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Back in early 2003, little thirteen-year-old me came across an imported copy of an unofficial GameCube magazine, Cube. My father had told me about the magazine once since he had seen it before and suggested I pick it up since it came with codes and a DVD. Yet, I wasn’t expecting this UK magazine would be the start of wild ride I would endure for years. I can’t recall the exact copy since, for some reason, it only has the issue number on the cover and not the month/year, but something on its cover made my young heart pound madly. Written in big bold white letters over blood splatter were the words: “Resident Evil 4 – Monstrous 6-page feature”.
The article was written in one of the most unique ways I have ever seen in media as it was written from Leon Kennedy’s point of view. As he reported his experience and encounters, they revealed the little bit of information that Capcom had released to that point on the game. Talks of a Nemesis-like creature, Leon being infected, Sherry’s disappearance filled every line which slowly began to build up the hype within me. Not long after that was E3 2003 where some actual footage was shown. The game had a very tense, creepy atmosphere and showed the early development of the series new gameplay style.
I purchased a few more copies of Cube over that year since the issues included mini-DVDs with the footage and trailers shown. I use to watch those DVDs multiple times as I began to be a little nerd and theorized on the direction the game’s story would go. At the time, Sherry had been kidnapped by Wesker, Spencer’s location was still unknown, and Umbrella’s headquarters was still untouched. I managed to figure out ways to get all these remaining plot holes to work. As time went on and more and more information was released, I was dying to play the game. Its heavy horror-atmosphere and on track plot line mixed with an updated gameplay style was beginning to become my “perfect” game.
A year or so later, another issue of Cube was released with another detailed look at Resident Evil 4. There on the cover stood Leon with a sacked man carrying a chainsaw behind him. Eagerly, I picked up the copy, bought it, took it home, and began to read it…
Wait the hell is this?
The name was the same. The character was the same but yet it felt like I was looking at a completely different game. The atmosphere of a large airship and castle engulfed by fog was gone. Instead it had been replaced with a depressing village. The sickle-carrying creature I was terrified of was gone. As for the story? It was a mess. What had happened to my “perfect” game?
In an interview, Hiroyuki Kobayashi said for fans to forget everything they had seen and knew about the game before 2004 because everything had been scrapped. The main reason behind the rebuilding of the game was that the development had felt the game had become too risky to release. Perhaps this is true but I can’t help feel that completely scrapping their previous work was unnecessary. Though regardless of how I felt, the gaming community’s opinion was the complete opposite. Critics highly praised Resident Evil 4 for its revamping of the series with new gameplay styles and action-based approach. Gamers loved it since it was easier to play. For many, this was their introduction to the Resident Evil universe. Yet as everyone around me shouted at the top of their lungs about how much they loved the game, I’d make the room fall silent as I stood my ground to say, “It’s not really that good"
For starters, Resident Evil 4 is a sequel that fails to fully progress the series properly. We may have seen the return of some known characters -- Leon, Ada, and Wesker -- but much of the game’s plot makes no sense within the series plot line. The game series contained many plot holes. Some were later filled with the release of the Umbrella Chronicles games years later such has who Krauser was and how Ada managed to survive plummeting to her “death” in Resident Evil 2. While those could technically be considered nitpicky complaints, others will always remain a mystery. For example, we still have no clue as to where Sherry Birkin is. The last time we heard about her was in Wesker’s Report when Code: Veronica was released. The original game was supposed to have Leon saving her. Instead, we were given Ashley Graham. Why couldn’t they have had Sherry still be the character you were sent to rescue?
Think about it. Resident Evil 4 takes place in 2004, six years after the first game, five years after Resident Evil 3.5. The official story has Leon becoming an agent. OK, that works, but his mission is to save the President’s daughter from a cult. OK, still works but it feels very unfitting for the Resident Evil universe. Now, imagine if Ashley was replaced with an eighteen-year-old Sherry Birkin. Let’s switch the plot around a bit. Leon could still be a government agent but now his mission is to retrieve Sherry since she was originally under government supervision before her kidnapping. The story would fit more into the series but still have the more “action based” plot line. The reason for her kidnapping could have been because Saddler discovered that she was being used as an experiment by Wesker and took her to use for his own terrorist plans, thus also giving a slightly better explanation was to why Wesker was there. Though that would require some tweaking for Resident Evil 5, but it’s possible nonetheless.
Enemies were another issue. A variety of interviews and comments throughout the years, even after the game’s official release, mentioned how they felt their previous idea was too “paranormal” to be a Resident Evil title by having a creature that could break itself down into a cloud of material in order to disappear. Well, they could have removed this boss or possibly made some changes to it to make it more suitable to the scientific approaches to enemies that the series is known for.
The removal of zombies was another upsetting situation, not just for me but for other fans of the series that I’ve spoken to. I fully understand and respect Capcom’s feelings about how zombies were growing dull, but they were a trademark to the series. Their removal wasn’t needed. If Capcom wanted a faster, more threatening enemy, why couldn’t they have expanded upon the concept of the Crimson Head? Surely a faster moving zombie with razor sharp claws and the ability to vomit acid on you would be just as threatening as villages. They could have even taken it a step farther by saying that over the years, Saddler managed to make them evolve more with his own viral creations by having “Land of the Dead” styled zombies that were more intelligent and capable of using some weaponry.
