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Dying Light feels, well, a lot like Dead Island - Destructoid




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Dying Light  



Dying Light feels, well, a lot like Dead Island


3:15 PM on 06.13.2013



Despite it's oversaturation years ago, apparently zombie culture isn't going to die down any time soon. A steady stream of zombie-centric media is constantly flowing, and Techland is more than willing to take advantage of the craze. Dying Light is just the latest example.

If you're unfamiliar with Techland, it's the developer behind the Dead Island games. A lot of the same ideas from Dead Island are present in Dying Light, but the approach has changed a bit.

The most jarring mechanic of Dying Light is a free-running system that looks like it'll have pros and cons. Given the first-person view, it feels very much in the same vein as Mirror's Edge. It's genuinely cool to be able leap across rooftops and terrain in order to skirt the undead below.

However, it's also a bit on the shaky side. Because of the very nature of the mechanic, accuracy and control are inherently sacrificed. This creates issues in situations where you're not quite sure if you can make the jump. If you miss, you're most likely going to take a beating from the zombies when you land.

The weapon system looks to be very similar to Dead Island's. Various melee objects can be used for attacks, and they'll eventually break. There are also firearms that can be found, but of course, their use only attracts more enemies. It wasn't said whether special weapons could be made or not.

Apart from the free-running, the other most interesting facet of Dying Light was the arrival of nightfall. Much like Castlevania II, the worst come out at night. Sundown brings a special type of zombie that's super cognizant of its surroundings, and they're mean sons of bitches. Being particularly adept at being fleet of foot seems to be paramount because it's simply not worth the hassle.

That's all there really is to say about Dying Light at this point. I wasn't told what the theory behind the game's zombie apocalypse was, but I can't imagine it'll be too mind-blowing. It looks like a competent game that's built around a worn out premise. Regardless of the things that Dying Light does well, we've been here before, several times over.








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timeline following:
Dying Light



2:00 AM on 09.12.2014
Dying Light makes leaps and bounds in January 2015

Dying Light will release worldwide in January 2015, developer Techland has announced. The zombie parkour game is hurtling to the Americas on January 27 for PlayStation 4, Xbox One, PS3, Xbox 360, and PC.  It will then jump on over to Australia and New Zealand the next day, prior to landing in Europe and Asia on January 30.more



1:45 PM on 08.29.2014
Dying Light has a sweet slide move

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10:45 AM on 08.08.2014
Dying Light's gamescom trailer is all about hunting and hiding

As I wrote about at E3, there's a lot that you can do in Techland's Dying Light. First and foremost, you can run, jump, and grapple your way across terrain at a breakneck speed. You can take a break from traversal and use yo...more



12:30 PM on 06.23.2014
Dying Light is less about zombies and more about movement

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2:00 PM on 06.12.2014
Techland: We didn't want Dying Light to be Dead Island 2

Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...more



1:45 PM on 06.04.2014
Dying Light wants to make a murderer out of you

Everything that we've seen of Dying Light thus far has looked neat, but kind of devoid of personality. It's just seemed like another zombie game with attractive running mechanics. This trailer bucks that trend and adds a bit of charisma. It also adds blood. Lots and lots of blood -- especially after the sun goes down.more



11:00 AM on 05.08.2014
Dying Light delayed, coming out February 2015

Dying Light was originally going to be released this year, but developer Techland just announced they have to delay the release until February 2015. Techland has stated that the delay is due to them improving the traversal sy...more



9:00 AM on 02.11.2014
Here's our latest look at Dying Light

Techland has released this latest look at Dying Light, emphasizing what they're trying to achieve with the narrative. It also shows off the gameplay a bunch, and it's looking pretty great. Oh and hey there's a little girl ab...more



1:30 PM on 12.17.2013
When it gets dark, Dying Light will freak you out

Daytime? Nice, warm rays of orange sunshine as if you were perpetually awaking from a refreshing cat nap? Sure, whatever. Drop kick zombies freely, like you're Faith from Mirror's Edge. Even zombies look a bit silly and list...more



2:30 PM on 12.09.2013
Enjoy six minutes of Dying Light gameplay from VGX

Look, it may seem derisive to describe Dying Light as just "Dead Island + parkour" but dang if that ain't what it looks like. In this six-minute video you'll see some light traversal and some heavy-duty zombie bashing using ...more




PC

10:00 AM on 09.16.2014
Final Fantasy XIV's patch 2.38 brings personal housing, new Relic quest extension

Patch 2.4 for Final Fantasy XIV, which is set to bring the Ninja job and a ton of other content is still a tad off, but in the meantime patch 2.38 has dropped. Inside you'll find a number of quality of life updates, as w...more



9:30 AM on 09.16.2014
Team17 to publish blind adventure Beyond Eyes

Team17 has really been branching out lately. Best known for the Worms series, the small developer has recently been publishing independently developed games from even smaller teams. Previously, we have heard about the studio ...more



10:00 PM on 09.15.2014
Borderlands on PC is playable online again, now through Steamworks

I know, I might be the only remaining person who cares, but Borderlands (that is, the original 2009 title) is now playable online on PC again. I recently got a few of my friends into the series via Borderlands 2, and some of ...more



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