Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


E for All: Hands-on with Metal Gear Solid 4: Guns of the Patriots photo

Cool fact of the day: I was in the first group to get some time with Metal Gear Solid 4: Guns of the Patriots this morning, the opening day of E for All. Even cooler fact: I am officially now the first person to ever play the English demo of the game in the world (well, besides the people that work for Konami, but ... whatever).

The Konami guy (not his real name) who was running the presentation before the demo told us that we were the first group in the world to get hands-on time with this build of the demo. Of course, after hearing this, I immediately ran to a PS3 controller so I (and, in turn, Destructoid) could be the first person in the world to play it. Did I have to push an old lady down to accomplish this goal? Maybe. But was it worth it? Oh hell yes.

Being a huge fan of the Metal Gear Solid series (with Snake Eater being my surprise favorite) I was super excited to be able to try this demo out. True, it wasn’t a new demo (it was the same Middle Eastern level shown at TGS), but it was the first time I ever got to try it so … new to me!

But did it live up to all the hype and anticipation? Hit the jump for my hands-on impressions.

Once I hit the start button and heard the classic (extra loud) gun shot ring through the huge headphones over my ears I knew I was playing a Metal Gear Solid game. And I was very happy.

Going into the event, based on the screens and videos I had seen from this game, I was a little worried. Sure, Old Snake looked great (and, get this, it actually says “Old Snake” on the HUD above your energy), but something about the bland-looking environments and overwhelming new mechanics had me worried. Was the series changing too much and leaving its biggest fans behind?

Even though I only got about 20 minutes with the game, I can tell you that all my worries were unfounded.

First off, the in-game graphics blew me away. Seriously, you may have to see them up close to understand (screens or videos don’t do it justice), but the amount of detail and care in things like the lighting and texture work is staggering. All the fears I had about the boring environments didn’t even matter once I saw how gorgeous everything pieced together.

Even more exciting (and something I hadn’t heard at all until the Konami reps told me) is the news that this Metal Gear Solid will be taking place over numerous locations: from the Middle East everyone is familiar with, to South America, to even more exotic areas. That exciting revelation alone made my thirst for the final product grow exponentially.

Without getting into the boring details of what every button does and how it works, I will just say this: if you are familiar with the older Metal Gear Solid games, the control in this new iteration will feel mostly familiar, with some key changes.

In addition to things like crawling and pushing up against walls feeling more natural, a couple of new additions snuck into Metal Gear Solid 4 that are both exciting and fresh.

While the camouflage from Snake Eater returns, it is now executed so much better. Instead of having to go into a menu and figure out which camo works best, the new Octocon Camo (awesome name) just adjusts to whatever surface you happen to be leaning on. Pressed up against a brick wall? Well, expect your suit to quickly turn red, hiding you against the textured surface. The mechanic works very well and makes the stealth gameplay a lot more interesting.

The only thing I missed in the game was a decent radar system. True, this new display is so much more realistic (not showing you the “sight paths” of the enemies), but once a soldier sees you, trying to hide is a huge chore. And having only 20 minutes with the game, I was shooting a lot more enemies than I probably should have.

And speaking of shooting, this version of Metal Gear Solid focuses a lot more on combat (it has Guns in the title, for crying out loud). You still are urged to sneak as much as possible, but once the fireworks begin, Metal Gear Solid 4 almost feels like Gears of War at times. This is not a bad thing, but when up to ten enemies were swarming me at once, I just wanted to be able to hide under a cardboard box or crawl under a desk. Sadly, neither were options in the demo.

In the older Metal Gear Solid games, you would have a timer to tell you how long it would be until “alert” enemies would go back to minding their own business. This is not the case in Metal Gear Solid 4. The only way you know that it is safe is to listen to the enemies say things like “the intruder is gone, get back to your post” or “everything is all clear.” Does it work? Most definitely, yes. But does it really ramp up the challenge of the game to almost frustrating levels? Unfortunately, yeah. But, granted, I only had a short time with the demo, and we all know it takes hours to get comfortable with something as epic as a Metal Gear Solid game.

All in all, the English demo I played was endlessly satisfying. Of added note, all the voice work was fully lip-synched to the English dialogue. Expected, but very impressive nonetheless.

After talking with the representatives about the epic things to come later in the game (new locations, over-the-top boss fights, the return of old characters, etc.), I have no doubt that this will be one of the greatest Metal Gear Solid games ever and easily one of the best PlayStation 3 properties to date.

