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E for Effort: In good Faith

5:00 PM on 04.13.2010   |   Sentry

E for Effort: In good Faith photo
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Parkour (or freerunning for those who like to supplement utility with aesthetic) has long been an interest of mine. For some reason or another, I've never really taken any kind of personal initiative to develop the skill myself. Either I'm too busy to find the time, too out of shape to put forth the energy required (idiotic), too poor to take a class, or too whatever else to blah blah excuses.

I'm sure you all know the drill. It's that instrument we never quite learned how to play, or that painting that sits unfinished on the canvas. Perhaps even that girl you never kissed. SIGH

So, when Mirror's Edge
was originally announced, I was quite the eager beaver. Here would be an opportunity to virtually experience the kind of exhiliration and efficiency of movement that I'd long failed to follow through on in my own physical reality! Too bad that the game itself was a mess of fickle mechanics, cheap and lazy animation, and incongruous emergent play.

Yet, every so often, I pop in that disc and try my damnedest to run to my flabby heart's content. Why? We'll get to that.

For now, let's start with the superficial problems; the niggling things that won't necessarily impact your overall experience of a game, but sure as hell don't help you to like it any more than you're already inclined.



Take Faith (you know you want to), a girl who is supposed to be a young, subversive, badass, Asian runner chick. At the risk of sounding as though I'm the worst kind of stereotypist (95 WPM, bitches), did it strike anybody else as curious that her voice delivers every line like a wisened, middle-aged, Caucasian diplomat with unrivaled abilities in elocution and public speaking?

How about we forget those qualifications for a second. The fact of the matter is that, intuitively, Faith simply does not sound like she looks or the character she's purported to be. And that's really a shame, because a character that felt completely grounded in the mythos would have made for a much more identifiable and immersive experience (something the first-person perspective was, presumably, trying to achieve).

Combine that with poor dialogue, conversational pacing that makes obvious the influence of what SHOULD BE seamless editing, and a narrative going through all the motions of trying to be interesting and cool while actually being, well ... not.

Through and through, Mirror's Edge is riddled with inconsistencies.



One of the first things that's presented to you is the aesthetic foundation of the gameplay. Stark, washed-out, sparse and utilitarian environments with glimmers of red, occasionally pulling your eye (and thus your motion) in a general direction of objective. Unfortunately, while the game encourages you to recalibrate your chromatic sensors to this dichotomy of "RED amidst WHITE = GO HERE" and "BLUE amidst WHITE = BAD GUYS", the game never really follows up on the clarity it suggests.

Don't get me wrong, I find the majority of the environments to be quite appealing from a purely aesthetic point of view. But once you've entered places where ALL the walls and lighting are red, or ALL the walls and lighting are blue, directional cues are all but swept away.

Not only does the colour dichotomy abandon you, but your environments are also highly-saturated with reasonably scalable objects and surfaces, some of which SEEM to indicate level progression (based on your immediate perspective) but actually go nowhere at all. Mind you, this sort of thing does increase your sense of agency and capability as a freerunner, but only serves to frustrate when you have no idea where you're actually going!

Finding your way from beginning to end becomes less an intuitive, fluid, graceful run, and more a matter of trial and error. Sometimes even spending minutes at a time exploring every dead-end "path" in a localized space to later discover that one spot you missed, thus negating any sense of personal freedom you might have come to develop, no matter how illusory.

Ultimately, you're too often transformed from a highly-skilled delivery girl into a crazy, spastic bitch hopping on every air conditioner in the room!



Which, by the way, brings me to an aspect of level design that also contributes another brick to the "immersion wall": Who the hell builds an office building containing at least one floor that consists entirely of an elevator leading down an empty hall to a ventilation grate? Tsk, tsk, Mirror's Edge. There's so much that you executed so very, very wrong, when your concept had all the potential in the world.