The game’s atmosphere was another factor I found disappointing. Up until this point, I had always had an uneasy feeling when playing a Resident Evil title. The feeling of isolation in the mansion hung heavily around me as I found that I had no contact to the outside world for help and was trapped within its walls. The desolate Raccoon City sent chills down my spine; I’m not sure why, but I always feel depressed and worthless in the world whenever I think about an abandoned town or city. The idea of thousands of people losing their lives or finding the city literally stuck in time as things remain just how people left them before their deaths messes with me. Or knowing you’re a trapped prisoner on an island prison controlled by a psychotic transvestite will certainly make you feel uncomfortable. Yet, I found Resident Evil 4 to be lacking of any of this.
There were a few moments that felt tense such as wandering around the graveyard during the thunderstorm at night or parts of the church, but the dreadful feeling I had grown to love from the series was gone. It’s been replaced with a more action feel to them. I can see where that is more appealing but that’s not what you should be playing a Resident Evil game for. Taking the horror element out of Resident Evil is like removing a roaring crowd from any Rock Band or Guitar Hero game. While that’s not the best simile, the feeling is pretty much the same. The crowd’s purpose is to make you feel like you’re a famous guitarist, singer, or drummer who is on the top of the world for your fantastic music just as the horror elements in Resident Evil is suppose to make you feel vulnerable. Removing these parts of the game wouldn’t really ruin the experience completely but it certainly would make the way you feel while playing it much different than you’d expect. You wouldn’t feel like a famous band member if Guitar Hero took place in nothing but a recording studio; just as how I didn’t feel very threatened while playing Resident Evil 4.
Finally, we have the gameplay and camera angles. While “Resident Evil 3.5” eventually did have the free aiming, it still housed fixed camera angles. Trailers and later-leaked gameplay footage showed an immature crossover of fixed camera views and free views. The angles themselves were fixed by the camera still moving along with the character, revealing more of the corridor as the player progressed. While this was still frustrating, I do not see why they couldn’t use their “final product” camera while still having the more horror-based theme and a story that fit better into the plot line. Just look at "Lost in Nightmares" scenario for Resident Evil 5. The chapter itself may not have been terrifying, but it showed a nice blending of the over-the-shoulder camera angle with free roaming aim while still having parts of it (like the doors opening and close quarters) that resembled what I use to know.
While I highly respect how Resident Evil 4 incorporated new gameplay mechanics and updated the series which brought life back into the dying series, I can’t help but feel that Capcom made a lot of wrong decisions when it came to its final product. They could have made very minor alterations to their original work in order to make the game more appealing and satisfying for fans while still opening the door for advancements with the series and welcoming new comers. Resident Evil 5 suffers from similar problems but at least it attempted to offer fan service via its plot by trying to add closer to some loose ends.
The game’s great and I’m happy for its success. I don’t mind people saying they love it though I can’t help but cringe when it’s called “the best” Resident Evil game on top-whatever lists because it’s almost the opposite of what Resident Evil is. I’m not ashamed or afraid to say it’s one of my least favorite games in the series; hell, I’ve tried to replay it but I can’t keep my interest in it beyond the first half an hour or so even though I’ve replayed some of the previous games multiple times just out of pure enjoyment. Though that’s just me.
This promoted blog was written for our April Monthly Musing assignment, "E For Effort." You too could get promoted if you write something about sex in videogames over on the Community Blogs.
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That's just speaking about the gameplay, though; in terms of plot and atmosphere, I completely agree with you.
I still enjoyed the game, but it became very samey. It was tense when you first went up against a mob of villagers, but after that it loses all of it's excitement.
walk
smash box
booby trap
villager yells
music volume increases
kill villagers
booby trap
repeat
Personally, I just want them to remake RE2 with the framework2.0 engine.
The original trailer for Dark Sector purported to be this sci-fi-esque, space ninja fare, aesthetically reminding me of the cyborg ninja/Grey Fox (Metal Gear Solid) if he was in a third-person/over-the-shoulder Dead Space-esque kinda' game.
Suffice it to say, it looked absolutely freaking tits, and conveyed this kind of atmosphere that had me rapt and eager to learn more.
Next time I heard about it, it was.. man, I don't even remember. Whatever piece of noise Dark Sector turned out to be.
*le sigh*
(Glad you ended up writing this!)
I was really, really, looking forward to RE1.5, with it's invisible cockroach monsters and fat zombies, and was somewhat disappointed with the RE2 as a result.
It would be cool for Capcom to release the beta versions of both games on some sort of collectors disc or something. Then we could really know if Capcom made the right call by scrapping the games we were looking forward to.
