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E for All: Contra 4 hands-on

12:29 PM on 10.25.2007, Dale North 22 comments

E for All: Contra 4 hands-on photo
     DS

"No, no - don't watch me! It messes me up!"

That's what I said to a Konami rep at the E for All Expo while spending some time with WayForward's revival of the classic Nintendo Entertainment System co-op shooter, Contra.

He giggled and told me that wasn't using the grapling hook enough and jumping into bullets way too much. I glared at him and told him to stand further away from me. I knew I couldn't face Destructoid's readership if I couldn't get far enough into Contra 4 for the Nintendo DS. I mean, come on, this is a DS game, right?

Hit the jump for more on Contra 4

Contra was never supposed to be an easy game -- Konami would have never let you have 30 extra lives right off the bat if it wasn't. But, let's just get this out of the way now: even the later levels of the predecessors (well, not Hard Corps) seem like training levels for those of Contra 4. This is one difficult game, and my trusty Konami code doesn't work!

Anyone who has seen or read anything about Contra 4 knows that developer WayForward stuck close to the original game's roots. The game looks like a tall, more colorful Super C. This time around, things are less primary color-ish, and sizes are proportioned differently to work on small screens, but this is pretty much a faithful re-invention with some nifty upgrades. You'll get no complaints from me... yet.

As we determined earlier, I'm not a grappling hook kind of guy. I want to run, shoot, jump (double jump), dodge and repeat. Although I'm not used to having the grappling ability, that had nothing to do with me sucking and dying and continuing over and over. Contra fans know that the games are quite busy, and much like a shoot 'em up, success involves careful dodging, though the difference here is that platform gameplay is added. There was so much flying at my character that I had to be on my toes at all times, in classic Contra style. With two screens, things seem to fall and come raining down on you, which adds to the madness. It really is an unforgiving attack from all directions.

Something about the control wasn't jiving with me at first, though I couldn't figure it out it was right away (I was too busy dying). I eventually realized that aiming in the down-forward or down-backward position didn't "snap" as easily as it should, and I was being picked off (damn Contra's one-hit kills) from below quicker than I could aim and take fire. The classic jump-and-aim-down maneuver worked, but it was still frustrating to know that I couldn't always hit things at a down angle if I needed to. Others I talked to said similar things, and I decided to watch other players to see how they fared. It seemed they were having the same diagonal shooting problem.

Other than that, I was losing because the game was just plain hard. The good thing is that Contra 4 is a good kind of hard -- the kind that brings you back and has you continuing the day away. I saw three levels on my own: the beginning Contra-looking stage, a painfully hard underground base, and a waterfall level that will bring back memories to any series fan. I did manage to watch and see more, letting the Konami rep play for me a bit while I enjoyed watching him die. 

One time after dying, he looked back at me to see if I was going to say anything. I didn't, and opted for the silent nod and grin. It's good to know that it isn't just me.  


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Dale North's Avatar
Dale North at 10/25/2007 12:34
Mabec - its a good friend of mine, Jake Kaufman. His stage name is virt. Look for more on the music in an upcoming interview!
-D-'s Avatar
-D- at 10/25/2007 12:37
I'm very much excited to get my ass handed to me by Contra again. REAL Contra, not that slappy crap they released on PS1/PS2.
Nubc4kes's Avatar
Nubc4kes at 10/25/2007 12:48
@-D-
I don't know... Neo Contra was a pretty sweet game.

But in all seriousness, I'll probably pick up Contra 4 because I'm a sucker for old school side-scrolling action.
Mabec's Avatar
Mabec at 10/25/2007 12:50
Thats awesome Dale, looking forward to the interview :)
His Contravirt is pretty much spot on.
http://virt.vgmix.com/music/arrange/v-contra.mp3

I wish remixers could make more music for new games...
smackifilia's Avatar
smackifilia at 10/25/2007 13:00
"damn Contra's one hit kills"? wuss
blehman's Avatar
blehman at 10/25/2007 13:18
I. Am. So. Jealous. Of. You. Right. Meow.

I cannot wait for this game.
VampireChrist's Avatar
VampireChrist at 10/25/2007 13:38
must have
HideousKojima's Avatar
HideousKojima at 10/25/2007 13:38
Dear Konami,please put this in XBLA in the nearby future...like Christmas!
Holyetheline's Avatar
Holyetheline at 10/25/2007 13:39
I'm stoked for this challenge.
Variable Gear's Avatar
Variable Gear at 10/25/2007 13:47
Can't wait...

...maybe I'll beat Contra III in the meantime.
June's Avatar
June at 10/25/2007 13:54
Does the Konami code work?
Anarpis's Avatar
Anarpis at 10/25/2007 14:07
@June

says it doesn't right in the article
Necros's Avatar
Necros at 10/25/2007 15:10
The Konami Code doesn't work? Well, I'm fucked.
grrza's Avatar
grrza at 10/25/2007 15:26
No Konami code?? This is gonna be a bitch.
June's Avatar
June at 10/25/2007 16:02
@Anarpis

Oops! Gotta learn how to read!
RJG's Avatar
RJG at 10/25/2007 16:04
Did you try pausing it and putting the code in, ala Gradius, or did you go straight for the title screen code?
Quisling's Avatar
Quisling at 10/25/2007 18:21
Do want!

Also, it's 27 extra lives. We went through this on this week's rendition of the Great Retro Quiz. You already start with three. I'm done being a Contra nitpick.

D0 WANT!
Dexter345's Avatar
Dexter345 at 10/26/2007 04:11
God, I couldn't even get past the first level when I demoed this at E for All. Maybe it will be more reasonable with two players. Regardless, I'm getting this game, and it will break me.
Fading Star's Avatar
Fading Star at 10/27/2007 21:23
Contra 4.
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