It's been done before. In an industry and culture where the first-person perspective is dominated largely by so many shooters, some creators have had the all-too-reasonable idea that maybe other genres could be translated in such a way. Why not survival horror? Why not puzzles?

The answer is, of course, that there is no good reason why not. First-person perspective has the opportunity to impress upon the player a very satisfying and convincing level of immersion (sick of that word yet?), and has only become standard fare in one small niche of the medium's potential pie. As pervasive as FPS might be, the ratio of the number of mechanics it represents to its size in the culture/industry is GROSSLY out of proportion.



This is why I respect Mirror's Edge. I don't feel that the concept is broken, or even the majority of the controls or mechanics themselves (though proper angle of approach can be hard to discern, yielding a lot of missed wallruns, followed by a stream of expletives). The breakdown is between how the game suggests you play and feel, and how the game actually makes you play and feel.

Don't impress upon me an immediacy of danger and momentum and then throw me off of a got-damned roof or down a sewer pipe because no clear exit was in sight! That ain't right.



In the meantime, I'll be running and leaping and falling and tumbling all over the place. Not unlike the unbridled play of rolling around in Katamari Damacy or the satisfying sense of both relaxation and thrill while webswinging in Spider-Man 2 (hush, naysayers). Once you remove from this game the sense of objective or contest, it can provide an exceptionally satisfying state of play, and delivers something approaching that aforementioned sense of "exhilaration and efficiency of movement" that I'd longed for since before its release.

I truly hope that there's a Mirror's Edge 2 in the works, or even a peripheral approximation developed by some other inspired team. With a few refined touches -- and a greater degree of consistency -- this concept could be one hell of an enjoyable and empowering thing.

This promoted blog was written for our April Monthly Musing assignment, "E For Effort." You too could get promoted if you write something about sex in videogames over on the Community Blogs.








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63 comments | showing # 1 to 50
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fryfry's Avatar - Comment posted on 04/08/2010 18:41
fryfry
Great write. It's been a while since I played it, but I remember having a lot of the same feelings as you. Here was a game that had the potential of being amazing, allowing me to do something that I'd always found interesting, but never had the motivation to try/kill myself over. The story was completely forgettable (in fact I have) and little was done to connect you to Faith's character.

Completely agree with you on how the game ruins the flow. You'll be in the middle of doing a perfect line of really cool looking stuff, then end up jumping off of a building because it seemed like what you would be doing. You then spend the next 5 minutes trying to figure out what is the "right" way to progression through the line, completely stopping your momentum.
Monodi's Avatar - Comment posted on 04/08/2010 19:55
Monodi
Nice!

Mirror's Edge is one of my favorite games this generation. I am aware of the flaws, but they can get covered by the runs and stuff you can do in it in my opinion. Not to mention the colorful presentation.

Also, I can't believe I never noticed the BLUE + WHITE pattern that enemies spawn! I just got schooled.
Kyle MacGregor's Avatar - Comment posted on 04/08/2010 19:57
Kyle MacGregor
I hate Mirror's Edge with a passion. It is one of the most infuriating, frustrating games I have ever played. The game is so two faced in its nature bouncing between being amazing and awful that I cannot help but feel enraged. Despite everything that is wrong with Mirror's Edge I still absolutely love it. It definitely competes with Far Cry 2 in being my favourite PS3 title. The feeling you get from the platforming sections of the game are absolute bliss. I wouldn't have it any other way. Except that I hope that they change everything in the sequel and make it better.
KingSigy's Avatar - Comment posted on 04/08/2010 20:20
KingSigy
Mirror's Edge I definitely disliked, but I still find myself recommending it to people. It's a fairly unique idea and one that provides, at shortest length, 6 hours of gameplay. It's a fun concept and something that I want to see return, even if the first game leaves a lot to be desired.
GeekyJuuu's Avatar - Comment posted on 04/08/2010 20:37
GeekyJuuu
First MM I've read for this month, and it's a great start. Awesome blog. :]

Now, I'm not quite done with Mirror's Edge yet, but what I've seen so far, I just love....However, you've touched on pretty much every problem I have with this game. I'm not picky, so I wouldn't say I hate it, but I'm glad to see someone else, not just me, had issues with "Oh my God, WHERE DO I GO?"

