games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Dyack says that Too Human hasn't been in development all that long photo

Xbox360fanboy recently got the opportunity to tour Silicon Knights and talk to President of the company, Denis Dyack. In the interview with Dyack it was revealed that Too Human hasn’t been in development for a decade. In fact, Dyack staunchly denies the industry consensus.

I cannot dispel that rumor enough. That is a bad way to talk about Too Human because that is factually incorrect.

According to Dyack, the game began development right after Silicon Knights shipped Metal Gear Solid: Twin Snakes in 2004. Which means that Too Human was never shown at E3 in 1999, a teaser trailer wasn’t shown in 2000, or any comments about the game before 2004 never occurred.

Perhaps Dyack started counting when Silicon Knights officially put in the “sliding” mechanic in the game, which probably happened as a result of the lawsuit with Epic. More than likely he’s probably considering anything pre-Xbox 360 as pre-production, which is a cool way of saying “in development” without actually saying “development” or “in.”


Continue: More Silicon Knights stories





prev next

30 comments | showing # 1 to 30

BlindsideDork's Avatar
BlindsideDork at 08/25/2008 13:23
Such a shame this fellow is...too much PR talk, I hate people who talk like PR.
Fusiontr's Avatar
Fusiontr at 08/25/2008 13:28
Even though the game is out, we still can't shut the guy up
ArrestedDeveloper's Avatar
ArrestedDeveloper at 08/25/2008 13:35
Give him a break, he's just tired of hearing all these internet hipster jacklels who say "Ten years in development and this is all they came up with".
kevkevblazini's Avatar
kevkevblazini at 08/25/2008 13:42
shit 5 years in development is too long for what came out.
Phantom Spaceman's Avatar
Phantom Spaceman at 08/25/2008 13:42
@Arrested: he's tired of hearing the truth?
CaptainApocalypse's Avatar
CaptainApocalypse at 08/25/2008 13:42
I kind of like the game, tbh. Sure, it's not great by any stretch, but the word "playable" definitely applies to it. That having been said, if it took them 10 years to come up with this, for shame. Even if it took them 4 years, it's still pretty sad.

On a related note, there are a lot of games out now that draw us back into the awesome Norse pantheon. Could we be nearing Ragnarok? Discuss.
Demtor's Avatar
Demtor at 08/25/2008 13:49
Poor balding fella. Someone give him a hug for trying.
BluFire's Avatar
BluFire at 08/25/2008 13:54
He's talking about starting development on the 360 version. And teaser trailers are quite often just CG stuff. I think that this game was mostly in the conceptual stage until they started working on the current version.
In the end though, TH should be judged for what it is, not for the time it took to make it.
groebo's Avatar
groebo at 08/25/2008 14:00
5 years or 5 weeks, still plays like poo...

I walked into a PnT when it came out and played it for about 20 minutes or so, wasn't impressed so I bought a few retro games instead... went back to same PnT and one of the employees had been playing for 30ish hours on the game... it looked EXACTLY THE SAME... the stage, the guy, the same shitty control system... that's when I was officially unimpressed with this game...
Chibi_Zero's Avatar
Chibi_Zero at 08/25/2008 14:02
BluFire: Unless I'm mistaken the game was almost finished back on the PS1 but was never released due to the deal SK signed with Nintendo.
Chibi_Zero's Avatar
Chibi_Zero at 08/25/2008 14:05
To finish my post, I'm sure that this version is not the same game that would have been released on the PS1...
TrailerParkJesus's Avatar
TrailerParkJesus at 08/25/2008 14:18
I'll buy the game one full week after Dyack stops talking, so never.
parrothead's Avatar
parrothead at 08/25/2008 14:25
I don't care about this game
F Whipple's Avatar
F Whipple at 08/25/2008 14:25
poor man suffers from foot-in-mouth disease....have some pity for him
brainderailment's Avatar
brainderailment at 08/25/2008 14:34
Doesn't matter how long it's been in development. Meh status sticks.
ChillyBilly's Avatar
ChillyBilly at 08/25/2008 14:42
You can't really be all that mad at the guy, it's not like he is the only one that stretches out game development (cough "Home, Little Big Planet"). Sure the game took a bit too long to make for what it turned out to be, but it's honestly not all that bad. I'm enjoying it.
Besides, bashing the guy at every turn does absolutely nothing and I’ll give you two reasons why:
1. He will still make money from this game and eventually have more money than most of us reading this and;
2. He will still be allowed to take eons to make another game which in turn still allows him to make money only to make more games.
Also, loading a U-Haul truck in the wake of a tropical storm sucks ass....
Sharpless's Avatar
Sharpless at 08/25/2008 14:49
He is the worst sort of artistic person, the kind that won't stop defending their product. He's entering full-on "dumbass" territory.
Alexradl's Avatar
Alexradl at 08/25/2008 14:52
Wait...he's still talking?
DarkSaint76's Avatar
DarkSaint76 at 08/25/2008 15:04
...and it shows.
Necros's Avatar
Necros at 08/25/2008 15:06
Now he's just making shit up. It's one thing to have an opinion, but this is a lie, plain and simple.
SWE3tMadness's Avatar
SWE3tMadness at 08/25/2008 15:16
Dyack, just, please STOP TALKING. The game's out, your promises about how awesome it is don't mean shit anymore to the thousands of people who have actually played it by now.

