/2010 18:55
Tubatic
@ninja in Distress

But... missing tiny text in italics at the begining and end of an article makes me so ANGRY!!!!!!

RAAAAWRARarrr.
SlyKill's Avatar - Comment posted on 04/17/2010 18:56
SlyKill
@Spike Marshall

I'm not a super asshole and I'm not trying to pick meaningless fights (even though I'm making myself into one), I just really disliked the way ME2 went. BUT I can definitely see your point. Looking at it that way helps a bit. It still doesn't satisfy me though for a few reasons:

1) We already were introduced to many of these races. Why add grunt when we already like Rex and we're already invested in his species?

2) I like getting to know the world and the characters, but do I really have to cross the universe and go to the Citadel to get the nurse chick a bottle of her favorite liquor? And do I really have to go to the store for the chef when my superior commander is so rich he can afford to communicate with me via super particle holograph connection, reconstruct me from an orbital free fall, and rebuild the Mako?

3) The whole game felt like I was eating around the center of what could have been a great game. Even though the character's stories were different, the equation was the exact same every single time.

4) Lastly, I can't stress enough that disconnecting ME2 from ME1 took away all the sense of achievement and any attachment to the characters.
Spike Marshall's Avatar - Comment posted on 04/17/2010 19:03
Spike Marshall
I'm not saying Mass Effect 2 is perfect and I think your second point ties into one of my biggest issues with the game. It's desperate for you to connect with these character and desperate for you to connect with your crew and that's fine, but it makes it utterly overt. It's like in a war film when a soldier starts talking about his girl back home or wanting to set up a farm. It feels like it's forcing your hand into caring about these character. What's annoying is that the incidental conversations with the characters are often enough to get you to like them. But the game doesn't trust you to build up relationships like you do in Dragon Age and as such you get an emotional checklist which just feels 'gamey'.

Having the loyalty of your squad tied into regular missions would have felt way more organic than having to specifically help out each crew member. Having a generic mission in a Biotic training camp with your decision either making Miranda or Jack loyal would feel more real than having strict loyalty parameters.

As it is though I actually think the 'core' game (ie the recruitment missions and stuff like the collector/reaper missions) are handled really well and generally have a sense of momentum and inertia to them.
TJF588's Avatar - Comment posted on 04/17/2010 19:11
TJF588
Cerberus. Omega? Mako!

...someone get me or Bioware away from SQEX.
LiathroidiDana's Avatar - Comment posted on 04/17/2010 19:15
LiathroidiDana
Only one mistake with this write up...

There was only one Matrix, they never made any sequels. They made a brilliant movie and then just left it at that.

End of Story!
IonDan's Avatar - Comment posted on 04/17/2010 19:18
IonDan
It's a small gripe, but I really missed the ability to change armors on your squad. Sure they have 2 (or 3 if you got the DLC) costumes, but I felt disconnected from my squad running around in jungle camo while they had out of place black and gold uniforms.

I also miss the massive open world planet exploration. Yeah there wasn't much to do in those missions, but they added hours of gameplay.
manasteel88's Avatar - Comment posted on 04/17/2010 19:27
manasteel88
@Grandma's Boy
I do like fishing. Drinking in the sun while catching red fish is pretty fun for me. I just don't feel that this has any immediate reward like catching a fish does.

I do love the fact that the codex reads to you. I played this on an older tv and it hurts to read the text after awhile. Maybe making the text a lot bigger would have helped, but at least they read to you.

@Robert
I haven't started a second playthrough so all I know right now is what she presented me. I actually tried to get more out of her, but she just kept repeating the same thing over and over each time I sat down.

My issue with the citadel is that I can't explore the areas in Thane's or Garrus's mission outside of that single moment. That design decision makes it so those areas were presented as separate from the actual citadel. I liked in Mass Effect that I got in a bar fight at a bar I can visit at anytime. Not so in Mass Effect 2. Even the mission on Omega with the Patriarch ended in a cutscene instead of a fight. Nothing ever felt connected.

@Mildpooptastic
Whenever I try to read your post I think of poop. I'm sorry but its just all that I can think about until I read the post below you which makes me think of something a little less shitty.

@Cowboy TTop
cool name...Destructoid's own Brad Nicholson gave the game a 10/10 which doesn't really bother me, only the "Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)" which follows it. I just happen to disagree in this one instance.

@Aleczandah
I do love a central main villain as much as the next guy, but stories can work with out it. I was kinda hoping on the reaper mind control thing, but it never really came off that well. Harbinger just repeated himself over and over making him more of a [url=]Doofenshmirtz[/url] than a Galactus or even a Green Goblin

@Spike Marshall
When my Paragon had finished up with Garrus, I'd defeated Dr. Heart and led Garrus on a path that had led me to believe he was going to prove through my example that people don't have to murder and kill to get justice in the world. Mass Effect 2 has him devolved into the internal conflict he started out with. I understand the whole betrayal thing is a motivation to murder, but he never seemed to question himself. It was a "look I have to kill this guy real quick then I'll go on your little mission." My character has to shield this guy before Garrus just finally gives up. Even in Dr. Heart's instance he looked to me for guidance.

Also, Liara is a Prothean expert. I heard reaper in my head and that sounded right, but you are correct sir. I wasn't serious in the fact that she IS the shadow broker. She has become so obsessed with the wheelings and dealings of the shadow broker that she has become like him. Its the obsession that his driven her into a path that is out of characteristic.

@Glitz, Woocifer,and CowboyTTop
I played/posted this for my own reasons. A nice person at Destructoid felt this was good enough to promote to the main page on a Saturday so it was.
manasteel88's Avatar - Comment posted on 04/17/2010 19:42
manasteel88
son of a .... youtube wasn't loading so I forgot to post the Doofenshmirtz vid

@IonDan
I just liked my squad having a bit of customization in appearance...only to have 2 costumes one of which you had to really work for.

I also miss actually touching down on a new world. Its a million times more satisfying than strip mining a planet.
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