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Dyack says that Too Human hasn't been in development all that long photo

Xbox360fanboy recently got the opportunity to tour Silicon Knights and talk to President of the company, Denis Dyack. In the interview with Dyack it was revealed that Too Human hasn’t been in development for a decade. In fact, Dyack staunchly denies the industry consensus.

I cannot dispel that rumor enough. That is a bad way to talk about Too Human because that is factually incorrect.

According to Dyack, the game began development right after Silicon Knights shipped Metal Gear Solid: Twin Snakes in 2004. Which means that Too Human was never shown at E3 in 1999, a teaser trailer wasn’t shown in 2000, or any comments about the game before 2004 never occurred.

Perhaps Dyack started counting when Silicon Knights officially put in the “sliding” mechanic in the game, which probably happened as a result of the lawsuit with Epic. More than likely he’s probably considering anything pre-Xbox 360 as pre-production, which is a cool way of saying “in development” without actually saying “development” or “in.”


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30 comments | showing # 1 to 30

BlindsideDork's Avatar - Comment posted on 08/25/2008 13:23
BlindsideDork
Such a shame this fellow is...too much PR talk, I hate people who talk like PR.
Fusiontr's Avatar - Comment posted on 08/25/2008 13:28
Fusiontr
Even though the game is out, we still can't shut the guy up
ArrestedDeveloper's Avatar - Comment posted on 08/25/2008 13:35
ArrestedDeveloper
Give him a break, he's just tired of hearing all these internet hipster jacklels who say "Ten years in development and this is all they came up with".
kevkevblazini's Avatar - Comment posted on 08/25/2008 13:42
kevkevblazini
shit 5 years in development is too long for what came out.
Phantom Spaceman's Avatar - Comment posted on 08/25/2008 13:42
Phantom Spaceman
@Arrested: he's tired of hearing the truth?
CaptainApocalypse's Avatar - Comment posted on 08/25/2008 13:42
CaptainApocalypse
I kind of like the game, tbh. Sure, it's not great by any stretch, but the word "playable" definitely applies to it. That having been said, if it took them 10 years to come up with this, for shame. Even if it took them 4 years, it's still pretty sad.

On a related note, there are a lot of games out now that draw us back into the awesome Norse pantheon. Could we be nearing Ragnarok? Discuss.
Demtor's Avatar - Comment posted on 08/25/2008 13:49
Demtor
Poor balding fella. Someone give him a hug for trying.
BluFire's Avatar - Comment posted on 08/25/2008 13:54
BluFire
He's talking about starting development on the 360 version. And teaser trailers are quite often just CG stuff. I think that this game was mostly in the conceptual stage until they started working on the current version.
In the end though, TH should be judged for what it is, not for the time it took to make it.
groebo's Avatar - Comment posted on 08/25/2008 14:00
groebo
5 years or 5 weeks, still plays like poo...

I walked into a PnT when it came out and played it for about 20 minutes or so, wasn't impressed so I bought a few retro games instead... went back to same PnT and one of the employees had been playing for 30ish hours on the game... it looked EXACTLY THE SAME... the stage, the guy, the same shitty control system... that's when I was officially unimpressed with this game...
Chibi_Zero's Avatar - Comment posted on 08/25/2008 14:02
Chibi_Zero
BluFire: Unless I'm mistaken the game was almost finished back on the PS1 but was never released due to the deal SK signed with Nintendo.
Chibi_Zero's Avatar - Comment posted on 08/25/2008 14:05
Chibi_Zero
To finish my post, I'm sure that this version is not the same game that would have been released on the PS1...
TrailerParkJesus's Avatar - Comment posted on 08/25/2008 14:18
TrailerParkJesus
I'll buy the game one full week after Dyack stops talking, so never.
parrothead's Avatar - Comment posted on 08/25/2008 14:25
parrothead
I don't care about this game
F Whipple's Avatar - Comment posted on 08/25/2008 14:25
F Whipple
poor man suffers from foot-in-mouth disease....have some pity for him
brainderailment's Avatar - Comment posted on 08/25/2008 14:34
brainderailment
Doesn't matter how long it's been in development. Meh status sticks.
ChillyBilly's Avatar - Comment posted on 08/25/2008 14:42
ChillyBilly
You can't really be all that mad at the guy, it's not like he is the only one that stretches out game development (cough "Home, Little Big Planet"). Sure the game took a bit too long to make for what it turned out to be, but it's honestly not all that bad. I'm enjoying it.
Besides, bashing the guy at every turn does absolutely nothing and I’ll give you two reasons why:
1. He will still make money from this game and eventually have more money than most of us reading this and;
2. He will still be allowed to take eons to make another game which in turn still allows him to make money only to make more games.
Also, loading a U-Haul truck in the wake of a tropical storm sucks ass....
Sharpless's Avatar - Comment posted on 08/25/2008 14:49
Sharpless
He is the worst sort of artistic person, the kind that won't stop defending their product. He's entering full-on "dumbass" territory.
Alexradl's Avatar - Comment posted on 08/25/2008 14:52
Alexradl
Wait...he's still talking?
DarkSaint76's Avatar - Comment posted on 08/25/2008 15:04
DarkSaint76
...and it shows.
Necros's Avatar - Comment posted on 08/25/2008 15:06
Necros
Now he's just making shit up. It's one thing to have an opinion, but this is a lie, plain and simple.
SWE3tMadness's Avatar - Comment posted on 08/25/2008 15:16
SWE3tMadness
Dyack, just, please STOP TALKING. The game's out, your promises about how awesome it is don't mean shit anymore to the thousands of people who have actually played it by now.