I can’t wait to play some more …


Continue: More PS3 stories





prev next

23 comments | showing # 1 to 23

Silverback 55's Avatar - Comment posted on 10/18/2007 18:44
Silverback 55
Nice man, I am officially jealous. Don't worry about the old people, they have outlived their usefulness. Oh and where will the Dtoid party be happening this weekend?
linuxguy's Avatar - Comment posted on 10/18/2007 18:44
linuxguy
lucky YOU!
Cheeburga's Avatar - Comment posted on 10/18/2007 18:47
Cheeburga
Sounds awesome man, luck bastard. :]
Chad Concelmo's Avatar - Comment posted on 10/18/2007 18:47
Chad Concelmo
@Silverback 55,
We are still trying to figure that out. I will keep you posted. :)
trydizon's Avatar - Comment posted on 10/18/2007 18:48
trydizon
i didn't know you were a big fan of the MGS series. i now have even more reason to have a man crush on Mr. Concelmo.
paranoiaXVI's Avatar - Comment posted on 10/18/2007 18:50
paranoiaXVI
I am so jealous...
i need to get a job now.
Zarathustra's Avatar - Comment posted on 10/18/2007 18:56
Zarathustra
I didn't realize this about Chad either. Unfortunately, I am not a big fan of MGS. Although, I'll admit this hands-on gave me a few goosebumps.
Professor Pew's Avatar - Comment posted on 10/18/2007 19:01
Professor Pew
Less stealth? Might actually want to play this MGS game some day then :)
Holyetheline's Avatar - Comment posted on 10/18/2007 19:20
Holyetheline
You are one lucky bish. Some day I will play MGS4... some... day...
Necros's Avatar - Comment posted on 10/18/2007 19:27
Necros
No cardboard box? How could that be called MGS then?
sonyjoker's Avatar - Comment posted on 10/18/2007 19:45
sonyjoker
damn lucky this is easily the best game of the 21 century since games of the 21century started and none was any great until i saw this just like metal gear 1 was the of the 20th century metal gear solid 4 will be the best of the 21th
Zanch's Avatar - Comment posted on 10/18/2007 19:45
Zanch
I'm still not very impressed by the in-game animations. They look like the ones from PS2-era MGS games, which is to say, stiff.
007's Avatar - Comment posted on 10/18/2007 19:59
007
PUT THIS ON THE 360 DAMMIT!
FuriousGeorge's Avatar - Comment posted on 10/18/2007 20:15
FuriousGeorge
first huh? girls say that too when they want to make you feel special...




uh oh.... green is not my color
Fading Star's Avatar - Comment posted on 10/18/2007 20:15
Fading Star
We meet again.....

I will get you, MSG4: GOTP!
Genki-JAM's Avatar - Comment posted on 10/18/2007 20:51
Genki-JAM
They most likely took out some of the classic functions like the Radar and the Warning Meter just for the demo in order to discourage hiding until enemies get bored of looking for you since that usually takes up a lot of time. I'm sure they'll be in the final version.
phoenix_sinistre's Avatar - Comment posted on 10/18/2007 21:12
phoenix_sinistre
2008 cannot come quick enough. On the flip side, thank you Konami for allowing my wallet to breathe for a month or two.
bipolar beers's Avatar - Comment posted on 10/18/2007 21:35
bipolar beers
awesome thanks for this. best news ive read all day. plus its nice to be reassured how awesome this game will be when it releases.
Samit Sarkar's Avatar - Comment posted on 10/18/2007 22:30
Samit Sarkar
Sweet...this is looking like it could be the first true PS3 “system-seller” — that is, if Ratchet & Clank and Uncharted don’t beat it to the punch, of course...
Chad Concelmo's Avatar - Comment posted on 10/18/2007 22:36
Chad Concelmo
@Necros,
Actually, there is a cardboard box (yay!), I just couldn't use it in the demo since I was shooting so gosh darned much.
DigitalD562's Avatar - Comment posted on 10/19/2007 01:42
DigitalD562
At the risk of spoiling the experience that is MGS4, I didn't read the article. I planned on playing the demo today, but after waiting line for 30+ mins. just to find out I had to wait for at least another hour and a half, I cut my losses and played GH3. I'll get there a little earlier and play it first thing tomorrow.
Sharpless's Avatar - Comment posted on 10/19/2007 03:05
Sharpless
I'm all for lightening up on the stealth. I'm kickass at being stealthy in unstealthy FPSes, but I can't do anything for the life of me, once stealthiness is actually required of me in a game. I look forward to picking this up in a year or so... you know, on the 360.
king3vbo's Avatar - Comment posted on 10/19/2007 17:49
king3vbo
Oh man, I am so jealous. I cant wait to play MGS4
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56701 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jonathan Holmes: Analyzing No More Heroes 2, part 2: The bosses, part 2





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006