However, I didn't hve so much of a problem with Faith...Perhaps that's because I'm not too far into the game. For now, I'll agree to disagree. :P
garethxxgod's Avatar - Comment posted on 04/08/2010 22:27
garethxxgod
I'm surprised that not once was Prototype brought up in reference to parkour. I think of the things that game got right was the amazing fluidity and speed that Mercer travelled. For me it had to be one of the best aspects of the game. Sad to hear Mirrors Edge ain't so hot. Was in my playlist for a while.
Beyamor's Avatar - Comment posted on 04/08/2010 22:33
Beyamor
This is a game that stands out in my mind as one that I flat out stopped and refused to pick up again. From what I hear, I was all but at the end, but I couldn't reconcile the frustration with the brief patches of glorious momentum I had. Of course, I take it this wasn't uncommon?
Andrew Kauz's Avatar - Comment posted on 04/08/2010 22:50
Andrew Kauz
A survival horror parkour game would blow my mind. I honestly think that would work. Imagine a better version of Mirror's Edge mixed with Silent Hill: Shattered Memories. Hell, Shattered Memories seemed to take that same sort of approach (run like hell) but just didn't do it well. But free running across rooftops to avoid zombies? Yes please.

Anyway, nice work.
Sean Carey's Avatar - Comment posted on 04/08/2010 23:51
Sean Carey
How about a parkour RPG? As you level up you learn different moves which makes new areas accessible. Cops who could catch you previously can be eluded when you have access to areas that the unathletic enemies can't reach.

You definitely nailed the love/hate for this game. Good MM.
Sentry's Avatar - Comment posted on 04/09/2010 13:32
Sentry
Man, it sounds like (mostly) everybody had just as many of the same problems with this game.

That being the case, who can I call at Guinness to inform them that the gaming community is almost unanimous on a subject?
copilotlindy's Avatar - Comment posted on 04/09/2010 15:13
copilotlindy
Yeah, I had to force myself to finish this one. That part near the end where you have to destroy all the servers or whatever? Yeah, I couldn't figure out what the hell to do for like 20 mins. Talk about a momentum killer. Agreed 100% - really dug the concept, but execution was really flawed.

I also want this aforementioned survival horror parkour game. Awesome idea.
grafkhun's Avatar - Comment posted on 04/11/2010 23:31
grafkhun
This is why the Time Trail mode was put in. So you can do exactly that, run around with no goals or anything. Everyone knows that story mode was bollucks, and it is.

Also, I to am hoping for ME2 to realize the potential of the first one.
Corduroy Turtle's Avatar - Comment posted on 04/13/2010 17:05
Corduroy Turtle
Not to mention the horrible animated cutscenes. I wanted to like Mirrors Edge so hard, but it just wasn't going to happen.

Congrats on the front page!
Kaggen's Avatar - Comment posted on 04/13/2010 17:12
Kaggen
Well...the soundtrack was amazing! :>
AceFlibble's Avatar - Comment posted on 04/13/2010 17:16
AceFlibble
I agree with all the bad points of the game, but I too have found myself putting the disc back in now and then - the core gameplay and idea behind it are fantastic, it's just a shame that it's held back by several smaller problems that add up to game-ruining. I too would love to see a Mirror's Edge 2.
Chris Carter's Avatar - Comment posted on 04/13/2010 17:16
Chris Carter
The game IS the time trials.
OWENR22's Avatar - Comment posted on 04/13/2010 17:16
OWENR22
Man, that pie looks tasty. Oh yeah, great read aswell.
Occams electric toothbrush's Avatar - Comment posted on 04/13/2010 17:16
Occams electric toothbrush
I haven't played Mirror's Edge yet but have heard a lot of complaints about it similar to what was mentioned here. I'm sure I'll get around to it eventually but always great to have a bit of warning before jumping into the game. Neat post.
StingingVelvet's Avatar - Comment posted on 04/13/2010 17:22
StingingVelvet
I personally loved the game, one of my top five for that year easily and I have replayed it like 4 times. The music, the look, the gameplay and the story concept are all perfection to me... the story execution is a little meh, but not everything can be perfect.

