not sure about on consoles, but don't PC games have extremely long tails these days? perhaps if the industry started putting more focus back onto the platform they would see better returns.
nah what am i saying, they need to blame crappy sales of their dogshit games on something i guess.
"Hey guys, did you know our customers can buy second-hand games now? Doooooomed!"
I truthfully think less new game sales are at least partially less due to the economy. People are scared to spend $60 for a game when they may be struggling to pay rent and utilities, or put gas in their tank since it keeps going up.
But used games are hurting the industry. He makes a couple good points. Back when you rented games, especially longer games (FF, Skyrin, etc) you would play part of the game then more than likely if you liked it, went out and bought a new copy. Rentals were there for a trial, kind of like how demo's are now (unless the game was really short anyways). So they almost guaranteed a sale.
Now, people buy a used game for $40 and the publisher doesnt see a sale from it due to, well, the full game is there for them to own, then trade in later, to get more money to possibly not buy a new game. And the cycle goes on as other people buy said game.
Ive heard the argument that alot of people buy used than trade up to new. I dont think thats accurate. If people are buying used to begin with, more than likely, they will continue to trade in and buy used. Some may not, but I highly doubt it's the norm.
Acting like it will KILL the industry is extreme. But acting like Jim and thinking they have no effect on the industry is also stupid.
If you squint.
You cant tell me that dumbed down, obviously profit driven, half finished, bug ridden products with obtrusive DRM, online passes and DLC which unlocks a new ingame hat which was on the disc anyway when you bought it and all of which publishers force out too early and then don't support with fixes to save costs is having a negative effect on those games long term sales?
Thats probably why Mojang have done so badly........
If I say just now wanted to get into the Gears of War series it is extremely improbable that I could find Gears 1 & 2 new anywhere except via ordering site. Or in a very real sense it was impossible for me to pick up Motorstorm: Apocalypse recently from even Walmart and Target because it only had a limited run in my area. The only option was used. Same again before with Demon's Souls.
Console gaming seems to be heading into a rocky road that PC gaming once drove through but this time the rocks are jagged and no one packed any spare tires.
Used games is the reason we see this much DLC these days, because that's how they're trying to replace the lost sales. It's also the reason we see DLC coming out so close to the release of games, since they got to get the DLC out before people trade the game in.
Defending the used games market right to exist is fine. But pretending that used games doesn't affect developers and publishers negatively is fucking stupid.
The industry is bigger and makes more money then ever now. Of course, given how crap X-Men Destiny was, it's clear DYack isn't the brightest bulb in the chandelier to begin with.
Fun Fact: I played GoW1&2 used and bought GoW3 as a result of my enjoyment of the previous two. That is one of many examples of how used games sold me on some new releases.
The industry is so full of bullshit, I think we need another crash. If buying used games expediates this, then I will continue to do it.
..... lets see used games have been around as long as the industry has (since back in the early 80s) and the industry is still here...
Maybe if companies put some effort into crafting quality games that stand the tests of time, instead of shilling their customers with flavor of the month games and poor quality annual sequels.
If anything greed and sloth are going to bring the industry down long before the first sales doctrine.
And if he thinks I'm going to buy that bullshit line about used sales making new games cost more..... and that magically if the used market went away somehow pixies would ride rainbow farting unicorns down and slash the prices of some of these stupid overpriced games ..... yeah, NO!
"Defending the used games market right to exist is fine. But pretending that used games doesn't affect developers and publishers negatively is fucking stupid."
Agreed, @Fury-Genesis
Warcraft didn't sell that long for any other reason than modding and esports.
No one complained back then because people still bought those games new, because games back then weren't the glitchy, online pass, weekly update, day one DLC fest that they are today. The reason used games are such a big deal now is because many people don't trust developers to deliver a quality experience for the price. Either the game is a mess or the publisher loses faith and drops the price less than a month after launch.
When did my $60 dollars not become enough for you?
I went to the store, I paid the price listed I the box. I did my part, I didn't pirate it, I didn't buy it used, I did what you said you wanted and how am I treated for being a good little fan and consumer supporting your livelihood and industry?
Day one DLC, likely content stripped from the game. 15 dollar map packs. Bug ridden games, games with poor endings ala borderlands, Deus Ex, and ME3. Being penalized for swearing loyalty by hav
I find video games are like books. Once you've finished it, is there a point in reading it again? Unlike a book, a video game can be updated and supported further down the road. I think a small measure to combat used games and not alienate the consumer would be to provide additional (REAL additional, not on disc unlockables) content. Similar to a book, write new chapters, stretch what happens when the game is done or delve further into a part of backstory.
