Attention to detail isn't something you look for in portable titles, but SHO has detail in spades. For a grainy, gritty horror game, visual details like shadow and lighting are impressive, and the buildings and backdrops sometimes even give the older SH titles a run for their money. The game's environment showed several details as well. Creepy visual distortion pops up when an enemy is nearby, and the fire and flame effects look closer to something you'd see on a Xbox 360 or PS3 than a portable. I also liked finding little touches like coming across the intersection of Crichton and Koontz -- an obvious nod to horror writers.
While we're relating SHO to past titles, it should be said that the game controls very similar to Silent Hill 2 and 3, with the "challenged walking" that so many have a love/hate relationship with. Our new trucker hero controls in a very similar way to past protagonists, with walking assigned to the analog nub and running assigned to a face button.
The combat is a bit tighter (read: easier) than I would have liked to have seen. Attacks seem more direct and less lethargic than in past games, and much like the movement control, some will see this as a plus while fans of past games may not like the change. Bare-fisted fighting can take down an enemy, but real world items like pipes and medical tools are equippable, though they eventually break and leave you bare handed again.
While Silent Hill Origins looks like older Silent Hills, and it plays similar to older Silent Hills, it's not near as scary or tense as the previous titles. I don't think that this has much to do with being a portable title -- it's every bit as immersive as it needs to be -- but the reasons may lie more with the setting and developing story. We've already seen burning people, twitchy nurses, and creepy little brunette girls wearing blue dresses in past games and movies. I know this game series takes place in one town, but I couldn't get over the "been there, done that" feeling that hit me around every corner. Nothing seemed fresh or new, and aside from throwing portable televisions at nurses' heads, I felt like I had done all of this before. None of the enemy encounters were scary. I found myself running from zombie nurses, but it wasn't because I was scared -- I was running because I was tired of fighting zombie nurses.
I hope that the game gets a bit more challenging or imaginative as the game goes on, but my time with it left me impressed, but wanting much more. So far, it seems like a solid portable horror game, but I like a bit more scares and freak-outs in my Silent Hill.
I have been getting a little exausted of full console style games on the psp, even though that's what they promised and delivered. I just got hot shots golf, and I love it on the psp, because I can pick it up and play it for a minute and then throw it in my bag and move on. A game like this really requires that you be in a specific setting and time, and I don't like that, even though I will get this game.
brainderailment - I'm kind of the same way. Playing this on a park bench in the city would suck. You kinda need to be alone in a closet or something.
oh, and I ADORE hot shots games, but the PSP ver is too easy! download HSG2 for ps1 on your PSP - that game is fucking ugly, but it's so HARD and fun
Mmm almost makes me want to buy a PSP
Almost
Thank god. I can't wait!
Dale North: What about the coming sequel for PSP, have you played it?
Orlando Bloom called. He wants his lighting back
honestly, I've just really always wanted to say that. this game looks pretty good
Despite the repeat feeling, I'm gonan have to buy it anyway.
I'd probably buy Silent Hill tampons if they existed.
I'm still hesitant about how scary a handheld game can be. It's a shame the PSP Slim's video-out doesn't do full screen.
"A big concern has always been that the immersive world of Silent Hill has been crammed down into portable game, but I'm glad to say that most of my worries have been lost in the fog; the full experience fits nicely on the PSP. Visually, Silent Hill Origins looks a lot like its older brothers on the PS2, and especially similar to Silent Hill 2."
You shouldn't have worried if you had looked at the specs, especially since PSP games can now work around the CPU cap. The specs show a system as powerful as the PS2, but with texture compression like the GC and Xbox (and hopefully takes advantage of the Slim's loading).
So I already expected this game to be as impressive a remake as RE1 is on the GC, just spreading the graphics over full 3D areas, instead of FMV backgrounds.
That game looks so flippin' creepy.
Gotta love the failure of outsourcing a franchise like this. Look forward to the incredibly bland uninspired Silent Hill V, coming soon!
i cant wait to play this game..........
i love the silent hill series. can i get a wutang
i always liked the limited use weapons in this game. where after so many uses it breaks or gets lodged in an enemy, it adds more strategy to the game so you cant just go through the game using the same weapons over and over.
Sounds good.
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