I never got the complaints about trial and error... that is a part of games, figuring out where to go and how to make that jump were the gameplay... I like gameplay. I never understood the problems people had with the shooting sections, it controlled like any PC FPS game I ever played and was fine. I never understood the not knowing where to go issue because it had a button which pointed you in the right direction, plus glowing red objects.

There are a lot of games I love but can understand why others don't... Morrowind, the early Splinter Cell games, pint and click adventure games... but I have NEVER understood the issues people have with Mirror's Edge. They're just outright falsehoods in my experience, and it's a lovely game I cherish.

It's a shame the sequel will likely suck due to "improvements."
Kraid's Avatar - Comment posted on 04/13/2010 17:23
Kraid
The platforming in Mirror's Edge was fine by me but the disarm mechanic and the overall shooting was god-awful. I didn't kept the game for a very long time , I used it to save up some money on Fallout 3 or something I think.

I wanted to reacquire the game not so long ago since it's dirt cheap now but I can't remove the imprint in my head of the raging I had while playing this game.

Innovative but so broken at the same time..
kidplus's Avatar - Comment posted on 04/13/2010 17:29
kidplus
I love Mirror's Edge. I got a lot of replay out of it. I realize it has its problems but it's such a unique, beautiful and fun game.

Nice article.
Enzi's Avatar - Comment posted on 04/13/2010 17:55
Enzi
I only liked the scenes in mirror's edge where you had pressure and you had to run like hell on the skyscrapers. I hated the levels inside with small rooms where you pretty much just jump around with no clear goal in sight. The design was lame and the cool visuals that you have on the roof are completely gone. Instead you have the same colored rooms that are fucking boring.

Oh and it took me about 4 hours to complete which is a fucking joke.
AexEro's Avatar - Comment posted on 04/13/2010 17:57
AexEro
Mirror's edge had so much promise. I had quite some fun orgasming when I got that gold star in challenges, but the story mode is just wrong.

Hopefully in the sequel there will be a "better runner" (Since you know, Faith doesen't really look like she belongs there), less or no combat at all (Why not stealth like gameplay? Just dont abuse it) and Other visual hinter other than color. While I did like the screenshots, in game the colors just look bland, and it doesent help you THAT much.

Just get a fucking arrow showing you where to go. Hell, it worked in GTA.
Drakengard's Avatar - Comment posted on 04/13/2010 17:58
Drakengard
I loved Mirror's Edge. Not perfect, but I had no issues with most of the things that many of you are complaining about.

Ironically enough, I bought Mirror's Edge for the PS3 yesterday upon finding a copy in good condition at Gamestop. Best $17 I could have spent. Love the game even since I played and beat it on my friends 360 last year.
flabzilla's Avatar - Comment posted on 04/13/2010 17:59
flabzilla
Agree with pretty much every thing, also the psychic enemies where lame. But I still had fun with it, and I did wait until it was £20 so I don't feel like I wasted my money on it either. Hope the sequel will be better.
jazzpanda's Avatar - Comment posted on 04/13/2010 18:04
jazzpanda
I loved ME, i switched off the stupid red marker mechanic before i started and to me it made for a much more enjoyable game. There is no right way then, i had to really improvise and think fast rather than follow a line. It fucking rocked! To me, the fact i was able to play the whole game that way and never get too stuck made for fantastic level design.

sure, sometimes you hit a dead end, but you know.. i actually think the level design was awesome because i found almost everything and every dead end to have a purpose, even if i only figured it out my second time through or when figuring out the speed runs.
In almost all cases, what seeeems like a dead end, is just part of a far more advanced path that you can't even 'see' til you've figured it out eg. for the speed runs.