Make the game so that it may be revisited later with new content!
GoG.com is proof that there's a market for older titles just as Steam sales do.
Maybe it's different with console development and outlets like Gamestop, I wouldn't really know. Though I'm doubtful, second hand games have been around forever as far as I know.
Yet another crutch for publishers and developers to use to justify over inflated pricing on their sub-par games.
Also, I bought Too Human new and I still regret it.
When did my $60 dollars not become enough for you?
I went to the store, I paid the price listed I the box. I did my part, I didn't pirate it, I didn't buy it used, I did what you said you wanted and how am I treated for being a good little fan and consumer supporting your livelihood and industry?
Day one DLC, likely content stripped from the game. 15 dollar map packs. Bug ridden games, games with poor endings ala borderlands, Deus Ex, and ME3. Being penalized for not swearing loyalty by having to purchase on disc content?
My reward for buying new is to be shit on as a consumer and a fan. To have every last possible cent wrung from pockets even though I supported you. No longer am I a valid consumer to be sought after and cherished, cultivated and rewarded, no. I'm someone who has to be monetized to the nth degree and when I cry foul I'm called a fanboy, or entitled, that I expect too much for supporting you and doing as you asked. Yet your ever increasing greed and slime ball tactics never get addressed.
So, perhaps the real question is why should we support you when clearly you don't warrant the support?
Warcraft 2 encouraged you to install the game on friends' computers which then gave them full access to multiplayer.
Ah, and what of that multiplayer? It keeps people coming back to the same game for years.. thus creating that "tail".
But it DOESN'T WORK IF YOU REPACKAGE THE SAME GAME EVERY YEAR OR SPLINTER THE ONLINE COMMUNITY WITH PAID ADD ONS
I'm not saying it justifies all that behavior, but it's worth noting games (after adjusting for inflation) are really cheaper now than they ever were in the past. With increasing budgets, I guess they feel the need to make up the gap somewhere.
Whether we want it to happen or not... digital games are going to increasingly be the future.
The only flaw in your argument is that it seems to side with the whole "if the used industry didn't exist then there would be no DLC" schtick. But the thing there is there would be all the same cash grabs regardless of the scapegoat.
The only thing that stopped DLC was the home consoles inability to execute it for as many generations. If not delivered with the crocodile tears of used games/piracy it would be delivered with the crocodile smile of somehow being a favor to the gamer(s).
It is foolish to think that if there was no (insert macguffin) that the industry would be doing a damn thing differently than it is now.
Prove it. Show any one piece of evidence that correlates used games sales with harm to the industry in any way shape or form.
Or maybe anyone who agrees, maybe one of you could prove it.
//
It is entirely likely that the second hand market is among the principle reasons gaming grew like it did, despite being as expensive a passtime as it is. It's among the most user friendly small ticket second hand markets in existence, which is great for us, the people who spend the money. It folds that money back into itself at a higher rate than any small ticket second hand market I can think of, which very very few industries can boast.
But it's fine, let's pretend basic high school economics doesn't apply to the second hand market for video games. Let's pretend that the used market and the new market are separate markets, as opposed to different ways of entering the same market. Let's pretend publisher profits are more important than we are.
If you want to consider games as art, consider stepping out of the business side of it and do it because you love it. If you're doing it with an expectation of reimbursement, you're diluting the art. When you have shareholders to answer to, you're diluting the art. Not that the peoplke working on it aren't artists, but the product is just that; a product.
Additionally, publishers have never made an effort to to give retailers beyond a pittance of a cut on game sales. This is what created the used market back in the 80s as selling games new did very little in the way of keeping doors open. It didn't seem terribly "harmful" to buy used until this generation.
Capcom, EA, THQ and others have begun targeting and blaming choices made by consumers for their problems. They make Gamestops and these little mom'n'pops out to be boogymen and spew this propaganda in the hope that younger or dumber gamers can be brainwashed and conditioned to buy into their day one DLCs, rancid little add-on packs and online passes.
There are developers and publishers that still treat the consumer with respect and I fully support my favorite studios more regularly than those that don't. I will support a studio that invests themselves in PROPER expansions to their games that enhance already great content, but not these short-lived overpriced add-ons.
$60 is a lot to pay for a mediocre 10 hours, and while it's unfair to the developers when they spent money and effort on a game only to not receive a dime from many of the people playing, the market is the way it is for a reason. It's much easier to spend $20 on a game than $60. If used games cease to exist, people are gonna be a lot more picky with their money, and cheaper games are going to sell more. No one's going to buy your piece of shit game for $60 just because they were willing to pick it out of a bargain bin for $5.

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