Had RE4 been a bad game i'd support your POV without question, but it wasn't, it was just different, much like SH:Homecoming and SH:Shattered Memories were to SH2 and all those were good (even great) games, their only fault is not delivering what people expected them to deliver. I can understand your point because to me RE4 and RE3 are on the same level, they simply took different approaches to the IP, but i can't support people complaining about an IP's style change unless:
a)They ditch completely the roots of the IP in a radical way that disrespects the original (read: "Bomberman: Act Zero")
b)The new approach actually sucks (read: Sonic games)
I'd advise you to give RE4 one more chance, but do it ditching all your preconceptions about how an RE game should be and maybe, just maybe, you'll find yourself having a blast.
P.P.S. We SO need an edit button.
I get your point exactly and I do respect it. Yes, it is a good to look at newer entries to a series with a fresh mind and not comparing it to the ones before it. However, even if you do that, you can still end up not enjoying it. When I try to look at RE4 in that way, all I see is a generic action game that only gets a few props for being one of the first games of that generation to pull off quick time events well and had good controls. I didn't find the story to be interesting or for it to be all the fun. The whole castle chapter felt dull and boring which I had to force myself to finish when I first played the game.
Like I said, I get why people loved it but it doesn't mean I have to.
Resident Evil 4 is one of my favorite games of all time. I still quote the cheesy dialog as it's some of the best in the series. ("Where did everyone go? Bingo?" - not exactly what I would say after being attacked by villagers wielding farm equipment)
I have to admit, though, the first 3 were really cool in concept but the gameplay just fell flat. It's kind of like the early Silent Hill games where a lot of the 'horror' came from not knowing if my attacks were going to register.
I did play RE2, RE3: Nemesis and RE:Code Veronica though. :)
I dug Resident Evil 4 quite a bit back in the day. Thought it was a refreshing take on the series, new combat, yadda yadda yadda. As for the plot, I didn't mind the holes as I was content to shoot Spaniards and be creeped out by Salazar (that midget/kid in the tri-corner hat). Though I must admit I never considered the complaints you have. Gives me something to ponder. Oh, and Resident Evil 4 is indeed neat but the best of the series......oh my no.
Everyone knows that belongs to Resident Evil 2.
Great post. Being a Gamecube owner, did you ever play Eternal Darkness?
@Occams electric toothbrush & Steph Louise K: Sorry if i sounded pushy it wasn't my intention, my point was merely addressing some people's silly attitude toward new entries on established IPs: "ZOMG IT'S NOT LIKE ENTRY #X AT ALL" when they haven't even tried the game themselves or attempted to at look things in a different perspective, all they see is this new game not being like it's most famous/succesful predecessor, ironically it's the very same people that later accuse the same IP to not have evolved and be stuck into the "more of the same" pattern (which funny enough could be said about RE5).
*gets into fetal position and cries*
Toothbrush: I love Eternal Darkness.
RE: Code Veronica was a great game in the old-school style, but even that game doesn't hold up well today. If you gave the controller to somebody who's never played an RE game before, they'll likely tell you it sucks.
Personally RE4 is my favorite game of all time. It kept it's horror roots somewhat intact, but also pushed the genre forward. It's not scary in that corny "something just jumped through a window" sort of way, but more because it's extremely tense. I mean, mobs of running villagers with weapons is scarier than zombies any day of the week. Zombies are stupid and slow.
Funnily enough, I think RE5 took things too far. It wasn't scary at all, even with more enemies and better graphics. The co-op shit was just too much.
@Steph: Good. "Love" is the appropriate word for describing your feelings for that game.
To be honest, I was rarely scared or tensed up by the Resident Evil Series, so this game is no difference, but the gameplay has significantly improved, and it's better in terms of fun.
While a few characters could be thought of as sexy, I don't think this is the correct label, is it? >_>
also, congrats on front page. :D
p.s. who the hell plays RE for its story? that's like saying you were dissapointed by the voice acting its there but its not the focus of the game at all...
Resi 4 is a great action game but a terrible Resident Evil.
I'd have liked it more if it were Super President's Daughter Rescue Simulator, instead of a Resident Evil game.
Shitstorm in 5...4...3....2....1....
In all honesty I didn't like the locale plus the big one, I preferred the Zombies. I think out of all the possessed or infected or whatever I think the only one I would have kept would be the sackhead chainsaw guys. I dunno the villagers just didn't do it for me. I'm old school like that and much like I hate running zombies it just didn't feel Evil enough. Perhaps a small cosmetic change would have done the trick like more rotting flesh but fighting villagers...men. Didn't they look more like the undead later in the game though?
I have beaten RE5 though. Same complaint. That games better for me if only because it wraps up Chris and Weskers torrid bromance. Oh that and it's co-op.
There are times when I wonder if they should've just given it a different name. Wasn't the core of RE4 an entirely different project but then they scrapped the project, scrapped the original RE4 concept, and slapped RE on the name of the other project? For some reason I remember reading about that late after it was released.
RE 4 gave the series a more serous approach (though the story is still not that good) and while I personally dislike the fact that you can't walk while you shoot, the camera angle worked quite well on me as sometime enemies popped at my back or my sides. The game got me thrilled enough with its much higher quanit of enemies, enemies with more personality than your average mumbling zombie. Oh well, I could do an essay about it but maybe another time xD
Are you being sarcastic? Tell me you're being sarcastic.
Maybe you should just stop reading blogs?
>_>