You're not helping yourself anymore. Just be glad the game didn't come out completely awful like Lair, and KEEP YOUR MOUTH SHUT. Seriously, dude. Move on already.
KGBrAm's Avatar
KGBrAm at 08/25/2008 16:14
To the guy playing 20 minutes in a Game Store.

A whole 20 minutes? Wow! Good for you, must of been hard getting over the 5 minute hurdle of your attention span.

Of course we all know playing a game for 20 mins in a game store is the best possible way to get into something.

Hey...let's go to the movies, that way we can walk out after 20 minutes and say it's crap!

I'll even buy the popcor.

Dolt...
Clockwork's Avatar
Clockwork at 08/25/2008 16:25
I'm sure he's a nice guy in person, or so I've heard, but on everything else I've heard from him, he's a total jerk.

Face it, you made an unsuccessful game, get over it, it happens to everyone. Sure that's a loose representation of what it means to have a failed game, but all this talk he's doing isn't helping the game play better.
Max Power's Avatar
Max Power at 08/25/2008 16:34
groebo:that's when I was officially unimpressed with this game...
KGBrAm:Dolt...

The fuck is your problem, KGBrAm? He said he wasn't impressed. That, and his observation that the game looked the same after somebody put around thirty hours into it. He just stated his opinion on the game, nothing more.

According to your theory, we should only be entitled to the decision of buying/being interested in a game after we bought and finished it...
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 08/25/2008 16:58
Idea had been around for 10 years, been developed for around 3 with one of those years being the studio having to make their own engine after they scrapped the unreal one.
Vitamin Awesome's Avatar
Vitamin Awesome at 08/25/2008 17:35
You know, I really wanted to like this game. Storywise it is pretty cool, but the controls aren't up to snuff, and when it comes down to it, they really didn't know how to work the Unreal engine, as seen by ugly character models and just as ugly character animations. of course, what do I know, I "don't get it".
ExpertPenguin's Avatar
ExpertPenguin at 08/25/2008 17:48
I don't get it. If Nintendo can gag Miyamoto, one of the innovators that helped shape this entire medium as we see it today...

WHY can't Microsoft STOP this guy from talking?
GohanGVO's Avatar
GohanGVO at 08/25/2008 18:59
@ChillyBilly

The first time 'LittleBigPlanet' was unveiled was at GDC '06. It has been about two and a half years since then. That is not really an uncommon amount of time for development nowadays.

Also, lol @ Dyack.
Drakonikarma's Avatar
Drakonikarma at 08/25/2008 19:59
From what i've seen and heard from people who have played it Too Human isn't exactly a bad game, it's just not a good game or the best game. It's that a lot of people are bitter at being let down by Dyack and his lofty promises.

Now it is damn true that some of the things he says in defence of Too Human have been pulled straight out of his arse such as the comment in this post but in the end he has put literally years into this game and wants people to like it. His intentions are good - every artist has the right to defend their work, even if it is a huge pile of crap - but his methods in defending his work such as making all sorts of comments that exhalt his game and himself are simply not right.

I just don't like all these people that are insulting the man directly and personally for his comments. It's crass, rude and just not nice. Critique his work as much as you like, it's defenitely encouraged. However it does not give you a right to insult the poor guy.
Murumasa123's Avatar
Murumasa123 at 08/26/2008 06:09
With so many good gmes taking less than 4 anyway it boggles the mind why its so bad.
I mean seriously if u knew it was shit then why not fix it rather than disspointing fans and wasting time.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49548 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006