It's great level design, considering the tricky premise they were working with. So many paths and options yet all funnel you to the end goal while feeling like you did it yourself.

Some things sucked (cough!story!) but man, i really don't think you get it enough to say the level design outright sucked.

lastly,
"Don't impress upon me an immediacy of danger and momentum and then throw me off of a got-damned roof or down a sewer pipe because no clear exit was in sight!"
I advise anyone to play it without the red markers, it's a better game for it. Without them, it won't throw you anywhere, and if you fuck up it's because you threw YOURSELF down a sewer pipe..
DaedHead8's Avatar - Comment posted on 04/13/2010 18:05
DaedHead8
I only ever beat the first few levels of this game. I quit due to the same complaints every one here has. This blog inspired me to get back into it though, just to see how it all plays out. Grats on the front page.
LsTr Of SmG's Avatar - Comment posted on 04/13/2010 18:08
LsTr Of SmG
Hated the game on my first playthrough, but on my second playthrough - everything clicked. Because I knew where to go I was able to seamlessly and effortlessly fly through the levels with a minimum of frustration. It also marked the first time that time trials have ever appealed to me.

Put simply if you treat your first playthrough as a sort of tutorial to time trialling the game becomes a billion times more fun. It's only a shame that the accessibility issues exist in the first place.
matrixdude171's Avatar - Comment posted on 04/13/2010 18:09
matrixdude171
I'm sure they said they'll work on Mirror's Edge 2, but this time work on making the immersion actually work.
baron164's Avatar - Comment posted on 04/13/2010 18:09
baron164
I agree totally, there are parts of the game that I absolutely love but then some parts (primarily due to level design) that I absolutely hate. It's a real love hate relationship.
Elsa's Avatar - Comment posted on 04/13/2010 18:13
Elsa
Excellent piece! I only tried the demo. While I loved the fluidity of running, jumping and the parkour elements... it just felt a bit "off" in terms of the trial and error aspect (some of the routes just weren't obvious at all).
Zeik56's Avatar - Comment posted on 04/13/2010 19:06
Zeik56
I quite enjoyed Mirror's Edge for the most part, much more than I had initially expected. (Unlike most people, I was not at all looking forward to it when it was announced. First person platforming did not appeal to me at all.)

All I think the game really needs is much less emphasis on having to actually confront enemies (in a game like this there should always be a way to outmaneuver them and bypass them completely), and perhaps improve the hand to hand combat for the rare occasions where you might end up having to confront an enemy.

The parts where the game just let you run and scale walls was fantastic. I actually don't agree that the layout was confusing. Whenever the game forced you to run for your life it was almost always clear where you need to go, you just needed to keep moving. The problems usually came along when you had to stop and slowly figure your way up to reach a vent or when threw 10 different enemies at you and no way to proceed until you killed them all.
Johnny Justice's Avatar - Comment posted on 04/13/2010 19:42
Johnny Justice
The level design is pretty awful. Especially some of the indoor sections. I do however recommend the free "Pure Time Trial Pack".

As for the enemies: being chased by guys without guns is good. Being forced to engage with guys with guns who block your way, who also shoot at you when you are unaware of their presence is not.
Gee-Man's Avatar - Comment posted on 04/13/2010 19:44
Gee-Man
Eh, I feel ME is one of those love/hate games. Personally, it was one of my favorite games of the year simply because of its combination of one of my part time hobbies and an absolutely gorgeous artstyle. I guess like how you saw those colors and obtrusive, I found them to be aesthetically appealing.

