After getting some hands-on time with The Splatters, I can confirm that it is indeed quite awesome. But you don't need me to tell you that -- not when it was already an Independent Games Festival finalist and selected to be in the PAX 10, neither of which are easily accomplished.
Coming to Xbox Live Arcade at some point down the road, The Splatters is an action-puzzle title from a developer based out of Israel by the name of SpikySnail Games. In it, you control little blobs of goo not unlike the stuff you used to make as a kid using borax.
You fling these cheerful guys around the level in an attempt to make them explode. When they die, they turn into a more liquid-y goo that can wipe out bombs. Getting rid of every single one is how you win, but there's more to the game than that.
You see, the motto for this game is "Life's short. Die with style!"
By going after bombs in the most direct, obvious fashion, you can probably still "win." In order to do well in the final scoring, though, you'll need to get creative in your approach and build up combos by not taking a break between moves.
The attached video gives you a very basic idea of where The Splatters can go. At one point during my demo, I had SpikySnail's Niv Fisher take the controller and rock one of the more difficult levels of the build. He was doing all sorts of crazy stuff I couldn't wrap my head around, like subtly rewinding time to get the most out of every last splatter.
He did help make the game, after all. It may not look particularly complex at first glance, but just know that it gets pretty wild. Niv wasn't even able to earn the level's full three-star rating, and although he said they'd likely tone down the difficulty, I have a feeling The Splatters will be intensely competitive if you want it to be.
It was the most instantly gratifying game I played at PAX.
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
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Yeah, it's always difficult to get a feel for this kind of game in the convention environment. They're built to gradually teach you mechanics and all of that is thrown out at events, basically.
@Nitex - Not that I know of, but plenty of XBLA games has wound up on PC eventually.
Met Niv last year in nottingham at gamecity and i can tell you: this game is totally awesome and will rock even more after one additional year of development.
Ignore that last, turns out Niv Fisher replied to a previous comment on a previous post, looks like a Steam release will be coming. But still, *obligatory moan about a XBLA timed exclusive!*
Just to make doubly sure - we definitely intend to have a PC version following the XBLA release. Being such a small team it would take a little time to do in any case - timed exclusive or not.
Whoa, dev shows up here! This game was awesome in the short time I played it, and I didn't even get to the time manipulation stuff. Easily one of my top 5 games at PAX this year.
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@Nitex - Not that I know of, but plenty of XBLA games has wound up on PC eventually.
Jordan - Thanks!