You're not helping yourself anymore. Just be glad the game didn't come out completely awful like Lair, and KEEP YOUR MOUTH SHUT. Seriously, dude. Move on already.
KGBrAm's Avatar - Comment posted on 08/25/2008 16:14
KGBrAm
To the guy playing 20 minutes in a Game Store.

A whole 20 minutes? Wow! Good for you, must of been hard getting over the 5 minute hurdle of your attention span.

Of course we all know playing a game for 20 mins in a game store is the best possible way to get into something.

Hey...let's go to the movies, that way we can walk out after 20 minutes and say it's crap!

I'll even buy the popcor.

Dolt...
Clockwork's Avatar - Comment posted on 08/25/2008 16:25
Clockwork
I'm sure he's a nice guy in person, or so I've heard, but on everything else I've heard from him, he's a total jerk.

Face it, you made an unsuccessful game, get over it, it happens to everyone. Sure that's a loose representation of what it means to have a failed game, but all this talk he's doing isn't helping the game play better.
Max Power's Avatar - Comment posted on 08/25/2008 16:34
Max Power
groebo:that's when I was officially unimpressed with this game...
KGBrAm:Dolt...

The fuck is your problem, KGBrAm? He said he wasn't impressed. That, and his observation that the game looked the same after somebody put around thirty hours into it. He just stated his opinion on the game, nothing more.

According to your theory, we should only be entitled to the decision of buying/being interested in a game after we bought and finished it...
Kyousuke Nanbu's Avatar - Comment posted on 08/25/2008 16:58
Kyousuke Nanbu
Idea had been around for 10 years, been developed for around 3 with one of those years being the studio having to make their own engine after they scrapped the unreal one.
Vitamin Awesome's Avatar - Comment posted on 08/25/2008 17:35
Vitamin Awesome
You know, I really wanted to like this game. Storywise it is pretty cool, but the controls aren't up to snuff, and when it comes down to it, they really didn't know how to work the Unreal engine, as seen by ugly character models and just as ugly character animations. of course, what do I know, I "don't get it".
ExpertPenguin's Avatar - Comment posted on 08/25/2008 17:48
ExpertPenguin
I don't get it. If Nintendo can gag Miyamoto, one of the innovators that helped shape this entire medium as we see it today...

WHY can't Microsoft STOP this guy from talking?
GohanGVO's Avatar - Comment posted on 08/25/2008 18:59
GohanGVO
@ChillyBilly

The first time 'LittleBigPlanet' was unveiled was at GDC '06. It has been about two and a half years since then. That is not really an uncommon amount of time for development nowadays.

Also, lol @ Dyack.
Drakonikarma's Avatar - Comment posted on 08/25/2008 19:59
Drakonikarma
From what i've seen and heard from people who have played it Too Human isn't exactly a bad game, it's just not a good game or the best game. It's that a lot of people are bitter at being let down by Dyack and his lofty promises.

Now it is damn true that some of the things he says in defence of Too Human have been pulled straight out of his arse such as the comment in this post but in the end he has put literally years into this game and wants people to like it. His intentions are good - every artist has the right to defend their work, even if it is a huge pile of crap - but his methods in defending his work such as making all sorts of comments that exhalt his game and himself are simply not right.

I just don't like all these people that are insulting the man directly and personally for his comments. It's crass, rude and just not nice. Critique his work as much as you like, it's defenitely encouraged. However it does not give you a right to insult the poor guy.
Murumasa123's Avatar - Comment posted on 08/26/2008 06:09
Murumasa123
With so many good gmes taking less than 4 anyway it boggles the mind why its so bad.
I mean seriously if u knew it was shit then why not fix it rather than disspointing fans and wasting time.
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