Nonetheless, I hope ME2 improves on the shortcomings of the first one. Then it'd be undeniably perfect.
MesonW's Avatar - Comment posted on 04/13/2010 20:46
MesonW
My favourite game on 360. Not the best game perhaps, but my favourite nonetheless. I thoroughly enjoyed the campaign, and all the successive time trialling, speedruns and relaxed exploration that followed. The DLC added further other-worldy scampering.

It's the game I would most love to see a sequel to, and hopefully one that shows everyone how brilliant the developers intended it to be from the outset. I'd still buy it if it was more of the same, but I think there was enough negative AND constructive feedback to dissuade that.
Fingers crossed; EA, get things rolling!
Wraggles's Avatar - Comment posted on 04/13/2010 20:58
Wraggles
I never really had any problem finidng my way, between having a button that points u in the right direction and the glowy red items, finding a path was a piece of cake. The thing that did annoy me though, was that for a game about free running, you spend an awful amount of time in doors, trapped and fighting enemies, like the underground parking lot, where there were only cars for cover, a guy with a heavy machine gun standing by the only door out, that took 3 secs to open, rather than being able to just bash it open.....and another 6 bad dudes to boot, so you couldn't just do something clever to defeat the one machine gunner.
flabzilla's Avatar - Comment posted on 04/13/2010 21:37
flabzilla
@Wraggles ugh I hated that underground bit where you where cornered with all the armed officers, not fun at all :(
Mawaru's Avatar - Comment posted on 04/13/2010 21:51
Mawaru
"But once you've entered places where ALL the walls and lighting are red, or ALL the walls and lighting are blue, directional cues are all but swept away."

Imho the "red" directional clues were only for pussy's.. the game gets its real feeling when you turn them off and.. are skilled enough to pull a perfect run through any of the missions without them. Also you didn't mentioned a word about the great music the game has which plays a very important role in introducing the world you see in game.
You whine too much about a really good and original game. I think it deserves more respect for its innovative mechanics and theme never before approached by anybody on the market. In short? I dare to believe the game was just too difficult for most of you people who give it bad opinion.
Tubatic's Avatar - Comment posted on 04/13/2010 21:59
Tubatic
I really dug this game.

I don't quite agree with your points (or anyone else's points) about poor production value in the single player story... but I usually don't have scathing criticism for VO or plots (except for the most recent Star Ocean, which was god awful for the whole hour I played it...)

But overall, pretty fair critique! While I personally liked that one room that basically said "Well, you're a free runner. Figure it out", I can agree its a total momentum kill. The game becomes much more about infiltration as it gets to the end and less about running away because you have to. The first few missions are especially good about the thrill of fleeing. I've played that helicopter level more than any other, just for the rush of doing that run.

I'm really hoping a sequel turns up and does some cool things.
Mawaru's Avatar - Comment posted on 04/13/2010 22:06
Mawaru
Ahh.. i forgot to add something very important. I assume many of you who post under this played Mirror Edge on xbox/ps3. People who play FPS games on joypads (and probably some of them never tried playing those games on mouse/keyboard) don't realize how much of the control they lose... how much freedom of movement and perception is lost. I can bet that if you pit two skilled players against each other of comparable level in any fps game, while giving pad to one and mouse to the other.. guess what? the one using mouse will ALWAYS win. Poor player + poor controls = frustration = bad opinion of the game. My theory is that amateurs get frustrated in environments that they cannot conquer easily and blame the game itself for lack of balance or find other artificial flaws.
Morty's Avatar - Comment posted on 04/13/2010 22:06
Morty
Hm, I never had any problems in ME though I turned off Runner Vision right from the beginning. Actually I loved it.
shadydentist's Avatar - Comment posted on 04/13/2010 23:06
shadydentist
In Mirror's Edge, the freerunning was amazing, and the combat was terrible. I want a sequel, but one less constrained by its plot.
ipaqi's Avatar - Comment posted on 04/13/2010 23:14
ipaqi
If you're looking for Freerunning First Person action, you may want to keep watch out for Brink. Granted, it's wholly a shooter experience, so the emphasis is very much *not* on the Freerunning aspect of the game, but it should be there, as well as being slightly more forgiving than ME's system.
Plathismo's Avatar - Comment posted on 04/13/2010 23:14
Plathismo
I liked this game quite a bit as well. The only element I found occasionally frustrating was the extra difficulty that the first-person perspective imparted--not knowing when your feet were actually about to step off the edge of a building made some of the jumps more difficult to time than they should have been.

