That's just speaking about the gameplay, though; in terms of plot and atmosphere, I completely agree with you.
I still enjoyed the game, but it became very samey. It was tense when you first went up against a mob of villagers, but after that it loses all of it's excitement.
walk
smash box
booby trap
villager yells
music volume increases
kill villagers
booby trap
repeat
Personally, I just want them to remake RE2 with the framework2.0 engine.
The original trailer for Dark Sector purported to be this sci-fi-esque, space ninja fare, aesthetically reminding me of the cyborg ninja/Grey Fox (Metal Gear Solid) if he was in a third-person/over-the-shoulder Dead Space-esque kinda' game.
Suffice it to say, it looked absolutely freaking tits, and conveyed this kind of atmosphere that had me rapt and eager to learn more.
Next time I heard about it, it was.. man, I don't even remember. Whatever piece of noise Dark Sector turned out to be.
*le sigh*
(Glad you ended up writing this!)
I was really, really, looking forward to RE1.5, with it's invisible cockroach monsters and fat zombies, and was somewhat disappointed with the RE2 as a result.
It would be cool for Capcom to release the beta versions of both games on some sort of collectors disc or something. Then we could really know if Capcom made the right call by scrapping the games we were looking forward to.
Had RE4 been a bad game i'd support your POV without question, but it wasn't, it was just different, much like SH:Homecoming and SH:Shattered Memories were to SH2 and all those were good (even great) games, their only fault is not delivering what people expected them to deliver. I can understand your point because to me RE4 and RE3 are on the same level, they simply took different approaches to the IP, but i can't support people complaining about an IP's style change unless:
a)They ditch completely the roots of the IP in a radical way that disrespects the original (read: "Bomberman: Act Zero")
b)The new approach actually sucks (read: Sonic games)
I'd advise you to give RE4 one more chance, but do it ditching all your preconceptions about how an RE game should be and maybe, just maybe, you'll find yourself having a blast.
P.P.S. We SO need an edit button.
I get your point exactly and I do respect it. Yes, it is a good to look at newer entries to a series with a fresh mind and not comparing it to the ones before it. However, even if you do that, you can still end up not enjoying it. When I try to look at RE4 in that way, all I see is a generic action game that only gets a few props for being one of the first games of that generation to pull off quick time events well and had good controls. I didn't find the story to be interesting or for it to be all the fun. The whole castle chapter felt dull and boring which I had to force myself to finish when I first played the game.
Like I said, I get why people loved it but it doesn't mean I have to.
Resident Evil 4 is one of my favorite games of all time. I still quote the cheesy dialog as it's some of the best in the series. ("Where did everyone go? Bingo?" - not exactly what I would say after being attacked by villagers wielding farm equipment)
I have to admit, though, the first 3 were really cool in concept but the gameplay just fell flat. It's kind of like the early Silent Hill games where a lot of the 'horror' came from not knowing if my attacks were going to register.
I did play RE2, RE3: Nemesis and RE:Code Veronica though. :)
I dug Resident Evil 4 quite a bit back in the day. Thought it was a refreshing take on the series, new combat, yadda yadda yadda. As for the plot, I didn't mind the holes as I was content to shoot Spaniards and be creeped out by Salazar (that midget/kid in the tri-corner hat). Though I must admit I never considered the complaints you have. Gives me something to ponder. Oh, and Resident Evil 4 is indeed neat but the best of the series......oh my no.
Everyone knows that belongs to Resident Evil 2.
Great post. Being a Gamecube owner, did you ever play Eternal Darkness?
@Occams electric toothbrush & Steph Louise K: Sorry if i sounded pushy it wasn't my intention, my point was merely addressing some people's silly attitude toward new entries on established IPs: "ZOMG IT'S NOT LIKE ENTRY #X AT ALL" when they haven't even tried the game themselves or attempted to at look things in a different perspective, all they see is this new game not being like it's most famous/succesful predecessor, ironically it's the very same people that later accuse the same IP to not have evolved and be stuck into the "more of the same" pattern (which funny enough could be said about RE5).
*gets into fetal position and cries*
Toothbrush: I love Eternal Darkness.
RE: Code Veronica was a great game in the old-school style, but even that game doesn't hold up well today. If you gave the controller to somebody who's never played an RE game before, they'll likely tell you it sucks.
Personally RE4 is my favorite game of all time. It kept it's horror roots somewhat intact, but also pushed the genre forward. It's not scary in that corny "something just jumped through a window" sort of way, but more because it's extremely tense. I mean, mobs of running villagers with weapons is scarier than zombies any day of the week. Zombies are stupid and slow.
Funnily enough, I think RE5 took things too far. It wasn't scary at all, even with more enemies and better graphics. The co-op shit was just too much.
@Steph: Good. "Love" is the appropriate word for describing your feelings for that game.
To be honest, I was rarely scared or tensed up by the Resident Evil Series, so this game is no difference, but the gameplay has significantly improved, and it's better in terms of fun.
While a few characters could be thought of as sexy, I don't think this is the correct label, is it? >_>
also, congrats on front page. :D
p.s. who the hell plays RE for its story? that's like saying you were dissapointed by the voice acting its there but its not the focus of the game at all...
Resi 4 is a great action game but a terrible Resident Evil.
I'd have liked it more if it were Super President's Daughter Rescue Simulator, instead of a Resident Evil game.
Shitstorm in 5...4...3....2....1....
In all honesty I didn't like the locale plus the big one, I preferred the Zombies. I think out of all the possessed or infected or whatever I think the only one I would have kept would be the sackhead chainsaw guys. I dunno the villagers just didn't do it for me. I'm old school like that and much like I hate running zombies it just didn't feel Evil enough. Perhaps a small cosmetic change would have done the trick like more rotting flesh but fighting villagers...men. Didn't they look more like the undead later in the game though?
I have beaten RE5 though. Same complaint. That games better for me if only because it wraps up Chris and Weskers torrid bromance. Oh that and it's co-op.
There are times when I wonder if they should've just given it a different name. Wasn't the core of RE4 an entirely different project but then they scrapped the project, scrapped the original RE4 concept, and slapped RE on the name of the other project? For some reason I remember reading about that late after it was released.
RE 4 gave the series a more serous approach (though the story is still not that good) and while I personally dislike the fact that you can't walk while you shoot, the camera angle worked quite well on me as sometime enemies popped at my back or my sides. The game got me thrilled enough with its much higher quanit of enemies, enemies with more personality than your average mumbling zombie. Oh well, I could do an essay about it but maybe another time xD
Maybe you should just stop reading blogs?

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