But apart from that, it was a fun and refreshingly different game. Even the simple act of running was cool, given the sound of Faith's breathing and footsteps, and the realistic bouncing of the camera.

And I didn't at all mind sometimes not knowing how to advance--I believe that's called an "environmental puzzle."

I also fervently hope a sequel is in the works.
Kyle MacGregor's Avatar - Comment posted on 04/14/2010 00:24
Kyle MacGregor
Regardless of how frustrating the game can be, I still love it.
AshxMFxKetchum's Avatar - Comment posted on 04/14/2010 01:27
AshxMFxKetchum
The only trial and error is actually making the jumps, not finding out where to go. Actually, when you play the game on hard, they remove your "easy mode" red objects. It makes the game almost better in my opinion. I'm all for clues on where to go, but I never really asked where to go in Mirror's Edge. I just ran. It does an excellent job of only allowing you to make one jump out of a bunch that are in front of you. If you failed to be able to keep progression that is not the game's fault. It is your own.
Om Nom On Souls's Avatar - Comment posted on 04/14/2010 01:30
Om Nom On Souls
I remember those confusing, all colour bits, and I think they were supposed to represent Faith's panic in an enclosed environment where she really was out of her element. Outside, there are way fewer red objects because that's where her expertise lies, parkour across the rooftops, but inside, where the sport is not nearly as easy or established, she has a hard time distinguishing, and thus the player is similarly confused, add the fact that you've got enemies closing in on you with really nowhere to run, and you've got one shaken Faith (ahahahahaha). "In the mind of the novice, there are many options, but in the mind of the expert, there are few"
Sir Tobbii's Avatar - Comment posted on 04/14/2010 01:59
Sir Tobbii
"This promoted blog was written for our April Monthly Musing assignment, "E For Effort." You too could get promoted if you write something about sex in videogames over on the Community Blogs."

Ehhm...? Seems they forgot to re-write that last part. ^^

Anyway, I really didn't like Mirror's Edge to be honest, found it lacking in a lot of places including what you mentioned.
DinnertimeNinja's Avatar - Comment posted on 04/14/2010 02:31
DinnertimeNinja
One of my favorite games this gen (and the first game I ever got a platinum trophy in).

I didn't really have any of the problems that everyone else seemed to have, and I think it's because the way you're SUPPOSED to play the game is very much my style.

The Story mode is about exploration and the combat is divide and conquer style (or don't even engage them at all).

I rarely had problems figuring out where to go (there's a button that faces you in your ultimate direction) and I played through my entire first run without using any weapons.

Frankly, the guns make the game TOO easy as most of the time you can walk up to any armed guard, steal their weapon, and kill everyone in site with that one clip.

If anything, I think I'd like to see some boss characters in the next game (if it happens at all) where you kind of have to puzzle out how to get to them, avoid their gunfire, or use the the environment to injure them.
jazzpanda's Avatar - Comment posted on 04/14/2010 02:50
jazzpanda
@Mawaru AKA PCfanboiz4lyfe,

People who play FPS games on mouse/keyboard (and probably some of them never tried playing those games on control pads) don't realize how much of the control they still maintain because when you're ok with a pad it makes hardly any fucking difference and is more enjoyable on the couch.
no freedom of movement is lost. no perception is lost.
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Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!